Assetto Corsa | News and General Discussion

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I haven't played Assetto Corsa in a while until tonight. Since I have designed skins for AC cars, it is finally time I race the cars I skinned. I currently have skinned about eight different cars with a few more designs in the works. With enough interest, I may upload my creations and make them available for download on certain popular sites.

There were some cars I raced for the first time in Assetto Corsa tonight. Or maybe, some of the ones I haven't used in a while.

* One of the first newer machines I tried out was the Ferrari 812 Superfast. The car sounds great! While it isn't gorgeous (better looking than LaFerrari, though), it is a pretty charming car. It is also pretty tough to control. Get it together, and you have yourself a fabulous Ferrari to race.

* I also tried the Ford Escort RS1600. That car would be perfect to use on that Italian tarmac rally stage. This car will try to kill you first chance it gets since it is very slide happy. It would be a great car for the drift competitions. Control this thing well, and you will have an amazing car to race.

* The Ford GT40 is another vintage type car that is pretty tough to control. Remember this is Assetto Corsa- not the Super License tests in Gran Turismo 2 or Gran Turismo 3 using the Ford GT around the streets of Seattle.

* The Lamborghini Huracan ST is pretty capable and looks good going fast. I've seen an Huracan before in person, but it would be cool if I saw the Huracan ST in person.

* The Mazda RX-7 has wicked power delivery in regular or tuned form. I raced the untuned RX-7 in yellow since the RX-7 is yellow in "The Need for Speed: SE," and I was feeling a bit nostalgic.

* I was VERY impressed with the Scuderia Glickenhaus SCG003. I hated that I picked the camouflage livery, but I otherwise was impressed with its performance.

* There is nothing wrong with older cars, but some can be tough to hang on to. That was the case with one of my all-time favorite sports cars- the Shelby Cobra 427 S/C. You have to be really adept to try to properly keep that thing on the track!

* Finally, I don't think I've used the Audi TT RS VLN before. This thing's a beast! I almost feel like this TT RS VLN is more like when Audi used the TT in DTM before all the DTM cars went to sedans. It sounds great also.


I am still mostly impressed with Assetto Corsa and don't regret it. Even my low-powered PC is good enough to enjoy the experience as much as I like.
 
TT RS VLN is one of my favorite race cars to drive in the game. Quite a surprise!

I think the most notable single car in AC is the Porsche 918 Spyder. It's a bear to keep on the road for me. This stands out because the general consensus in real life is that it is the easiest to drive fast vs. the P1 and LaFerrari. And I can throw those two around with ease. The 918 feels like its center of gravity is on its rear spoiler.
 
I think the most notable single car in AC is the Porsche 918 Spyder. It's a bear to keep on the road for me. This stands out because the general consensus in real life is that it is the easiest to drive fast vs. the P1 and LaFerrari. And I can throw those two around with ease. The 918 feels like its center of gravity is on its rear spoiler.
I never got the 918 as well. Back when I drove it, I left these comments on it:
As much as this felt like a special machine, I must confess I didn't get to understand the 918 Spyder...

Sometimes it seemed the front was "locked" and it would understeer to no end; other times it would just snap into oversteer (on what were apparently the same conditions).

The same kind of unpredictability also happened during braking.

Can't put my finger on it, but during the whole time it felt like something was off.



Truth be told, a few updates have landed since, but I never got round to trying it again.
 
Not really, considering there are other real drivers who have no problem. I think the reason may be that he possibly doesn't play video games and isn't use to using visual sensory but physical. I bet it's easy for gamers to adapt to the real thing than vice versa.

^ This.
 
I bet it's easier for gamers to adapt to the real thing than vice versa.
I kinda feel the opposite is true. In real life the fear of crashing (and death) exists. Many talented gamers may not be able to overcome that fear. In the game it is just a case of getting used to the visual ques of the game. Given time and desire I think most real life racers would become some of the fastest SIM racers.

That being said I have no doubt that the elite sim racers would still be the fastest in the Sim world.
 
I think the most notable single car in AC is the Porsche 918 Spyder. It's a bear to keep on the road for me. This stands out because the general consensus in real life is that it is the easiest to drive fast vs. the P1 and LaFerrari. And I can throw those two around with ease. The 918 feels like its center of gravity is on its rear spoiler.
I don't get the Porsche 918 either. In real life, it appears to be the most well rounded of the 3 Holy Trinity hybrids. Well, in my opinion that is. Yes, it's much heavier than the other two and it doesn't have as much power, but I don't think either of those things should make the car more difficult to push hard. If anything, the AWD system should help - especially average & below-average skilled drivers like myself. To be honest, I don't even know what's making the Porsche 918 such a handful in Assetto Corsa. There clearly is something that I'm doing or not doing to make the car perform like the badass it is.

Several AC drivers have made nice YouTube videos depicting the 3 car challenge. It's been so long since I've watched one, I can't remember if the Porsche came out on top in any of the videos. Regardless, I know the three cars usually finish with less than a second difference between them. That's proof that the 918 is capable in AC as much as the other two cars. I've never done a proper challenge myself...Perhaps I should.
 
I don't get the Porsche 918 either. In real life, it appears to be the most well rounded of the 3 Holy Trinity hybrids. Well, in my opinion that is. Yes, it's much heavier than the other two and it doesn't have as much power, but I don't think either of those things should make the car more difficult to push hard. If anything, the AWD system should help - especially average & below-average skilled drivers like myself. To be honest, I don't even know what's making the Porsche 918 such a handful in Assetto Corsa. There clearly is something that I'm doing or not doing to make the car perform like the badass it is.

Several AC drivers have made nice YouTube videos depicting the 3 car challenge. It's been so long since I've watched one, I can't remember if the Porsche came out on top in any of the videos. Regardless, I know the three cars usually finish with less than a second difference between them. That's proof that the 918 is capable in AC as much as the other two cars. I've never done a proper challenge myself...Perhaps I should.
I recall Top Gear :rolleyes: pegged the 918 as safest and easiest to drive, but that's Top Gear. This article stuck with me most memorably:

http://www.motortrend.com/cars/porsche/918/2015/2015-mclaren-p1-vs-2015-porsche-918-spyder/

"Under acceleration, the P1 has the edge while the German trumps the Brit when braking." :ill: not in AC. I mean, maybe in a straight, flat line with nothing upsetting the car whatsoever. Which is NOT Laguna Seca! So, yea I feel like something could be off.
 
I kinda feel the opposite is true. In real life the fear of crashing (and death) exists. Many talented gamers may not be able to overcome that fear. In the game it is just a case of getting used to the visual ques of the game. Given time and desire I think most real life racers would become some of the fastest SIM racers.

That being said I have no doubt that the elite sim racers would still be the fastest in the Sim world.
I do agree with you with the fear thing. But bear in mind I'm not talking about jumping in a car and doing perfect laps on the edge, but merely getting use to the reality.
 
If I had to drive so far away from such a small screen with such a distorted FOV, after spending 2 years in VR, I know I could not drive without crashing either.
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so it is a lot more about a completely failed simulation of what it feels like to be in a car more than fear, reflexes or what ever else. The sad thing is that some people pay good money for those arcade rigs, thinking they are going to be closer to what it feels like racing a car. this is so 2012.:lol:
 
If I had to drive so far away from such a small screen with such a distorted FOV, after spending 2 years in VR, I know I could not drive without crashing either.
max-plays-ac-jpg.711113

so it is a lot more about a completely failed simulation of what it feels like to be in a car more than fear, reflexes or what ever else. The sad thing is that some people pay good money for those arcade rigs, thinking they are going to be closer to what it feels like racing a car. this is so 2012.:lol:
You should see how far away I have to sit...It's ridiculous. :banghead:
 
Screen size and sitting distance is my MAIN concern when simracing.
I currently sit 1m away from a 46” TV and i have a theoretical hFOV of around 54deg and that’s low.
I’m aiming to get a 55”+ TV and install it at around 70cm and improve my hFOV to around 82deg which is much better!
 
Screen size and sitting distance is my MAIN concern when simracing.
I currently sit 1m away from a 46” TV and i have a theoretical hFOV of around 54deg and that’s low.
I’m aiming to get a 55”+ TV and install it at around 70cm and improve my hFOV to around 82deg which is much better!
Get VR instead and never look back.

Actually, looking back is one of the main benefits ...
 
Screen size and sitting distance is my MAIN concern when simracing.
I currently sit 1m away from a 46” TV and i have a theoretical hFOV of around 54deg and that’s low.
I’m aiming to get a 55”+ TV and install it at around 70cm and improve my hFOV to around 82deg which is much better!

I sat whereby basically my pedals were about 10cm in front of a 50" TV, so my head was probably 1.4m maybe?

Either way, VR makes that irrelevant, it is better in a way you can't really grasp until you've used it.

Interestingly I had a friend over to try AC for the first time having never sim raced.

In 2D he went too fast, braked too late etc, put a VR headset on and he immediately drove slowly and with appreciation of the circuit.

It's a totally different experience.
 
I used to think 3 monitors would be the best way to race. Now, I still believe 3 monitors would be an enormous improvement over this crappy single 55" TV of mine...but I am all-in on VR technology. My current system can't run VR unfortunately. Laptop with an i7 5700HQ CPU, two GTX 965's in SLI and only 16GB of RAM...I can run with everything maxed, which is nice...but that's only a single screen experience.
 
I used to think 3 monitors would be the best way to race. Now, I still believe 3 monitors would be an enormous improvement over this crappy single 55" TV of mine...but I am all-in on VR technology. My current system can't run VR unfortunately. Laptop with an i7 5700HQ CPU, two GTX 965's in SLI and only 16GB of RAM...I can run with everything maxed, which is nice...but that's only a single screen experience.
Yeah, VR puts me IN the car, ON the track, AT the circuit venue. The scale, the immersion, the freedom, the natural fit with how we experience real life through our eyes... 2D on flat panels just simply cannot compare.
 
I used to think 3 monitors would be the best way to race. Now, I still believe 3 monitors would be an enormous improvement over this crappy single 55" TV of mine...but I am all-in on VR technology. My current system can't run VR unfortunately. Laptop with an i7 5700HQ CPU, two GTX 965's in SLI and only 16GB of RAM...I can run with everything maxed, which is nice...but that's only a single screen experience.
I don’t have a killer set up but I am enjoying my second hand DK2 on it. A DK2 is cheap, you could try it on your lap top, if it does not work sell it back. On top on being amazing to drive a SIM, VR also is much less demanding on the space required to install the driving rig.
 
VR must be so helpful when racing. With one monitor and a mathematically proper FoV if I don't use Helicorsa there is going to be a fairly good chance that I might turn in on someone/AI driver. If they get aggressive on a particular corner. Triples must help out a lot in that regard, but it must be so nice to be able to turn your head and check for yourself or look in one of the external rear-view mirrors.

To the VR drivers of AC, did you have any side effects from running a decent length session such as nausea, dizziness or AIDS?
 
To the VR drivers of AC, did you have any side effects from running a decent length session such as nausea, dizziness or AIDS?
I never had issues such as nausea or dizziness in AC, I did once trying a space fight game, I guess I would also be sick if I really was in space, with no visual clues to tell my inner ear what is up or down.
Worth case is that one might have to get use to it, meaning maybe at the beginning stopping as soon as one has any discomfort, but every one seems to get their VR leg quickly and then you can stay in for hours, no problem.
Having the option to Lock To Horizon, like in AC, PCars2 or IRacing, makes the experience very comfortable.
Go for it, your only regret is going to be to not have it done sooner.
 
VR must be so helpful when racing. With one monitor and a mathematically proper FoV if I don't use Helicorsa there is going to be a fairly good chance that I might turn in on someone/AI driver. If they get aggressive on a particular corner. Triples must help out a lot in that regard, but it must be so nice to be able to turn your head and check for yourself or look in one of the external rear-view mirrors.

To the VR drivers of AC, did you have any side effects from running a decent length session such as nausea, dizziness or AIDS?
If you’re not ready for VR, you can try the Real Head Motion app that is available on official AC forum. There are a number of settings available to adjust to personal preference. The app gives me “look to apex” that I miss from pCARS. You can adjust the degree of turn for the standard Look L and R. (Content Mgr also provides that option.) Real Head Motion also has Look Over Shoulder L and R (ie. blind spot) option to assign to buttons.
 
VR must be so helpful when racing. With one monitor and a mathematically proper FoV if I don't use Helicorsa there is going to be a fairly good chance that I might turn in on someone/AI driver. If they get aggressive on a particular corner. Triples must help out a lot in that regard, but it must be so nice to be able to turn your head and check for yourself or look in one of the external rear-view mirrors.

To the VR drivers of AC, did you have any side effects from running a decent length session such as nausea, dizziness or AIDS?

I'm running VR (Oculus CV1) in AC with a 970GTX and it's perfectly useable, I think it would be easily worth turning settings down to guarantee 90fps if you find it uncomfortable etc as the immersion is incomparable.

Personally I've seemed to gain my 'VR legs' quite quickly, nothing makes me feel even vaguely uncomfortable, even some mod tracks / grids that cause the framerate to bomb and stutter doesn't affect me. The 'lock to horizon' is an important part I think, until I turned that on I didn't realise how odd it was without it, and it gives an even better sense of corner camber etc, Bathurst is even better with lock to horizon on.

Length of session etc. I've not had any issues with VR. It feels physically a bit more demanding somehow, but I think it's just because it's a bit more intense. I've only briefly tried 2D again since having VR and it's, frankly, ****!

I found the screen door effect very distracting on the DK2, whereas the CV1 I find significantly better, but I think this is quite a personal thing, so without trying one for yourself it'll be hard to know.

Either way, I really cannot stress enough how great VR is for a wheel user. It's a bit like the matrix, you can't really be told how much better it is, you have to experience it for yourself, because until then you really won't be able to imagine how good it is!

It's really just that instinctive sensation of actually being in a car, not because you can look behind you, but just those minute sensations of the car rotating around you, the instinctive tilt of your head in to a corner, looking towards the apex, glancing to see where a car is, looking at your mirrors, it's very hard to describe but it genuinely feels like you're pushing an actual tangible 'thing' to its limits as opposed to pushing some pixels on a screen.
 
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Just finished my first 1 hour race on SRS in VR. Along with practicing the track for 45 minutes, a 20 minute qualifying, and then the 1 hour race... I've got no issues with being in VR for extended periods of time. And personally, I usually have issues with motion sickness in a car if I'm not the driver so thought I might be sensitive to it but even the first day I got the Oculus Rift CV1 I put in 4 hours and didn't experience any nausea.

And I continue to back everyone that says the only regret you'll have is that you will wish you'd of gone to VR sooner. I was on the fence for almost a year hoping graphic cards prices would drop back to reality but eventually I got a great deal on a pre-built and as of January I've been in VR. I've logged about 130 hours on AC and pCars2 since.
 
I should have said, my friend who tried VR for the first time DID feel motion sickness, although I think having never sim raced before I imagine it highlighted the issues.

To elaborate, the first time I tried VR, I didn't feel motion sick, but certain movements did feel a bit odd, for example if I was to do a donut and then also look around the car as it was spinning, and even now the sensation when you're going backwards and then stop still triggers a bit of a "huh?" from your brain.

As he was new to sim racing (and driving on Brands Hatch I might add, which is quite a hard track and has a LOT of elevation) then it obviously meant that he was spinning a lot more, bumping up curbs, hitting barriers etc. and in my experience it's those moments that put the unfamiliar brain through the most confusion. Someone who can already drive reasonably well is thus (probably) going to only rarey experience those challenging moments, during which time their brain will get used to the sensations and so on.

I found 'lock to horizon' made a huge difference as well, not only to further increase the sense of road camber / elevation, but without it I found sudden drops or rises (i.e. banging up / down steep inclines if you go off track) still felt a bit weird as they happened, although again without any prolonged feelings of sickness or anything like that.

Either way, it is something your brain can adapt to, even if it took regular short sessions over a few weeks or something, it's totally worth it, it transforms the experience, not only of the cars, but the tracks as well! I've driven the Nordschleife quite a bit since it was in GT4, the first time I drove it in VR it was like a totally different track, I'd had no idea how steep parts of it were, or the scenery around the circuit.
 
All these recent comments about 'lock to horizon' makes me think I've been doing it wrong for the past six months. I just tried locking the view to the horizon for the first time and it did fell weird at first, but it soon began to make sense. Objects close to me (ie the cockpit) rattle and shake around whereas distant objects remain stable, which is more like my brain and eyes would work together in real life.

Somewhere between the two would probably be ideal, with a little bit of instability of distant objects introduced and maybe a little toning down of the cockpit shake, but yeah - I think I'm a convert.
 
All these recent comments about 'lock to horizon' makes me think I've been doing it wrong for the past six months. I just tried locking the view to the horizon for the first time and it did fell weird at first, but it soon began to make sense. Objects close to me (ie the cockpit) rattle and shake around whereas distant objects remain stable, which is more like my brain and eyes would work together in real life.

Somewhere between the two would probably be ideal, with a little bit of instability of distant objects introduced and maybe a little toning down of the cockpit shake, but yeah - I think I'm a convert.

I think real head motion does what you're after, I haven't bothered with it personally so can't really comment much beyond "I've heard it's good" in 2D, and as you don't need the look to apex etc. in VR, you can just use the top two sliders to control the amount of 'lock to horizon' you get in VR. :)

http://magicfr.changeip.net/RealHeadMotion/RealHeadMotion.php
 
I'm running VR (Oculus CV1) in AC with a 970GTX and it's perfectly useable, I think it would be easily worth turning settings down to guarantee 90fps if you find it uncomfortable etc as the immersion is incomparable.
Hmmm...If you can get that kind of performance with a single GTX970 I would venture a guess that 2 GTX965-SLI cards should be able to push a steady, usable frame rate...right?
 
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