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- Jounieh
- Georgeagea
Funny coz that’s what I’m doing mostly when playing GT sport! I think their PSVR implementation is awesome!VR is so amazing that I actually play GT Sport.
Funny coz that’s what I’m doing mostly when playing GT sport! I think their PSVR implementation is awesome!VR is so amazing that I actually play GT Sport.
I never got the 918 as well. Back when I drove it, I left these comments on it:I think the most notable single car in AC is the Porsche 918 Spyder. It's a bear to keep on the road for me. This stands out because the general consensus in real life is that it is the easiest to drive fast vs. the P1 and LaFerrari. And I can throw those two around with ease. The 918 feels like its center of gravity is on its rear spoiler.
As much as this felt like a special machine, I must confess I didn't get to understand the 918 Spyder...
Sometimes it seemed the front was "locked" and it would understeer to no end; other times it would just snap into oversteer (on what were apparently the same conditions).
The same kind of unpredictability also happened during braking.
Can't put my finger on it, but during the whole time it felt like something was off.
"100% the machine's fault"
Not really, considering there are other real drivers who have no problem. I think the reason may be that he possibly doesn't play video games and isn't use to using visual sensory but physical. I bet it's easier for gamers to adapt to the real thing than vice versa.The video proves sims are harder than real life?
Not really, considering there are other real drivers who have no problem. I think the reason may be that he possibly doesn't play video games and isn't use to using visual sensory but physical. I bet it's easy for gamers to adapt to the real thing than vice versa.
I kinda feel the opposite is true. In real life the fear of crashing (and death) exists. Many talented gamers may not be able to overcome that fear. In the game it is just a case of getting used to the visual ques of the game. Given time and desire I think most real life racers would become some of the fastest SIM racers.I bet it's easier for gamers to adapt to the real thing than vice versa.
I don't get the Porsche 918 either. In real life, it appears to be the most well rounded of the 3 Holy Trinity hybrids. Well, in my opinion that is. Yes, it's much heavier than the other two and it doesn't have as much power, but I don't think either of those things should make the car more difficult to push hard. If anything, the AWD system should help - especially average & below-average skilled drivers like myself. To be honest, I don't even know what's making the Porsche 918 such a handful in Assetto Corsa. There clearly is something that I'm doing or not doing to make the car perform like the badass it is.I think the most notable single car in AC is the Porsche 918 Spyder. It's a bear to keep on the road for me. This stands out because the general consensus in real life is that it is the easiest to drive fast vs. the P1 and LaFerrari. And I can throw those two around with ease. The 918 feels like its center of gravity is on its rear spoiler.
I recall Top Gear pegged the 918 as safest and easiest to drive, but that's Top Gear. This article stuck with me most memorably:I don't get the Porsche 918 either. In real life, it appears to be the most well rounded of the 3 Holy Trinity hybrids. Well, in my opinion that is. Yes, it's much heavier than the other two and it doesn't have as much power, but I don't think either of those things should make the car more difficult to push hard. If anything, the AWD system should help - especially average & below-average skilled drivers like myself. To be honest, I don't even know what's making the Porsche 918 such a handful in Assetto Corsa. There clearly is something that I'm doing or not doing to make the car perform like the badass it is.
Several AC drivers have made nice YouTube videos depicting the 3 car challenge. It's been so long since I've watched one, I can't remember if the Porsche came out on top in any of the videos. Regardless, I know the three cars usually finish with less than a second difference between them. That's proof that the 918 is capable in AC as much as the other two cars. I've never done a proper challenge myself...Perhaps I should.
I do agree with you with the fear thing. But bear in mind I'm not talking about jumping in a car and doing perfect laps on the edge, but merely getting use to the reality.I kinda feel the opposite is true. In real life the fear of crashing (and death) exists. Many talented gamers may not be able to overcome that fear. In the game it is just a case of getting used to the visual ques of the game. Given time and desire I think most real life racers would become some of the fastest SIM racers.
That being said I have no doubt that the elite sim racers would still be the fastest in the Sim world.
fair enough. without a doubt having good reflexes is key. The top drivers in both sim racing and real life have that.I do agree with you with the fear thing. But bear in mind I'm not talking about jumping in a car and doing perfect laps on the edge, but merely getting use to the reality.
You should see how far away I have to sit...It's ridiculous.If I had to drive so far away from such a small screen with such a distorted FOV, after spending 2 years in VR, I know I could not drive without crashing either.
so it is a lot more about a completely failed simulation of what it feels like to be in a car more than fear, reflexes or what ever else. The sad thing is that some people pay good money for those arcade rigs, thinking they are going to be closer to what it feels like racing a car. this is so 2012.
Get VR instead and never look back.Screen size and sitting distance is my MAIN concern when simracing.
I currently sit 1m away from a 46” TV and i have a theoretical hFOV of around 54deg and that’s low.
I’m aiming to get a 55”+ TV and install it at around 70cm and improve my hFOV to around 82deg which is much better!
Screen size and sitting distance is my MAIN concern when simracing.
I currently sit 1m away from a 46” TV and i have a theoretical hFOV of around 54deg and that’s low.
I’m aiming to get a 55”+ TV and install it at around 70cm and improve my hFOV to around 82deg which is much better!
Yeah, VR puts me IN the car, ON the track, AT the circuit venue. The scale, the immersion, the freedom, the natural fit with how we experience real life through our eyes... 2D on flat panels just simply cannot compare.I used to think 3 monitors would be the best way to race. Now, I still believe 3 monitors would be an enormous improvement over this crappy single 55" TV of mine...but I am all-in on VR technology. My current system can't run VR unfortunately. Laptop with an i7 5700HQ CPU, two GTX 965's in SLI and only 16GB of RAM...I can run with everything maxed, which is nice...but that's only a single screen experience.
I don’t have a killer set up but I am enjoying my second hand DK2 on it. A DK2 is cheap, you could try it on your lap top, if it does not work sell it back. On top on being amazing to drive a SIM, VR also is much less demanding on the space required to install the driving rig.I used to think 3 monitors would be the best way to race. Now, I still believe 3 monitors would be an enormous improvement over this crappy single 55" TV of mine...but I am all-in on VR technology. My current system can't run VR unfortunately. Laptop with an i7 5700HQ CPU, two GTX 965's in SLI and only 16GB of RAM...I can run with everything maxed, which is nice...but that's only a single screen experience.
I never had issues such as nausea or dizziness in AC, I did once trying a space fight game, I guess I would also be sick if I really was in space, with no visual clues to tell my inner ear what is up or down.To the VR drivers of AC, did you have any side effects from running a decent length session such as nausea, dizziness or AIDS?
If you’re not ready for VR, you can try the Real Head Motion app that is available on official AC forum. There are a number of settings available to adjust to personal preference. The app gives me “look to apex” that I miss from pCARS. You can adjust the degree of turn for the standard Look L and R. (Content Mgr also provides that option.) Real Head Motion also has Look Over Shoulder L and R (ie. blind spot) option to assign to buttons.VR must be so helpful when racing. With one monitor and a mathematically proper FoV if I don't use Helicorsa there is going to be a fairly good chance that I might turn in on someone/AI driver. If they get aggressive on a particular corner. Triples must help out a lot in that regard, but it must be so nice to be able to turn your head and check for yourself or look in one of the external rear-view mirrors.
To the VR drivers of AC, did you have any side effects from running a decent length session such as nausea, dizziness or AIDS?
VR must be so helpful when racing. With one monitor and a mathematically proper FoV if I don't use Helicorsa there is going to be a fairly good chance that I might turn in on someone/AI driver. If they get aggressive on a particular corner. Triples must help out a lot in that regard, but it must be so nice to be able to turn your head and check for yourself or look in one of the external rear-view mirrors.
To the VR drivers of AC, did you have any side effects from running a decent length session such as nausea, dizziness or AIDS?
All these recent comments about 'lock to horizon' makes me think I've been doing it wrong for the past six months. I just tried locking the view to the horizon for the first time and it did fell weird at first, but it soon began to make sense. Objects close to me (ie the cockpit) rattle and shake around whereas distant objects remain stable, which is more like my brain and eyes would work together in real life.
Somewhere between the two would probably be ideal, with a little bit of instability of distant objects introduced and maybe a little toning down of the cockpit shake, but yeah - I think I'm a convert.
Hmmm...If you can get that kind of performance with a single GTX970 I would venture a guess that 2 GTX965-SLI cards should be able to push a steady, usable frame rate...right?I'm running VR (Oculus CV1) in AC with a 970GTX and it's perfectly useable, I think it would be easily worth turning settings down to guarantee 90fps if you find it uncomfortable etc as the immersion is incomparable.