Assetto Corsa EVO Early Access Discussion Thread

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Drove half an hour today with 992 GT2 on Laguna Seca. Just hotlapped and I absolutely love the physics. So enjoyable. Of course the Porsche GT2 is a weapon compared to the Camaro which I drove before and I was able to clock 4 seconds better lap times. Camaro is no slouch but I think it should be that much slower in real life too.

The FFB... is it better than on AC1? Hmm... I think the jury is still out on that one. It's very good though. It's hard to tell as AC1 is already in our blood. It has been the "standard" FFB where everything is compared to. I think it's the best FFB ever. Some say rF2 but I never liked the feel of that. Taste thing of course.

But to me the driving feels a bit more like ACC than AC1. Of course I'd love to try a F1 car because those are the ones I mostly drive. It's been a long time since I drove AC1 street cars.

Now we probably realize how amazing AC1 is. This is definitely not a dramatic step up physics wise... because there isn't much you can "step up" anymore... we're so spoiled. I'd say it's just a "modernized version" of the same. But most importantly they haven't screwed up anything fundamental. All good AC1 elements are there. The most important thing is just to get that idiotic, slow ai fixed.

Graphics.... I never really cared for the graphics and eyecandy. I much rather play Richard Burns Rally Rallysimfans version than Dirt Rally 2 or EA and even RBR looks okay to me. But hey... I'm past 40 and I grew up playing those ancient Geoff Crammond F1 titles and I know where we're coming from. :D

Either way this is going to be amazing.
 
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Drove half an hour today with 992 GT2 on Laguna Seca. Just hotlapped and I absolutely love the physics. So enjoyable. Of course the Porsche GT2 is a weapon compared to the Camaro which I drove before and I was able to clock 4 seconds better lap times. Camaro is no slouch but I think it should be that much slower in real life too.

The FFB... is it better than on AC1? Hmm... I think the jury is still out on that one. It's very good though. It's hard to tell as AC1 is already in our blood. It has been the "standard" FFB where everything is compared to. I think it's the best FFB ever. Some say rF2 but I never liked the feel of that. Taste thing of course.

But to me the driving feels a bit more like ACC than AC1. Of course I'd love to try a F1 car because those are the ones I mostly drive. It's been a long time since I drove AC1 street cars.

Now we probably realize how amazing AC1 is. This is definitely not a dramatic step up physics wise... because there isn't much you can "step up" anymore... we're so spoiled. I'd say it's just a "modernized version" of the same. But most improtantly they haven't screwed up anything fundamental. All good AC1 elements are there. The most imprortant thing is just to get that idiotic, slow ai fixed.

Graphics.... I never really cared for the graphics and eyecandy. I much rather play Richard Burns Rally Rallysimfans version than Dirt Rally 2 or EA and even RBR looks okay to me. But hey... I'm past 40 and I grew up playing those ancient Geoff Crammond F1 titles and I know where we're coming from. :D

Either way this is going to be amazing.
Considering that the ACE we're playing is still in its infancy, it's nice to hear your comparison with your perspective.

I love doing hot laps but I get so frustrated by the AI it's hard for me to get through a race. Heck, it's hard for me to get through the BEGINNING of a race.

I really want to race against the AI so I can have something to contribute to this early access in terms of feedback.
 
As I said before I think they just threw the current AI there as an afterthought. Just so that people can look how races against other cars look like. I wouldn't worry about it. I'm 100% sure it will be fixed soon. They probably haven't even concentrated on the AI yet.

I haven't had any performance issues so far. Just some small graphics glitches here and there. It took me a while to figure out that F1 button changes the view. I think you can't even map it to the wheel yet (not sure at least I didn't find the option). And for me arrow buttons work as distance fine tuning.
 
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Pass the tests to get a license and buy cars (which can be rented at any time). Doing the tests earns credits to your account.
Is this a one time thing or are they going to keep popping these things up as the game goes on? Isn't this similar to what Gran Turismo does?
 
People have a right to complain and no thread should be an echo chamber, be that positive or negative. However, that doesn't mean if people make an asinie point, they can't be called out for it.
The general view is that positive is always asinine and negative is always sensible.
So!! Whats the point of the "SPECIAL EVENTS" ?
No XP, no $$...

Family Matters What GIF
Games now can be updated (and Early Access means paying only once) but that's also being complained to not put an effort to release the 'full game' like the old days when there's also how Capcom produced sequels at that time.
 
So!! Whats the point of the "SPECIAL EVENTS" ?
No XP, no $$...
I was getting Xp and credits from runs, I did the Bathurst event several times in the Porsche and was only getting credits, but the interface didn't show how much, just my bank.

I would assume these events will have leaderboards at some point in the futrure much like they do in ACC.
 
So!! Whats the point of the "SPECIAL EVENTS" ?
No XP, no $$...

Family Matters What GIF
They gave XP and credits. Please keep in mind that yesterday's point was not a test of the Special Events (so expecting them to be complete would be a mistake) but a back-end test to look for server load issues, etc., to try and understand what is needed to get the online in place for everyone. Once that's done and the Special Events, etc., are out for everyone, that will be when that's tested.
 
Well, yesterday I tried the game on one screen instead of three. And it runs very well. I got about 120 fps with everything on max (no DLSS) on Brands Hatch with 20 AI cars. On triple screens I get about 50-60 alone and about 30-40 with 20 AI cars. I'm wondering if "triple screen support - step 2" on the roadmap simply means optimization of that mode. Because it certainly needs optimizing. But anyway it's good to see it runs well in general. At least for me who's lucky enought to have a fairly high-end PC. Not so sure about older/weaker hardware.
 
Well, yesterday I tried the game on one screen instead of three. And it runs very well. I got about 120 fps with everything on max (no DLSS) on Brands Hatch with 20 AI cars. On triple screens I get about 50-60 alone and about 30-40 with 20 AI cars. I'm wondering if "triple screen support - step 2" on the roadmap simply means optimization of that mode. Because it certainly needs optimizing. But anyway it's good to see it runs well in general. At least for me who's lucky enought to have a fairly high-end PC. Not so sure about older/weaker hardware.
I think the biggest boost in performance will be the next NVidia driver update.

edit: posted wrong information about NVidia Surround
 
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I think the biggest boost in performance will be the next NVidia driver update. I have no idea why this game forces you to enable NVidia surround for triple screens. That's also one of the issues. The only other game that does that is Forza.
Really? I thought both AC and ACC forced you to do that. Never actually tried non-surround but I certainly will now. :lol:
And yeah that would be great, as having to use surround is really cumbersome.
 
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To anyone wondering about modding on AC EVO

Is modding open?
No, it won't. Back in 2021, Kunos already mentioned the possibility of doing a steam workshop, and said that this option wasn't good enough for them because it would still allow unlicensed product and ripped stuff. So they really want to control tightly.

They said that they want to follow an ethical part, and promote modders and avoid "indirectly" supporting ripped mods and unlicensed mods. They also specifically mentioned that this affect cars AND tracks. And they are working on developing a plateform to help modders getting in touch with brands to get licenses. While not everything is final and although it's still in progress how modding will exist in EVO, it can be said that Kunos will be Apple. On Apple device you have an App Store which is the only place to install apps on your iPhone. (If you are European shhhhhh). And if you want to develop an app, you need to register into Apple plateform to get a developer license, and tools to ease up developments on an iphone (ok xcode doesn't necessarily needs this, but you have restrictions if you aren't a dev). This is something that worked well and I'm really believing Kunos will follow that concept. SDK won't be available in the games files, instead you will need to register to kunos to get an approved modder profil and get tools, and (this is pure theory) ability to enable devmode for EVO to help developing mods. And to get mods, you will only be able to get it from in game from kunos (they may either do a system of repository, where in game they accept downloading cars from valid sources they approved. So that you buy the car from said modder website, and it'll be downloaded in game).

Can we install third party mods?
One of the biggest surprise we discovered with the launch of AC EVO EA, is that there is a "online drm". Meaning that most features are locked behind online connectivity. Officially, it's for the career mode, licenses etc etc which allows you to unlock cars and ensure you don't cheat. Kind of like GranTurismo7. People already started developing tools to unpack content from AC EVO (some even started ripping AC EVO cars) and in any case, if the SDK exist to create cars, it's bound to be shared online one way or another. So in the end I'm very positive about the fact that anyone can create a car in AC EVO. The only thing I'm guessing is that this online drm that is supposed to ensure fairness for progression, will also make sure that the game files is not tempered with and unknown cars and track will be blocked in game. So if someone do a "CSP" for AC EVO, it will most likely lock out online mode, and with that a good content of AC EVO, so I'm afraid that there comes a choice between modding, and being locked to only being able to hotlap offline (no multiplayer), and the rest of the features AC EVO hype about but no modded cars and tracks. If this scenario happens it would be devastating for Kunos as for a single game there would be 2 user base, the normal user base and the underground one.

Will mods from Assetto Corsa 1 work with AC EVO?
With the tools developed in such short timeframe, people began to understand the "under the hood" of AC Evo and what we can say is that we can clearly see Assetto Corsa 1 in the physics files structure, the parameters, we can clearly see that AC evo physics has been built on top of original Assetto Corsa physics system, and that it's not a whole new engine physics. We also saw with Ferrari Virtual Academy that regarding shaders, there's a lot of continuity with what we saw with Assetto Corsa 1.
And in an interview they specifically answered a question about "Porting AC1 mods to Assetto Corsa EVO" in which they answered that it would be possible but only if it goes through a vetting process on kunos side.
All this leads me to think that it's possible to port AC1 mods to Assetto Corsa EVO without having to make them from scratch, and that Kunos must have some kind of import module to ease up the porting process. Something that can translate physics from AC1 to Assetto corsa EVO to speed up the physics creation process, and something that can translate AC1 shaders to AC EVO shaders (changing ksperpixel with the equivalent in AC evo while retaining the textures used like diffuse ao map damage map etc etc).

This is my 2 cents, based on what I could gather, and is theories made up on kunos words in multiple interview and what we discovered so far. So I'm not a time traveler as I could be wrong on this, but this is the most logical outcome based on information we have
 
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After some tinkering last night with in-game settings (Logitech G Pro wheel) I'm getting closer to what feels like a nice balance of feedback / responsiveness, without it becoming excessively twitchy.

This is only with road cars though, I don't know what it is but driving any of the race cars on slicks (the Ferrari, Mercedes or Porsche) I just find the feedback awful. I don't understand what I'm feeling, around centre there just feels like there is no feedback or sense of weight at all. You can feel the steering weight up when you brake, and some of the bumps or kicks from the wheel are very strong, but it's just the initial feel off centre feels completely devoid of feeling for me. Perhaps it's my expectation that's wrong, but I was intuitively expecting a car with downforce and slicks would have more significant resistance when cornering at high speed.

I no doubt need to give it more time but it's very strange.
 
Really? I thought both AC and ACC forced you to do that. Never actually tried non-surround but I certainly will now. :lol:
And yeah that would be great, as having to use surround is really cumbersome.
My mistake. ACC does force you to use NVidia surround. On AC, it should go to triple screen once you enter a race. The menu will show the main screen. I'm going to try ACC when I get home though just to make sure. It's been over a year since I've played ACC on 3 screens. I switched to VR.
 
I think the biggest boost in performance will be the next NVidia driver update.

edit: posted wrong information about NVidia Surround
DLAA is available in game but not in Nvidia side, so next update, DLAA will actualy do something in game!!!!
 
DLAA is available in game but not in Nvidia side, so next update, DLAA will actualy do something in game!!!!
Um, if DLAA is available in game then it's an Nvidia technology. Without it is either a TAA solution of the engine, or FSR 3 (which doesn't use Deep Learning as Radeon cards are not yet capable of using IA for image scaling/reconstruction).

The next Nvidia's drivers will probably bring DLSS 4 even to 30 and 40 series cards, so will see if the game can use their features.
 
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