CSP v0.1.53
Version ID: 1028
Tags: untested
Size: 58.49 MB
Changelog:
FFB tweaks: new range compression option;
Fireworks: more holidays, regional holidays (based on track rather than system settings), updated script;
Track displays showing image from custom cameras nearby;
Skin textures auto-reload for both main car and track (for textures in “skins/default”);
Thing with “.psd” from Custom Showroom also works, but requires installed PSD codec;
Refracting headlights looking black for other cars fixed;
Real mirrors breaking for few cars like Audi R18 or VRC Formula Lithium 2019 fixed;
New CPU optimization for large tracks splitting world into chunks and removing meshes from remote chunks;
LOD scaling for tracks in Graphic Adjustments;
SSLR: fixed raytracing and adjusted quality levels;
Skidmarks and fake shadows work better with SSLR (if surface below is reflective);
New Skidmarks FX extension: less even skidmarks with smoother edges, slowly fading away;
New “ksTree_ppshadows” shader for geometrical trees (acts a lot like “ksPerPixelAT”, but with wind support and optional dithering A2C);
Optional dithering A2C now works for “ksGrass” too;
Extended raytracing for tyres (that extended physics feature) misbehaving with camber angles fixed;
Extra car animations: new LUT option allowing to add things like pauses between loops;
Few extra options for custom emissive;
Better moon texture for Weather FX;
Wobbling wipers now enabled by default only for Kunos cars;
Few smaller fixes and optimizations.
https://acstuff.ru/patch/?get=0.1.53
Chunk Optimisation sounds interesting and track objects LOD slider is good addition for me.
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Also didn't noticed: "Track displays showing image from custom cameras nearby"; Paving way for working TV screens?