- 55
- VinR1
Dear GTPlanet members,
a few weeks ago, I got the chance to attend the Assetto Corsa launch event for the console version in Vallelunga. Here's our interview with Marco Massarutto from Kunos Simulazioni talking about the console version, delay of the launch, drifting and virtual reality.
In addition to that, we asked Aris, who is in charge of the physics model and the user interface (UI), about the new UI on the console version and if the UI of the PC version will be adapted to it as well. Furthermore, he indicated that there will be "suprising news very soon" regarding upcoming Formula 1 models in Assetto Corsa. Aris also explains, how they managed to reduce motion sicknes with VR.
Read more about the event the interview on my blog. Please scroll down for the English version.
If you have more questions to the Assetto Corsa developer team, make sure to post them here and I'll try to get an answer from the Kunos Simulazioni team as soon as I see them again.
Enjoy and cheers,
Kevin
a few weeks ago, I got the chance to attend the Assetto Corsa launch event for the console version in Vallelunga. Here's our interview with Marco Massarutto from Kunos Simulazioni talking about the console version, delay of the launch, drifting and virtual reality.
In addition to that, we asked Aris, who is in charge of the physics model and the user interface (UI), about the new UI on the console version and if the UI of the PC version will be adapted to it as well. Furthermore, he indicated that there will be "suprising news very soon" regarding upcoming Formula 1 models in Assetto Corsa. Aris also explains, how they managed to reduce motion sicknes with VR.
Read more about the event the interview on my blog. Please scroll down for the English version.
If you have more questions to the Assetto Corsa developer team, make sure to post them here and I'll try to get an answer from the Kunos Simulazioni team as soon as I see them again.
Enjoy and cheers,
Kevin