Assetto Corsa EVO Early Access Discussion Thread

  • Thread starter Famine
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This is my first experience with an Early Access game on PC (I may have done a couple of Game Previews on Xbox, notably Grounded) and my first purchase of an Assetto Corsa game, and I feel that ACE, as of now, is exactly as the developers have informed it would be at this stage, so no deception there.

The price of admission was fair and cheaper than the highest discounts I've seen for other titles (FM, FH5), and performance has been more than reasonable, and is completely playable with a controller, even with generic support, so no gatekeeping too.

For all the above, I'm very encouraged by the game's development throughout the year and in route to its "real" launch.
 
Give the silly named DisplayMagician a try. It's an open-source utility for switching between different monitor configurations. It's immensely useful if you often need to change settings. I just use it for switching between a couple of monitor configs, but it can be setup to switch both audio and video settings and launch a sim with the press of a button.
Yeah, I have used it for some years now and it is a must for triple screen.
I should really learn to be more precise in my posts. I meant to write "...really cumbersome unless you use 3rd party software like DisplayMagician."
 
So many people forgetting what PCars 1 was like early on - some tracks were literally just a ribbon of track and no scenery.
That wasn't even really Early Access though, that was straight up buying into the development pipeline more or less from Day 1.

I suspect you couldn't do that again these days. It was a perfect storm of a bunch of people dissatisfied with Gran Turismo and Forza, a lack of serious alternatives that didn't cost an arm and a leg (cough*iRacing*cough), and a willingness to put up with jank due to no experience with early access games and seeing the jank inherent in major commercial products like GT5.

It was fun at the time, but I think a lot of that was novelty. We had never got a chance to see into the production process like this before. The first time I saw one of those scenery-less tracks was awesome. But in terms of actual fun... it wasn't that fun to play for a long, long time. And people buying into Early Access expect an incomplete game, but they expect what is there to be fundamentally fun.

ACE does this fine, there isn't much there but it works and it drives well.
 
So many people forgetting what PCars 1 was like early on - some tracks were literally just a ribbon of track and no scenery.
:eek:

Or ACC Early Access Release 1: 1 track (Nürburgring GP), 1 car (Lamborghini Huracàn GT3).
 
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Dunno if they'd add more trims on full release, but I wonder if they include cars like S2000 AP2 (has increased displacements, more torque lower redline, different price, etc.), it'd be included together with the AP1 variant as another trim selection.
 
anyone else having the game crash on startup?
Version 1.4 was working fine all weekend and now it just crashes on start
 
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anyone else having the game crash on startup?
Version 1.4 was working fine all weekend and now it just crashes on start
I haven't played in a few days but I'll fire it up when I get home from work and see. Won't be for a few hours though.
 
anyone else having the game crash on startup?
Version 1.4 was working fine all weekend and now it just crashes on start
I believe we are back to 1.3 offline. The 1.4 was a beta that has been closed for a while, you might want to revert to that in the properties' menu of the game.
 
anyone else having the game crash on startup?
Version 1.4 was working fine all weekend and now it just crashes on start
No, everything fine here, left it at 1.4, playing every day, not long because I have so much more interesting content to drive in AC, but still, launching and enjoying what is there.
 
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14gb patch online

Version 0.1.4. is now live. This includes:

AUDIO:
  • reworked music system to result in better reliability and improved fading
  • new music for menu, gameplay and ending sessions
  • fixed potential issue when audio device is lost
  • tweaked Mount Panorama audio reverb zones
  • tuned audio slip ratio logic and feedback
  • fixed BMW M4 CSL backfire audio playing in idle
  • fixed Lotus Emira compressor sound
  • fixed Chevrolet Camaro ZL1 compressor sound

CONTROLS/UI:
  • localization updates
  • fixed responsiveness issue in Manage Preset UI
  • fixed mirrors toggling in multi-mirror (with right mirror disabled by default)
  • Showroom: fixed car instrumentation inconsistencies via the car controls widget
  • Showroom: fixed missing lights on showroom scene change
  • Showroom: fixed incomplete dash display render
  • implemented function to listen to concurrent devices: if multiple devices are responsible for the same input
One device can be active, the other device will sleep until they are moved by a margin, replacing the active one
  • fixed controller steering assist affecting direct input devices when both devices were connected
  • mouse cursor now disappears after a few seconds of inactivity
  • changed default FOV of driving cameras (default button now resets to 55)
  • fixed overlap between game version and online status in localization
  • enabled axis visualization in the controls page
  • added 0.2s repeated function for L/R/U/D in controllers
  • fixed inconsistency behaviour when making quick turning inputs with a controller
  • fixed an issue with garage cars visibility with Italian localization
  • increased mirror yaw limits
  • fixed an issue with double startup scene loading

RENDERING:
  • fixed black screen at Imola and other tracks in triple screen
  • disabled TV camera movements in VR
  • reduced VRAM usage
  • fixed VR and triple screen missing undercar shadows, artefacts on probes, veil flicker etc.
  • fixed VR flickering on the sky box
  • optimized VR GPU performance
  • optimized triple screen GPU performance
  • improved car reflections to be more cubemap resolution independent (notably medium setting has an improved quality)
  • fixed an issue on resource indexing (fixes some of the minor AMD-specific glitches)

GRAPHICS:
  • fixed missing mesh skinning from the Alfa Romeo Junior front springs
  • fixed minor visual issues on the Alfa Romeo Giulia GTAm
  • fixed Hyundai i30 N LOD issues with lights
  • fixed an issue with the AMG GT2 lights colour inherit
  • fixed a missing default rim customization definition of a Toyota GR86 configuration

PHYSICS:
  • fixed BMW M4 CSL ride height limits
  • fixed BMW M4 CSL launch control
  • raised minimum pressure in setup limits
  • adjusted minimum tyre pressure limits
 
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Hi guys, guys short question, does anyone has the problem of not being able to adjust the screen resolution? I cannot do this in 0.1.3 or 0.1.4.
 
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I have triples and cannot change this and now i have triple on the centerscreen
Ok i CAN adjust it now, 7800x1440 . Monitor 1, aspect ratio 65:12.
 
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Definitely a step back in VR optimization or GPU optimization with this update. The graphics are much sharper, but no matter what I adjust, my GPU utilization bounces from 7-95% making the game unplayable.
 
Definitely a step back in VR optimization or GPU optimization with this update. The graphics are much sharper, but no matter what I adjust, my GPU utilization bounces from 7-95% making the game unplayable.
What is your setup? Because I'm getting +165 fps on high settings and DLSS (practice on a cloudy day/variable weather scenario.) My GPU usage is 95% or better.
 
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