Assetto Corsa | News and General Discussion

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@ALB123 Mine was indeed a true consideration.

1. If in my layout there isn't the Variante Bassa, I should look more into top speed as it will be more important, and also will reach higher speed than in the downhill to Rivazza. So top laptimes have 325 to 335 kph, Shumacher would mostly likely to get 315 without Variante Bassa in the main straight but keeping same aero setup, I topped 299. I completely messed up wing configuration.

2. Also the 4 seconds faster than Schumacher lap must consider the missing Variante Bassa. You lose TON of time with that final chicane. Without that probably Michael could probably run a 1:15 or even less (top laptimes are actually in Medium tires, not Soft) even considering other track changes (I noticed curbs are now higher and so more hostile).

First point is getting then comparation of the setup we actual have in the game. There is top 40-50% of the wing setting that should never be used, and I always forgot about that. This happens on all F1 winged cars, from Exos to F2004 to (for what I remember testing) also the Lotus 98T. And the question then is... Why did Kunos put it? To tease us use a non-regular setup (and fail)?
 
@ALB123 Mine was indeed a true consideration.

1. If in my layout there isn't the Variante Bassa, I should look more into top speed as it will be more important, and also will reach higher speed than in the downhill to Rivazza. So top laptimes have 325 to 335 kph, Shumacher would mostly likely to get 315 without Variante Bassa in the main straight but keeping same aero setup, I topped 299. I completely messed up wing configuration.

2. Also the 4 seconds faster than Schumacher lap must consider the missing Variante Bassa. You lose TON of time with that final chicane. Without that probably Michael could probably run a 1:15 or even less (top laptimes are actually in Medium tires, not Soft) even considering other track changes (I noticed curbs are now higher and so more hostile).

First point is getting then comparation of the setup we actual have in the game. There is top 40-50% of the wing setting that should never be used, and I always forgot about that. This happens on all F1 winged cars, from Exos to F2004 to (for what I remember testing) also the Lotus 98T. And the question then is... Why did Kunos put it? To tease us use a non-regular setup (and fail)?
Well, who knows which car we have? It could be the pre season one for all we know. F1 cars change throughout the season. The SF70H is modeled on the the one that raced at Monaco ( visually ), who knows reg physic. Also don't forget F1 teams do not give out all their data. Ferrari gave Kunos ball park figures. At least on the recent F1s anyway. Don't know why they wouldn't with a 13 year old car.
 
Well, who knows which car we have? It could be the pre season one for all we know. F1 cars change throughout the season. The SF70H is modeled on the the one that raced at Monaco ( visually ), who knows reg physic. Also don't forget F1 teams do not give out all their data. Ferrari gave Kunos ball park figures. At least on the recent F1s anyway. Don't know why they wouldn't with a 13 year old car.
Yes, but as I said on my opening complain: this messes up the minds of people knowing what aero need each track, and set the "setup bar" accordingly. But when the minimum and maximum options are messed up, this leads to mess up also the setup itself.
Lesson learned, next time gonna just check top speed in top laptimes before getting in the track, eventually also real life if possible.
 
You clearly know a lot more about Formula One than I do. But, shouldn't you figure out what aero setup you need at each track on your own? Why should the game tell you how to set wings on each track? As lancia delta hf points out, Kunos can only build the car based on the data provided by the manufacturer. Don't get me wrong. I get your point, but I just think in a racing sim that isn't specifically geared toward only Formula One cars, nothing is ever going to match perfectly.

As far as AC RSR recorded lap times go...It's interesting that the top 2 times were using Medium tires while the 3rd best lap time was using Soft. I wonder why the other two guys didn't use Soft as well? Also, it looks like RSR reset all the record times for v1.15.x which would be a smart thing to do. It's impossible to compare lap times with two of the same cars that aren't really the same cars due to Tire Model changes, inertia changes, etc.

Just for the record...I would probably be 30 seconds behind Schumacher because I would have to take a quick stop at Tosa to throw up, hopefully top shaking and then hit the track again. :D
 
At the end of the day getting in, litteraly in VR, the SF70H in AC is the closest any one of us, in this forum or any racing game forum will get to the real thing, there is no other closer, better version of that F1 car available to drive on any other SIM. Does not make it perfect, but the closest.
So for any one not happy with the experience, and nit picking on this or that, you are our of luck. You can criticize all you want. This is it, the best and most accurate out there. Period.
 
At the end of the day getting in, litteraly in VR, the SF70H in AC is the closest any one of us, in this forum or any racing game forum will get to the real thing, there is no other closer, better version of that F1 car available to drive on any other SIM. Does not make it perfect, but the closest.
So for any one not happy with the experience, and nit picking on this or that, you are our of luck. You can criticize all you want. This is it, the best and most accurate out there. Period.
It's folly to compare with real life times and spreads anyway and expect identical 100% result. Also worth remembering that soft tyre compounds aren't necessarily the same from race to race.
 
You clearly know a lot more about Formula One than I do. But, shouldn't you figure out what aero setup you need at each track on your own?
Ok the manufacturer gives non perfect data, for obvious reasons... But meh, beta testing is there for a reason, they are not able to understand at least the wings, which are almost self explanatory for the speed purpose? Also it is not "Game should give me an idea on which is the best aero configuration", somewhat how it happens now for the tyre pressure, just go into the track and see if after 2-3 laps the psi count is blue, green or red. It is "Minimum and maximum aero should be what would theorically be the minimum and maximum aero in real life", I mean in a minimum 1 to maximum 25, 1 should be drag racing, to 3-4 is Monza to 5-6 Spa, to 15 Silverstone, to 25 Monaco. At this point, I wouldn't mess up the setup. But they added also 26 to 40... And considering the bar lenght, I put 30 instead of 18-19... This for the rear, then you have to add the messing also on front wing...
 
Ok the manufacturer gives non perfect data, for obvious reasons... But meh, beta testing is there for a reason, they are not able to understand at least the wings, which are almost self explanatory for the speed purpose? Also it is not "Game should give me an idea on which is the best aero configuration", somewhat how it happens now for the tyre pressure, just go into the track and see if after 2-3 laps the psi count is blue, green or red. It is "Minimum and maximum aero should be what would theorically be the minimum and maximum aero in real life", I mean in a minimum 1 to maximum 25, 1 should be drag racing, to 3-4 is Monza to 5-6 Spa, to 15 Silverstone, to 25 Monaco. At this point, I wouldn't mess up the setup. But they added also 26 to 40... And considering the bar lenght, I put 30 instead of 18-19... This for the rear, then you have to add the messing also on front wing...
If you have questions that need to be answered, you have two options: 1,ask on the AC forum. 2, send a message to Aris on FB.

That's what I did and he replied in length to me the next day.
 
I agree with @lancia delta hf on this one. It sure sounds like you've put a lot of work into analyzing this issue, so you very well may be onto something. The people here can certainly sympathize, but none of us can fix anything, of course. PM'ing Aristotelis is definitely a good idea - you might want to also make a post in the regular Physics Bugs & Issues forum. I just did a quick peek and it seems there is currently a discussion about the max speeds of the two new Ferrari F1 cars: http://www.assettocorsa.net/forum/index.php?threads/f2004-and-sf70-h-both-too-slow.47346/

Perhaps the aero issue you are dealing with is also limiting the car's top speed? I didn't read the thread...Just the first post. Unfortunately, I can't even offer an opinion on these issues as A) I haven't driven either F1 car yet and B) I can probably push those Formula 1 cars to about 80-85%...they're just too fast & responsive for me.

If you do receive an answer from Aristotelis in a PM or an answer/solution/bug confirmation in the Physics Bugs forum, let us know what it was, if you don't mind. :cheers:
 
I agree with @lancia delta hf on this one. It sure sounds like you've put a lot of work into analyzing this issue, so you very well may be onto something. The people here can certainly sympathize, but none of us can fix anything, of course. PM'ing Aristotelis is definitely a good idea - you might want to also make a post in the regular Physics Bugs & Issues forum. I just did a quick peek and it seems there is currently a discussion about the max speeds of the two new Ferrari F1 cars: http://www.assettocorsa.net/forum/index.php?threads/f2004-and-sf70-h-both-too-slow.47346/

Perhaps the aero issue you are dealing with is also limiting the car's top speed? I didn't read the thread...Just the first post. Unfortunately, I can't even offer an opinion on these issues as A) I haven't driven either F1 car yet and B) I can probably push those Formula 1 cars to about 80-85%...they're just too fast & responsive for me.

If you do receive an answer from Aristotelis in a PM or an answer/solution/bug confirmation in the Physics Bugs forum, let us know what it was, if you don't mind. :cheers:
I might as well tell you what he said to me, well just a tidbit. I'm mentioning this because I saw on the AC forum PC section that someone thinks Aris is leaving Kunos because he hasn't posted for a while or made any videos. He told me he's going do more tut videos but was currently flat out finishing the Ferrari pack. This was obviously a while back, it's possible they will still tweak the physics too.
 
That would be a big loss if Aristotelis leaves Kunos. It's not that he's irreplaceable. Everyone can be replaced. The great thing about Aris is he is so approachable and friendly. He is always willing to help, if he's aware of a situation and it can be proven with data or video. Not just, "Eh...I don't think the Cobra drives right anymore!" Hopefully that's all just rumours.
 
That would be a big loss if Aristotelis leaves Kunos. It's not that he's irreplaceable. Everyone can be replaced. The great thing about Aris is he is so approachable and friendly. He is always willing to help, if he's aware of a situation and it can be proven with data or video. Not just, "Eh...I don't think the Cobra drives right anymore!" Hopefully that's all just rumours.
It's not even rumours, it's just one guy pulled it out of his arse on the AC forum. It's not as if Aris busy right? So not posting or making videos must mean he's leaving.
 
Sorry... I don't know where to put this. And I decided to put it in the general Assetto Corsa discussion (where it probably belongs).

I finished building my PC a few hours ago, and I finally migrated my Steam account to my new PC. Just wanting to see if Assetto did any better on the PC, I decided to benchmark the sim... Holy Expletive! I liked how AC looked on the Xbox, but I wasn't prepared for seeing it running first hand on a decent PC. MAN!

If anyone is thinking of switching to Pc, get Assetto Corsa over there too. Even if you played the console version to death, you will be floored at the sim on PC. This is coming from someone who did not play it on PC yet. But I sure as heck will in a few hours.

About the benchmarks, the GTX 1070 was getting157FPS @ 1080P. The processor, an old i3570K was at 80%. I wasn't expecting that. Especially coming from consoles where 60FPS seems to be a luxury. On top of that, my monitor is limited to 60FPS.

I'm liking this so far. I have a ton of setup to do with the PC, but I am looking forward to it. For now my first order of business is, going to Best Buy or someplace and getting a Display Port cable.
 
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Sorry... I don't know where to put this. And I decided to put it in the general Assetto Corsa discussion (where it probably belongs).

I finished building my PC a few hours ago, and I finally migrated my Steam account to my new PC. Just wanting to see if Assetto did any better on the PC, I decided to benchmark the sim... Holy Expletive! I liked how AC looked on the Xbox, but I wasn't prepared for seeing it running first hand on a decent PC. MAN!

If anyone is thinking of switching to Pc, get Assetto Corsa over there too. Even if you played the console version to death, you will be floored at the sim on PC. This is coming from someone who did not play it on PC yet. But I sure as heck will in a few hours.

About the benchmarks, the GTX 1070 was getting157FPS @ 1080P. The processor, an old i3570K was at 80%. I wasn't expecting that. Especially coming from consoles where 60FPS seems to be a luxury. On top of that, my monitor is limited to 60FPS.

I'm liking this so far. I have a ton of setup to do with the PC, but I am looking forward to it. For now my first order of business is, going to Best Buy or someplace and getting a Display Port cable.
You should also try Forza 7 and Project CARS 2 - both look fantastic on the PC (with good hardware) where some on the consoles are saying both are a step back from their predecessors. So much is being added to the games (weather, night, special effects, etc.) that the current generation of consoles are feeling the load (graphics taking a hit).
 
You should also try Forza 7 and Project CARS 2 - both look fantastic on the PC (with good hardware) where some on the consoles are saying both are a step back from their predecessors. So much is being added to the games (weather, night, special effects, etc.) that the current generation of consoles are feeling the load (graphics taking a hit).
It's the fault of the gamers "we want it all even if we really don't want it" attitude. Must have taken, must have this must have that.
 
Sorry... I don't know where to put this. And I decided to put it in the general Assetto Corsa discussion (where it probably belongs).

I finished building my PC a few hours ago, and I finally migrated my Steam account to my new PC. Just wanting to see if Assetto did any better on the PC, I decided to benchmark the sim... Holy Expletive! I liked how AC looked on the Xbox, but I wasn't prepared for seeing it running first hand on a decent PC. MAN!

If anyone is thinking of switching to Pc, get Assetto Corsa over there too. Even if you played the console version to death, you will be floored at the sim on PC. This is coming from someone who did not play it on PC yet. But I sure as heck will in a few hours.

About the benchmarks, the GTX 1070 was getting157FPS @ 1080P. The processor, an old i3570K was at 80%. I wasn't expecting that. Especially coming from consoles where 60FPS seems to be a luxury. On top of that, my monitor is limited to 60FPS.

I'm liking this so far. I have a ton of setup to do with the PC, but I am looking forward to it. For now my first order of business is, going to Best Buy or someplace and getting a Display Port cable.

And now that you have the PC version of AC, you also have access to the best feature of AC, the mods. Any track you can think of and a ton of cars.
First mod to install: Content Manager. AC on Console is OK because it drives well, but AC on PC, you just entered a new dimension.
Have you tried VR yet?
 
You should also try Forza 7 and Project CARS 2 - both look fantastic on the PC (with good hardware) where some on the consoles are saying both are a step back from their predecessors. So much is being added to the games (weather, night, special effects, etc.) that the current generation of consoles are feeling the load (graphics taking a hit).

I installed Forza last night, thanks to Play Anywhere. It does look much better than the Xbox One version. 2xAA works wonders. I didn't dive into it though. But I will, later on tonight.

PCARS 1&2 are on my to get list. Again I can compare PCARS 1 to the console version. So I will probably get it first.

Although I will be getting both after I get Assetto Corsa's DLC, and get into it's mods.

And now that you have the PC version of AC, you also have access to the best feature of AC, the mods. Any track you can think of and a ton of cars.
First mod to install: Content Manager. AC on Console is OK because it drives well, but AC on PC, you just entered a new dimension.
Have you tried VR yet?

I tried VR, but it was a demo of Minecraft. It was kind of fun, but scary. Dropping down from high in the sky nearly made me pee my pants. LOL. One of the reasons I built the PC was for VR. I do wonder if my CPU is up to the task though? It is an old i5 3570K.
 
I tried VR, but it was a demo of Minecraft. It was kind of fun, but scary. Dropping down from high in the sky nearly made me pee my pants. LOL. One of the reasons I built the PC was for VR. I do wonder if my CPU is up to the task though? It is an old i5 3570K.
Yes your CPU will do, at least to start, VR is more limited by GPU than CPU. My system is not that high end and it runs just fine in VR.
 
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I meant to post this several hours ago. Unfortunately, I have the attention span of a fruit fly, so I must have gotten distracted by something shiny and forgot. Anyway, this made me chuckle. The 3 most active threads on the AC Official Forums (Normal Threads):

u7Q49Qu.png

I know...I know. I'm too easily amused. :dunce: :crazy:
 
I meant to post this several hours ago. Unfortunately, I have the attention span of a fruit fly, so I must have gotten distracted by something shiny and forgot. Anyway, this made me chuckle. The 3 most active threads on the AC Official Forums (Normal Threads):

u7Q49Qu.png

I know...I know. I'm too easily amused. :dunce: :crazy:
I am glad it amuse you, it is making me sad and disgusted with my own community. GT Sport and PCars2 particularly.
At least RF2 is a SIM, but if I want to discuss RF2 I would go on the RF2 forum.
Mind you it is in the Chit Chat Thread, but still the conversations in those thread are appalling.
 
I am glad it amuse you, it is making me sad and disgusted with my own community. GT Sport and PCars2 particularly.
At least RF2 is a SIM, but if I want to discuss RF2 I would go on the RF2 forum.
Mind you it is in the Chit Chat Thread, but still the conversations in those thread are appalling.
As you can see by the lack of glasses on those three threads, I don't follow them. I've peeked in PCars 2 two times, I think...Maybe 3. Oh, speaking of RF2 - they released a GT3 5 car pack DLC today. $6 for each car individually or $18 for the entire pack. I don't play rF2 nearly enough to justify spending that much on 5 GT3 cars, but I will admit I'm curious to experience one or two at some point.

Oh, btw... Brandon has recently joined the cult of Oculus. All praise the mighty Oculus. His mind exploded. :D
 
At this time I have a limited interest in RF2, because they don’t offer the lock to horizon, which is a deal breaker for me in VR.
Yes very happy for Brandon, I wish VR to every one and sooner than later,
It totally changed my SIM racing experience.
 
Just felt like dropping in to say that this game on PS4 has changed so much!
I hadn't played AC in ages, thanks to my old wheel suffering a belt failure, and me not wanting to play realistic sims with a controller (personal preference, nothing against those who do play AC with a pad). In the time since my wheel broke, AC has received some major updates on PS4, bringing it more into line with the PC version. I hadn't thought a whole lot about just how much better this would make the game, until I booted it up for the first time in ages the other day.

It may be the updated physics, or my new wheel, or a combination of the two (most likely), but the game feels on a whole new level to me now. There used to be a number of fairly minor physics oddities in the PS4 version that held me back from really singing the game's praises too much. I'd seen the PC players' opinions, and figured that perhaps the console version was so far behind the PC version that the physics simply weren't as good or polished. Whether or not there's still a discrepancy between the physics of the PC and console versions I don't know, but the game is so much better now than it was when I last played it that I don't really care.

The suspension and tyre models are so good now that the way the cars behave feels beautifully natural. I've driven a bunch of different cars, and all behaved exactly as I expected them to. It's difficult to put into words, but the way the weight moves around, and the behaviour of the tyres when really leaning on them is simply beyond any other sim I've tried. In literally every other sim or racing game, there's always at least a bit of "translating" what the game's trying to tell you. This was also true of AC on PS4 originally, but not now. Now, I am able to jump straight into a car, and use my real world driving experience to quickly get comfortable with the car.

Anyway, that's enough ranting about how great AC is now. I guess the other console players have mostly seen the game get better progressively, but for me, being away from it for so long made it such a shock to see and feel just how much the game's been improved this year. I've even started the career, so that I'm trying out cars I wouldn't otherwise be drawn to in hot lapping.

This game, on PS4, at launch, would have been a 6/10 for me. But now, I'd rate it a solid 9. If it had a good dynamic weather system, it'd crush everything for league racing. I can only imagine how great it is to play it on PC with all the amazing mod cars and tracks that are available.
 
At this time I have a limited interest in RF2, because they don’t offer the lock to horizon, which is a deal breaker for me in VR.
I think you have mentioned this before, but could you remind me why lock to horizon is so important?

The suspension and tyre models are so good now that the way the cars behave feels beautifully natural. I've driven a bunch of different cars, and all behaved exactly as I expected them to. It's difficult to put into words, but the way the weight moves around, and the behaviour of the tyres when really leaning on them is simply beyond any other sim I've tried.
I haven't tried it on console, but what you describe here is pretty much how I've felt AC has been for a long time on PC. Glad you're enjoying it. :)
 
I think you have mentioned this before, but could you remind me why lock to horizon is so important? :)

https://www.paradigmshiftracing.com...-settings-can-cause-vr-sickness-how-to-fix-it

Edit: Just wanted to add, that Lock to Horizon is very important to me in VR, other VR user not so much, there are even some who do not like it. I do not drive outside of VR anymore, but when I did , I did not like lock to horizon when driving watching a screen.
As always in SIM racing, opinions on the exact same thing, varies widely, depending on what we value most about the experience. "one man's trash is another man's treasure."
 
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Just felt like dropping in to say that this game on PS4 has changed so much!
I hadn't played AC in ages, thanks to my old wheel suffering a belt failure, and me not wanting to play realistic sims with a controller (personal preference, nothing against those who do play AC with a pad). In the time since my wheel broke, AC has received some major updates on PS4, bringing it more into line with the PC version. I hadn't thought a whole lot about just how much better this would make the game, until I booted it up for the first time in ages the other day.

It may be the updated physics, or my new wheel, or a combination of the two (most likely), but the game feels on a whole new level to me now. There used to be a number of fairly minor physics oddities in the PS4 version that held me back from really singing the game's praises too much. I'd seen the PC players' opinions, and figured that perhaps the console version was so far behind the PC version that the physics simply weren't as good or polished. Whether or not there's still a discrepancy between the physics of the PC and console versions I don't know, but the game is so much better now than it was when I last played it that I don't really care.

The suspension and tyre models are so good now that the way the cars behave feels beautifully natural. I've driven a bunch of different cars, and all behaved exactly as I expected them to. It's difficult to put into words, but the way the weight moves around, and the behaviour of the tyres when really leaning on them is simply beyond any other sim I've tried. In literally every other sim or racing game, there's always at least a bit of "translating" what the game's trying to tell you. This was also true of AC on PS4 originally, but not now. Now, I am able to jump straight into a car, and use my real world driving experience to quickly get comfortable with the car.

Anyway, that's enough ranting about how great AC is now. I guess the other console players have mostly seen the game get better progressively, but for me, being away from it for so long made it such a shock to see and feel just how much the game's been improved this year. I've even started the career, so that I'm trying out cars I wouldn't otherwise be drawn to in hot lapping.

This game, on PS4, at launch, would have been a 6/10 for me. But now, I'd rate it a solid 9. If it had a good dynamic weather system, it'd crush everything for league racing. I can only imagine how great it is to play it on PC with all the amazing mod cars and tracks that are available.
Did you notice now you can fully adjust cockpit view and FBB on track?

After playing GTS all last week and taking a weeks break from AC, I played AC on Saturday night and struggled a little bit. In one week GTS taught me how not to drive and I took those habits to AC.

On Sunday I played AC again and after a 2 or 3 laps I just thought " this is beautiful". I've been exclusively driving/testing and racing different cars on Highlands since Sunday until last night. Wasn't much of a fan of the RUF AWD and RWD but tried them both on Highlands and they're a joy.

Had a great 10 lap race last night before I went to bed on Brands Hatch GP with one make Audi TT cup car against AI. Brilliant close racing, felt like I was watching a round of BTCC.

Last night I also went online and randomly joined a Drag race lobby at Monza 66. Just past the pits one car would face the wrong way, while everyone else would cue up. 2 cars would role up 1 v 1, then the other car would flash the headlights to go. Was a lot of fun.
 
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