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- Pyano1132
Can anything be done about the odd side-pipes? They've always bothered me and I love this car. They look like they're ceramic with a weird creamy colour. Some nice shiny stainless steel or chrome would be awesome.Happy 1000 pages to this thread! It's a lot of fun to be a part of it and looking forward to much more in the future.
As for now, a big thank you to @MrB00 for helping with the skinning of the Donkervoort GT4 project.
Just to whet your appetites a bit...
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Can anything be done about the odd side-pipes? They've always bothered me and I love this car. They look like they're ceramic with a weird creamy colour. Some nice shiny stainless steel or chrome would be awesome.
...
... unless they're supposed to look like that?
Seems there's a few different finishes... but none of them cream ceramic. @GzeroD - waddayareckon?Ask @GzeroD, he made the original Donkervoort GTO mod. Perhaps he'd be willing to change the colour on that part. It would be nice if it were darkened at least to a gunmetal, not necessarily made shiny.
That was just a quick and dirty colour change using the DDS from the kn5 - i haven't messed with shaders or anything as I have no clue about that kinda thingI'm fine with that. It's up to @Masscot though.
What about the antique chrome shader that Kunos use on, for example, classic Ferraris?
Let me get back to you on that one...gimme a sec to find where it's located.What about the antique chrome shader that Kunos use on, for example, classic Ferraris?
Don't bother, I tried it and got reminded that I'd tried changing materials for chrome when we first got the car. It ends up with that dull ceramic finish, even with a chrome shader. Those pipes are linked to a bunch of other materials too.Let me get back to you on that one...gimme a sec to find where it's located.
Damn you CM for crashing while I m trying to change cars lol
What about the antique chrome shader that Kunos use on, for example, classic Ferraris?
Don't bother, I tried it and got reminded that I'd tried changing materials for chrome when we first got the car. It ends up with that dull ceramic finish, even with a chrome shader. Those pipes are linked to a bunch of other materials too.
A PBR shader overhaul of the car would be amazing, kind of like what AC Modder is doing recently with chrome materials.
Thank you so much, my friend, it's very beautiful
Thank you, thank you and... THANK YOU !Aaah, who cares.
Happy easter:
View attachment 909567
Monaco Faux '72
Most lights in config from @leBluem, other changes in ini from Jonah Hax and me, changes in track from nobody and me.
Old tarmac as skin (66) still available, reverb sound now working, extra pool water added too. Take a bath... after hot racing.
New crowd added with permission of Fat-Alfie (many thx)
Hope yah enjoy it!
https://sharemods.com/qnpdcf630x67/monaco_faux_72.7z.html
Gratz for 1000 pages thread! 👍
I'm planning on releasing a few driver&pitcrew skin packs, starting chronologically, with the oldest cars in my game (you can check a Fangio combination in the screen below).
I've prepared a pack with all the files required for the 1954 Mercedes-Benz W196, and need a volunteer to test if it's working alright.
The files pack will overwrite a few files, so it's a good idea to backup your original car.
Files changed (and what's changed) are:
driver/driver_pudding.kn5 (default one is shiny and has contemporary suit lines over it)
cars/f1_1955_mercedes_w196/data/driver3d (in order to assign driver_pudding to the car)
texture/crew_suit/type2/white (Kunos default, switched to a higher quality, truly white crew uniform)
The helmet overlay is not included, as most people don't like it.
Cheers!
https://sharemods.com/1h30v2uckhxr/1954_Mercedes-Benz_W196_Driver___Pitcrew.rar.html
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Seems there's a few different finishes... but none of them cream ceramic. @GzeroD - waddayareckon?
go to the lighting section and turn the brightness from 300% to 100%On another note: I have tried the custom shader pack and to me it looks exaggerated brightness wise. Is this normal?
All settings are maxed out at least in asseto, I didnt tweak the custom shaders. Should I tweak anything to make it look better? or this is how it should look?
To me it just looks like some sort of exaggerated HDR but not proper HDR, or something like that.
I would also like to ask something: Can custom content of asseto corsa contain viruses, exploits etc? Because im downloading stuff posted by random people all over the internet so im not sure about that.
Oh (sorry for the double post, but I couldn't include the next picture in the above) @MrB00 whenever you find the time, do you see a possibility to make this carbin skin (the #18 on the hood would be the cherry on top ).
Would be greatly appreciated
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After compressing all cars, whenever I install a new one, do I have to compress the new car aswell?
Remove if not allowed,
however I'm trying to convert a car into AC and I have two issues at this point;
1) When I try to assign lights nothing happens at all, no lights or anything, the lights.ini I believe is correct, is there anything else I should look at?
2) Rim blur is only recognized on two wheels both in KsEditor and showroom, meaning that when it is switched off it is still on for the two other wheels.
I would appreciate any help, and if not allowed here pointed towards the correct forum, thank you.
Edit: Both issues fixed.