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- Germany
Yes. Coming soon....cadillac mod??
Yes. Coming soon....cadillac mod??
Wow really?!? You got 3 of those awesome ultrawide screens?!?Experimenting with the resolution in AC, I managed to get a stable 70 fps on a i5 4690 3.5 GHz, 16 gig HyperX, GTX 970, everything set to the minimum at a resolution of 15.350x1440.
I'm also using SRWE 2.3.1. (simple runtime windows editor). Otherwise you can't navigate through the views with this resolution on a 24" monitor.
Resolution is set in video.ini
That is a triple Samsung LC49RG90SSUXEN (49" 32:9, 5120x1440).
No, I simulated this resolution on 1 24" monitor by changing the resolution in video.ini. .Wow really?!? You got 3 of those awesome ultrawide screens?!?
And why would you do/need that?No, I simulated this resolution on 1 24" monitor by changing the resolution in video.ini. .
Experimenting as I said.And why would you do/need that?
Yeah gotcha! I think 3 x 24" should be enough if installed correctly! By correctly I mainly mean close enough to the wheelbase which makes the FOV the biggest possible. But yeah you need to forget about the bezels! I think you will adapt in the end and forget they're there!
Yeah I have VR and prefer it overall for immersion. But I can see its big limitations: mainly the performance hit, the grainy/pixelated graphics, the inability to interact with the real world around you (button boxes, telemetry monitors/apps, etc...), un-comfortability, etc...\
But yeah the bigger the screens the more immersive they are.
I once played on 3 x 65" 4K OLED LG TVs (costing each like 5000$). The TVs had to be set very far away though which, in my opinion, defeated their purpose.
There's no one who doesn't suffer these inherent VR limitations...I'm one of the lucky ones who doesn't suffer any of the VR limitations you mentioned.
There's no one who doesn't suffer these inherent VR limitations...
I really don't though. No real performance hit, graphics look plenty sharp enough, muscle memory allows button box use with no issue, after a few minutes I don't even notice the HMD is on my head.
I can still notice it to be bad especially when looking at braking boards! I can barely read the board saying (for example) 200m just about 100m away if not less. And when you're going that fast, it's not a lot of time.
Well,l I've read that and while I agree with lots of it, it's very arguable. What is sharp to you may be too blurry for me! I currently game on a 4k TV so I consider 1080p to be a bit pixelated
You're right and that's exactly what I'm doing. But it's just a benchmark about the graphics. I mean it's where you notice the issue the most. On a screen, you basically can read that very very far away which you can't do in VR. That's just why I referred to it in my post above and said "I can still notice it to be bad especially when looking at braking boards".I see people say this a lot and never understand it (not picking on you, just speaking in general). Mainly because I never have any problem seeing the braking boards. I can't always read the letters on the braking boards but that's hardly important because you don't need to read them. I just know I need to brake at the second one or the third one or whatever and that's super simple to pick out, so I've never understood where the issue is.
Yeah man, I wish but no my TV doesn't have 1080p/120hz mode. I'm gonna get a small 1080p/144hz proper gaming monitor, since I play some FPS games too. Believe it or not, I've not experienced that before. Just excited about discovering that high refresh rate/framerate for the first time.Does your 4K TV have a 1080p/120hz mode? I recommend trying that out, maybe it's just me, but I find graphical flaws less noticeable when the games are running at 120fps. Perhaps some AA solutions work better at higher frame rates?
My PC is hooked up to my 55" 4K TV and I began running all my games at 4K (or as near my GPU could muster) when I first got it. As good as games looked, I've since been running my games in 1080p/120hz mode. With all the mods (CSP/SoL etc), I think 1080p looks more than acceptable in AC. I wouldn't call it blurry by any means and the 8xMSAA does a good job of clearing up jaggies. Though 4K is a fair amount sharper in AC, 120fps is so gorgeously smooth and responsive that I find it worth the resolution sacrifice.
You're right and that's exactly what I'm doing. But it's just a benchmark about the graphics. I mean it's where you notice the issue the most. On a screen, you basically can read that very very far away which you can't do in VR. That's just why I referred to it in my post above and said "I can still notice it to be bad especially when looking at braking boards".
However one thing that I have found out working for me is wiping Oculus lenses clean with soft fabric before every time I put them on. This makes huge difference in clarity of the view in VR atleast for me.
I love VR but my headset is just not comfortable... The forehead pain at the end of the race was barely bearable...
Yeah for me it's not woozy or nausea or dizziness or anything like that. I'm super fine with that. It's just the Samsung Odyssey plus design. They tried to copy the PSVR design (which is awesome and is very comfortable), but for some reason, it's just not comfortable at all. It's maybe too stiff. 15 to 20min feel fine, but after that, the pain starts. I already found an additional strap that goes on top of the head (to make most of the weight on top of the head and not the balancing between forehead and backhead). I just can't order it coz Paypal is not available in our country, and besides that, it doesn't deliver to here anyways ...
https://www.studioformcreative.com/product-page/odyssey-head-strap
There is me also, like Brandon, so there you have, at least 2.There's no one who doesn't suffer these inherent VR limitations...
I did, no problem, it was just a joke. I know you also enjoy VR.Ok seems you didn't read any of my comments except the phrase you quoted...
If you include at least a Google Translate of your question, then you increase your chances of getting help.salut les gars assetto avait un bouton inverse pour seq shifter comme ça? thxs
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salut les gars assetto avait un bouton inverse pour seq shifter comme ça? thxs
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No he has to make it in English. It is literally Rule 1.If you include at least a Google Translate of your question,
hello guys did assetto corsa manage the function backwards or neutral I have a sequential shifter like that? thank you
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