Assetto Corsa | News and General Discussion

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Im excited to do this.. with the lovely Alfa.

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Just felt like dropping in to say that this game on PS4 has changed so much!
I hadn't played AC in ages, thanks to my old wheel suffering a belt failure, and me not wanting to play realistic sims with a controller (personal preference, nothing against those who do play AC with a pad). In the time since my wheel broke, AC has received some major updates on PS4, bringing it more into line with the PC version. I hadn't thought a whole lot about just how much better this would make the game, until I booted it up for the first time in ages the other day.

It may be the updated physics, or my new wheel, or a combination of the two (most likely), but the game feels on a whole new level to me now. There used to be a number of fairly minor physics oddities in the PS4 version that held me back from really singing the game's praises too much. I'd seen the PC players' opinions, and figured that perhaps the console version was so far behind the PC version that the physics simply weren't as good or polished. Whether or not there's still a discrepancy between the physics of the PC and console versions I don't know, but the game is so much better now than it was when I last played it that I don't really care.

The suspension and tyre models are so good now that the way the cars behave feels beautifully natural. I've driven a bunch of different cars, and all behaved exactly as I expected them to. It's difficult to put into words, but the way the weight moves around, and the behaviour of the tyres when really leaning on them is simply beyond any other sim I've tried. In literally every other sim or racing game, there's always at least a bit of "translating" what the game's trying to tell you. This was also true of AC on PS4 originally, but not now. Now, I am able to jump straight into a car, and use my real world driving experience to quickly get comfortable with the car.

Anyway, that's enough ranting about how great AC is now. I guess the other console players have mostly seen the game get better progressively, but for me, being away from it for so long made it such a shock to see and feel just how much the game's been improved this year. I've even started the career, so that I'm trying out cars I wouldn't otherwise be drawn to in hot lapping.

This game, on PS4, at launch, would have been a 6/10 for me. But now, I'd rate it a solid 9. If it had a good dynamic weather system, it'd crush everything for league racing. I can only imagine how great it is to play it on PC with all the amazing mod cars and tracks that are available.
Awesome! I'm so glad you're enjoying the driving now. That's great. 👍 I was wondering where you had disappeared to. Honestly, I thought you had given up on Assetto Corsa and were just waiting for GTSport to arrive. Or, maybe PCars 2...

Do you have either of those titles? I'd be very interested in what you have to say about those titles in comparison to Assetto Corsa. That goes for anyone reading this - especially GTSport since we have had many PCars 2 comparisons already. But, feel free to post any and all thoughts.

A good bit of news is, Stefano keeps saying that PC & Console versions should both be on the same code within the next couple of updates. I don't know if that's because it's going to be the last MAJOR AC updates or not...they have given no indication that major development is coming to an end to facilitate AC2 or anything like that.
 
After buying and playing PC2 I am back to AC full time, just didn't do it for me.

Haven't been keeping up with things, is there any chance or rumblings of an AC2?
Not a peep. There has to be an AC2 coming some day. There's no way Digital Bros. would have dropped millions of dollars to acquire Kunos if they were going to call it a day once AC1 development stops.
 
Makes perfect sense AlB123. I can't imagine how they could make things too much better but I bet with a clean sheet it would blow us away.
 
Makes perfect sense AlB123. I can't imagine how they could make things too much better but I bet with a clean sheet it would blow us away.
Well, we all know they've got driving physics down pretty good, but it can always improve. For instance, right now low speed physics are not good. Heck, having you ever seen your vehicle wheels shaking on the pavement when you first arrive on a track and are about to either go into the car's setup or hit the drive button. It doesn't bother most people. You're racing other people, not racing snails in 1st gear. But, on a lot of street courses, especially with low powered rides we do slow down to 10mph...maybe even slower if it's a crazy turn on the side of a cliff, for example. I don't have a clutch pedal w/shifter yet, but people tell me that the clutch in Assetto Corsa doesn't work all that well, especially compared to other sims. Fix that crap, Kunos!

With a good handle on vehicle dynamics, I would love to see them add things like stalling the car (which also means you always have to start the car). Get rid of the emergency brake from God when standing still. You stop on a hill and go get a soda? Your car should roll back down and smash into that tree. :sly: There are several other things along those lines that I'd like to see in AC2. They need to improve the MP experience. Allow rolling starts after the formation lap. Allow driver swaps...several other things we can all think of.
 
Im excited to do this.. with the lovely Alfa.

1465913273-chris-harris-tg.gif

So upset that we in the US don't get the Guilia with a traditional manual. Sure we have flappy paddles, but that's manual with assists as far as I'm concerned. And you're not driving unless it has 3 pedals!

Sorry. I know it's off topic. I am glad that one of the worlds sexiest sedans will be in Assetto Corsa, with the correct transmission.
 
Awesome! I'm so glad you're enjoying the driving now. That's great. 👍 I was wondering where you had disappeared to. Honestly, I thought you had given up on Assetto Corsa and were just waiting for GTSport to arrive. Or, maybe PCars 2...

Do you have either of those titles? I'd be very interested in what you have to say about those titles in comparison to Assetto Corsa. That goes for anyone reading this - especially GTSport since we have had many PCars 2 comparisons already. But, feel free to post any and all thoughts.

A good bit of news is, Stefano keeps saying that PC & Console versions should both be on the same code within the next couple of updates. I don't know if that's because it's going to be the last MAJOR AC updates or not...they have given no indication that major development is coming to an end to facilitate AC2 or anything like that.

Nah not even remotely interested in GTS mate. As for PC2: I can't really compare it to AC because the support for my wheel is bugged to hell right now. Currently, with my wheel, PC2's FFB feels less realistic than GT5/6, all the old Codies games, and literally everything on PS4, including games like Driveclub and The Crew. I kid you not, it feels awful, unrealistic, and just plain weird. I know it's a bug or bugs causing this though, because people with other wheels are raving about PC2 having amazing FFB.
 
Nah not even remotely interested in GTS mate. As for PC2: I can't really compare it to AC because the support for my wheel is bugged to hell right now. Currently, with my wheel, PC2's FFB feels less realistic than GT5/6, all the old Codies games, and literally everything on PS4, including games like Driveclub and The Crew. I kid you not, it feels awful, unrealistic, and just plain weird. I know it's a bug or bugs causing this though, because people with other wheels are raving about PC2 having amazing FFB.
Wow.

I don't understand what it is with these developers. I've never written code for video games or video game controllers (pads & wheels alike), but I can't imagine that some sorcery is needed to make each device work. What really blows my mind - it's like there is an inverse graph of working wheels in racing sims the better the wheel. Someone decides to pay a couple hundred (or thousand) more than the average bloke to get a better quality steering wheel and they're banging their heads against the wall or outright unable to use their wheel in certain sims. That's crazy. If I'm not mistaken, that's what has happened to our dear friend @BrandonW77 - I believe he has had to put aside his Fanatec wheel to race with his T300 while in PCars 2.
 
@Pete05 - Hey man...I hope you don't mind me pulling you into the public for this. I wanted to ask, how pissed off are you about the mandatory internet connection deal with GTSport? I know how much you love cars & racing...
 
Wow.

I don't understand what it is with these developers. I've never written code for video games or video game controllers (pads & wheels alike), but I can't imagine that some sorcery is needed to make each device work. What really blows my mind - it's like there is an inverse graph of working wheels in racing sims the better the wheel. Someone decides to pay a couple hundred (or thousand) more than the average bloke to get a better quality steering wheel and they're banging their heads against the wall or outright unable to use their wheel in certain sims. That's crazy. If I'm not mistaken, that's what has happened to our dear friend @BrandonW77 - I believe he has had to put aside his Fanatec wheel to race with his T300 while in PCars 2.

Yeah mate agree. I've been very critical of a lot of devs in the last few years, because they're seemingly getting worse for releasing bug-ridden half finished games for full price, and then having the ****ing nerve to offer paid DLC immediately (which obviously means they're carving up games to sell to us piecemeal). I'm no fanboy, so regardless of whether I like a game or not, I won't hesitate to voice my opinion on what needs fixing. I was very vocal about AC's shortcomings on console, as it had many. But now, despite it still being a bit thin on content, still having quite possibly the worst career mode of this generation (although GTS has had a red hot go at that title lol), and still being a little rough in some areas, I think Kunos deserve credit for working hard to fix the most important issues, which has led to the game having such a solid and realistic set of physics and FFB. With the core of the game being so solid, it can only get better from here.

I just hope SMS get their **** together, because PC2 seems to be an impressive game underneath all those bugs. Sadly, I can't see SMS even fixing half the bugs in PC2, because they struggled to do that in PC1, even introducing new bugs in almost every patch, which then needed fixes of their own, and to this day PC1 still has day 1 bugs in it, and game-breakers like landmines and crashes still happen. :irked:

So I guess the reason I've been so complimentary to Kunos lately is because they took all the criticism the fans threw at them, often accompanied by a hissy fit from Stefano, and worked on everything that was wrong or lacking in the game. With their little studio they fixed their game, which is not something that much bigger developers SMS can say they've ever done.
 
It will be very interesting to see what Kunos has in store for the next 4 or five years. At some point they have to put a cap on Assetto Corsa as far as new features/content goes. They've gotten bigger, but they're still nowhere near the size of SMS or PDI. It's going to take a while to get Assetto Corsa II put together especially since they'll be moving to an entirely new game engine. I'm not sure if they've even settled on which engine they'll be using for AC II.

One thing that gets under my skin about SMS - this dude Ian Bell was visiting GTPlanet quite often in the 2nd quarter of 2017 and pumping this title up like it was going to revolutionize the industry. Now, I'm not suggesting a CEO should visit GTPlanet and tell potential customers, "Well...We're still having trouble with XX and for some reason YY tends to crash a lot. So, just a heads up that Day 1 you'll have those problems. ETA on a fix, unknown. Oh, and we had to get rid of ZZ because we just couldn't get it right...So don't expect ZZ in PCars 2", but I would read the threads he posted in -- he's a master salesman, no doubt. No wonder he bought off that troll with the website -- if that dude weren't on Ian's payroll, he probably would have ripped it apart.
 
It will be very interesting to see what Kunos has in store for the next 4 or five years. At some point they have to put a cap on Assetto Corsa as far as new features/content goes. They've gotten bigger, but they're still nowhere near the size of SMS or PDI. It's going to take a while to get Assetto Corsa II put together especially since they'll be moving to an entirely new game engine. I'm not sure if they've even settled on which engine they'll be using for AC II.

One thing that gets under my skin about SMS - this dude Ian Bell was visiting GTPlanet quite often in the 2nd quarter of 2017 and pumping this title up like it was going to revolutionize the industry. Now, I'm not suggesting a CEO should visit GTPlanet and tell potential customers, "Well...We're still having trouble with XX and for some reason YY tends to crash a lot. So, just a heads up that Day 1 you'll have those problems. ETA on a fix, unknown. Oh, and we had to get rid of ZZ because we just couldn't get it right...So don't expect ZZ in PCars 2", but I would read the threads he posted in -- he's a master salesman, no doubt. No wonder he bought off that troll with the website -- if that dude weren't on Ian's payroll, he probably would have ripped it apart.
No doubt, just like he did with GTS in his review. And whilst I had the same issues with GTS on almost every point, it was not a good review as it served to only bash.
 
I'd be very interested in what you have to say about those titles in comparison to Assetto Corsa. That goes for anyone reading this - especially GTSport since we have had many PCars 2 comparisons already. But, feel free to post any and all thoughts.
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These are my feelings. GT is pretty faithful to old Isaac Newton until it really counts. To squeeze every drop of speed out of a car, you need to throw your inhibitions to the wind and cross what you know should be the line. I generally don't like the feel of that.

At one time I was familiar enough with PC1 to draw a line on the graph for it, but it's not really relevant anymore. It would be jagged/blurry as you approached 10/10 to represent the inconsistency from car to car, and really from corner to corner while driving one particular car. Again, based on an unfairly small window of experience, so omitted.
 
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These are my feelings. GT is pretty faithful to old Isaac Newton until it really counts. To squeeze every drop of speed out of a car, you need to throw your inhibitions to the wind and cross what you know should be the line. I generally don't like the feel of that.

At one time I was familiar enough with PC1 to draw a line on the graph for it, but it's not really relevant anymore. It would be jagged/blurry as you approached 10/10 to represent the inconsistency from car to car, and really from corner to corner while driving one particular car. Again, based on an unfairly small window of experience, so omitted.
I really find the same to be true about AC though. You really have to push like an idiot to get good times over a single lap, way past the limit, to the point that you'll probably melt the tires right off and not be able to do the same the next lap. Sure, this is "realistic," but it's heavily exaggerated and you do not feel the grip going away due to heat until it is completely gone. At least the tires heat up, unlike GT6 (have not played sport) or iRacing. But it's way too exaggerated for anything competitive to be worthwhile.

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(consider rf2, ac, and iracing to start on the same level)

Here's my graph. rF2 feels by far the most progressive and rubbery; the tire model feels miles better than anything else at the limit, you can really feel the correlation of heat vs grip and it transitions very smoothly. AC is good until you really push and then it feels like GT6 but a little less crazy. iRacing is good until you push and realize how solid the limit is and how you cannot push hard and use up the tires more to gain speed, and how they barely wear or heat up at all (I've heard, perhaps on older builds, of people doing 12 hour GT3 races on like 2-3 sets of tires). Dirt Rally doesn't really fit with the others but I figured I'd include it anyways; it feels good until you really push and then you randomly get flung by the wonky air physics into a tree, and you really feel how overly grippy the cars are at the limit, especially on loose surfaces. GT6 (which I assume is something like Sport) feels bad under the limit and worse on and above it; you have to get the tires smoking to go really fast.
 
It will be very interesting to see what Kunos has in store for the next 4 or five years. At some point they have to put a cap on Assetto Corsa as far as new features/content goes. They've gotten bigger, but they're still nowhere near the size of SMS or PDI. It's going to take a while to get Assetto Corsa II put together especially since they'll be moving to an entirely new game engine. I'm not sure if they've even settled on which engine they'll be using for AC II.

One thing that gets under my skin about SMS - this dude Ian Bell was visiting GTPlanet quite often in the 2nd quarter of 2017 and pumping this title up like it was going to revolutionize the industry. Now, I'm not suggesting a CEO should visit GTPlanet and tell potential customers, "Well...We're still having trouble with XX and for some reason YY tends to crash a lot. So, just a heads up that Day 1 you'll have those problems. ETA on a fix, unknown. Oh, and we had to get rid of ZZ because we just couldn't get it right...So don't expect ZZ in PCars 2", but I would read the threads he posted in -- he's a master salesman, no doubt. No wonder he bought off that troll with the website -- if that dude weren't on Ian's payroll, he probably would have ripped it apart.

Perhaps this is a sign of things to come.... :-) very exciting if we get AC with GTS or PC2 graphics...
 

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I really find the same to be true about AC though. You really have to push like an idiot to get good times over a single lap, way past the limit, to the point that you'll probably melt the tires right off and not be able to do the same the next lap. Sure, this is "realistic," but it's heavily exaggerated and you do not feel the grip going away due to heat until it is completely gone. At least the tires heat up, unlike GT6 (have not played sport) or iRacing. But it's way too exaggerated for anything competitive to be worthwhile.

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Nice! I don't have near the experience as you, so this is neat to see. To be sure I understand you though, where AC deviates from reality mostly has to do with tires unrealistically and abruptly transitioning to a hot/slippery state? Is that the main gripe?

My gripe with GTS (and this is a bit different vs. GT6) is that there are clearly artificial forces at work at the limit (all aids off of course) or at the very least you get a pseudo-static friction coefficient that amounts to a lot of forgiveness for crossing the limit. It can be taken advantage of, to where operating at just over the limit can be unrealistically fast. GT6 was similar, but it didn't feel like an external force acting to help you, just that the dynamic friction between sliding tire and road was too high and you got some sort of speed bonus for operating in the transition zone between static and dynamic.
 
I really find the same to be true about AC though. You really have to push like an idiot to get good times over a single lap, way past the limit, to the point that you'll probably melt the tires right off and not be able to do the same the next lap.
I find it just the opposite, if I push like and idiot I can't go nowhere close to my best times, going way past the limit it just fries the tyres and penalizes the speed, in the worst case you end kissing the fence, that's what I like of AC, it rewards smoothness and finesse when you're at the limit.
 
I find it just the opposite, if I push like and idiot I can't go nowhere close to my best times, going way past the limit it just fries the tyres and penalizes the speed, in the worst case you end kissing the fence, that's what I like of AC, it rewards smoothness and finesse when you're at the limit.
That's kind of how I've felt since switching to Assetto Corsa. The only title I played before AC was GT6, so immediately it felt like heaven driving on AC's tires compared to GT6. Now, I push and push and there is that point where you can tell, anymore and everything will go wrong very fast. Now, I'm not the greatest driver in the world, so MY limit might not be the car's limit. I watch video from people who can do 4-5 seconds per lap faster than me, and I say to myself, "How the hell is the car holding at those speeds?" Skill, of course...since we're both playing the same sim. If I pushed any harder I end up in the wall. So, how do we judge the true limits of the car?
 
I watch video from people who can do 4-5 seconds per lap faster than me, and I say to myself, "How the hell is the car holding at those speeds?" Skill, of course...since we're both playing the same sim. If I pushed any harder I end up in the wall. So, how do we judge the true limits of the car?
It's smoothness. Smooth inputs that avoid upsetting the car are that much more important when working right at the limits, on curbs etc.
 
I really find the same to be true about AC though. You really have to push like an idiot to get good times over a single lap, way past the limit, to the point that you'll probably melt the tires right off and not be able to do the same the next lap. Sure, this is "realistic," but it's heavily exaggerated and you do not feel the grip going away due to heat until it is completely gone. At least the tires heat up, unlike GT6 (have not played sport) or iRacing. But it's way too exaggerated for anything competitive to be worthwhile.

fe7f1a3680.png

(consider rf2, ac, and iracing to start on the same level)

Here's my graph. rF2 feels by far the most progressive and rubbery; the tire model feels miles better than anything else at the limit, you can really feel the correlation of heat vs grip and it transitions very smoothly. AC is good until you really push and then it feels like GT6 but a little less crazy. iRacing is good until you push and realize how solid the limit is and how you cannot push hard and use up the tires more to gain speed, and how they barely wear or heat up at all (I've heard, perhaps on older builds, of people doing 12 hour GT3 races on like 2-3 sets of tires). Dirt Rally doesn't really fit with the others but I figured I'd include it anyways; it feels good until you really push and then you randomly get flung by the wonky air physics into a tree, and you really feel how overly grippy the cars are at the limit, especially on loose surfaces. GT6 (which I assume is something like Sport) feels bad under the limit and worse on and above it; you have to get the tires smoking to go really fast.
The graphs are great, have you played Live For Speed? If so how do you feel it fits in?

I personally found the sensation of tyre grip / movement really impressive in LFS, when I used to play it it was (and probably still is) the only sim where I found a FWD car fun to drive!
 
You all just reminded me that Rfactor 2 was on my list of sims to get. But for tomorrow I grab some more of AC's DLC. I got to get the Red Pack and the one with the Ferrari 812 Superfast in it. The Red pack comes with Red Bull Ring, so it's getting priority.
 
You all just reminded me that Rfactor 2 was on my list of sims to get. But for tomorrow I grab some more of AC's DLC. I got to get the Red Pack and the one with the Ferrari 812 Superfast in it. The Red pack comes with Red Bull Ring, so it's getting priority.
Red Bull Ring is a must-have track. I don't know what it is, but I struggle there bigtime! I bought rFactor 2 a few months ago. I can't wait to hear what you think of the UI of the sim. It makes my head spin. Driving feels awesome...but that's not enough to convince me to put in more time with rF2 than AC.
 
Red Bull Ring is a must-have track. I don't know what it is, but I struggle there bigtime! I bought rFactor 2 a few months ago. I can't wait to hear what you think of the UI of the sim. It makes my head spin. Driving feels awesome...but that's not enough to convince me to put in more time with rF2 than AC.
Yea Red Bull Ring is great. I too have trouble there on the GP variation.
 
The last time you post this a day or two later some exciting news was sent to the public. I think it was the release date of the Ferrari DLC :)

News coming in soonish or is it too quiet at the moment?

No news that I'm aware of, just noticed this thread hadn't had any activity in a while. In fact, this whole sub-forum seems to be pretty dead.
 
No news that I'm aware of, just noticed this thread hadn't had any activity in a while. In fact, this whole sub-forum seems to be pretty dead.
Combination of pCARS2, GTS, FM7 and slow news day/month from Kunos? We possibly won't hear anything from Kunos until the Laguna Seca pack is released.

Although I've returned to AC in the past 2 weeks to catch up on mod content as I wait for pCARS patch 3.
 
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