Assetto Corsa PC Mods General DiscussionPC 

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Hey Guys

Daytona International Speedway 1.0 by the Reboot Team

View attachment 922975


https://www.mediafire.com/file/tsrje49tpphqcdn/rt_daytona.rar/file


This one has been a labour of love for the Team, so here it is and we think its a fantastic addition (and the most accurate version to date) to the AC Track Roster, its a tad heavy on performance which is in part mostly due to the nature of this track with everything (there's a lot of it) being in view most if not all of the time. that said we squeezed as much as we possibly could to give everyone the best experience possible.

THOSE LOOKING FOR MAXIMUM FPS WITHOUT ANY OF THE FRILLS - PLEASE REDUCE YOUR WORLD DETAIL SETTINGS TO HIGH

A sincere thanks to all the guys and girls who worked on this (you know who you are) you did a fantastic job putting in hours of your time to get this to were it is today.

Most of all enjoy and spread it around - Just please use the provided link - so any updates can be easily added to this link (and there will be some coming i'm sure)

Some Previews

View attachment 922976 View attachment 922977 View attachment 922978 View attachment 922979 View attachment 922980 View attachment 922981 View attachment 922982 View attachment 922983 View attachment 922984 View attachment 922985
Thank you Jim....
 
I'm looking for a track camera volunteer for a fairly sizeable task...

https://www.racedepartment.com/downloads/mountain-route.19311/

This track is one of my favourites and I've been working with the author on RD to create AI lines for each layout. Neither of us have experience of creating replay cameras so I'm hoping someone here would be willing to help with making a set for each route as it would really add to the project. If you're interested in helping then please PM me.
 
anyone know what i have going on here and how to correct it? Doesn't affect gameplay at all as AC still works, just hard on my ocd having to look at it lol.
ac_screen.jpg
 
Here's Volume 2 of the Duplicate Environment Assetto Tracks Handpicked or DEATH (I still don't have a real name for this)

Volume 1 - A
is here.

B

Bahrain
Folder name
: bahrain
Author: ACU
Download: http://www.mediafire.com/download/k6etbjx5450k8tz/ac_bahrain_v.1.01.rar
I am pretty sure this is another F1 Codemasters conversion. It's really high quality and I can't really find anything wrong with it aside from the fact that it doesn't have any lights for night racing, but it's very solid anyway.

Folder name: bahrain_night
Author: simracersjapan.jp
Download: http://www.simracersjapan.jp/nightpack.rar
This one is pretty much the same but adds a night mode. The night mode is a custom weather rather than with the custom shaders patch. The lights don't work when CSP is active. Otherwise it's pretty much the same.

Folder name: bahrain_night
Author: patrikpat
Download: https://mega.nz/#!lQQh0SzD!m7UUlXF31Dxo5d-F-JDWkgEUAKgMed6CcnaSubBsXNk
This one seems exactly like the above one but it works with custom shaders patch instead of the custom weather.

Folder name: bahrain_2020
Author: @jk0011
Download: http://www.mediafire.com/file/ehyd9j6fyonosl8/bahrain_2020_1_12.7z/file
This track is a further rework of the other versions. It's got lights, and the endurance variant that wasn't included with the other ones, and updated sponsor skins. It's extremely well done and my favorite of the four.


Baku
Folder name
: baku_16
Author: dpeters95
Download: https://www.racedepartment.com/downloads/baku_16.12213/
This track was originally created for rFactor 2 by dix-racing.pl. I actually really like the Baku circuit, which is probably an unpopular opinion, but I find it really fun to drive and interesting to look at. This rendition of it is lacking in the graphics department, mostly with the trackside buildings being flat with blurry textures. The major flaws though are the inaccuracies with the elevation changes and track width. It's mostly flat in this version, while the real one has some hills. This version of the track does come with DRS zones which is nice. This version was fine when no others existed, but now that Terra21's is here I'll probably never revisit this one again.

Folder name: baku
Author: Terra21
Download: http://www.mediafire.com/file/63660zt6ws2nsj7/baku.rar
Now this is one beautiful track. The buildings are incredibly detailed, and the track's elevation is all accurate. Baku might be a boring race to watch, but it's an excellent track to drive on, especially if you use this one. For me, this is my choice.

Folder name: mania2017-baku
Author: paul12451 / f1-mania.ru
Download: https://www.mediafire.com/?sdc12dbibfm6tdo
This one just seems like it's a direct rip of the Terra21 version with some f1-mania.ru logos around. I can't see any difference.

Folder name: baku_2019
Author: patrikpat
Download: https://mega.nz/#!JuZgmarB!zrs3jhX9t3A_LlHooEZ1laX3K0EBUx7Kd-iFH15NSS4
This one also appears to be a rework of the terra21 version and it has some weird colored lighting that colors a lot of the buildings red. It's more noticable on the tight streets than the open areas. Maybe I have a bad ini file for it or something. It looks pretty weird. This isn't present if you're not using CSP/Sol.


Barber Motorsports Park
Folder name: barber_motorsports_park
Author: Terra21
Download: http://www.mediafire.com/file/2rwf83moefoaio1/barber_motorsports_park.rar
This version of the track has a very rFactor look to it. The track mesh is also not very smooth, so it's very hard to drive an indycar here. The trees are also pretty repetetive. It's not ugly, it's just not refined. Track lights look really weird and have a fake glow texture and aren't actually lights (tried at night, the place was pitch black)

Folder name: vrc_alabama
Author: VRC
Download: Pay Mod https://vrc-modding-team.net/show/22
Now this is refined. This version is fantastic. Textures are sharp, trees look great, and the track surface is as bumpy as the real place looks on tv. Definitely download the skin pack from racedepartment to have the proper sponsors and branding since it's a pay track so it had to go with a generic fictional name. This track is easily worth the cash they ask for it.

Barcelona
Folder Name: barcelona/barcelona-nacional
Author: Albert McSaltens
Download: https://www.racedepartment.com/downloads/circuit-de-catalunya.3328/
This track is from before Kunos released the dream pack 2 DLC. It's fine, it just doesn't compare to the Kunos version. This has 2 of the variants.

Folder Name: catalunya_acu
Author: ACU
Download: http://www.mediafire.com/download/tmncqtw2u7scgz7/ac_catalunya_v.1.01_acu.rar
This is another codemasters conversion and it's exactly like the other ones, very good. Just one track variant though, the GP layout.

Folder Name: ks_barcelona
Author: Kunos
Download: Included with the Dream Pack 2 DLC
Everyone has used this one. It's great. If you have the DLC, use this one. If you don't, buy it. If you can't, the ACU one is the next best thing.

Bathurst
Folder Name: bathurst
Author: unknown
Download: https://sharemods.com/a2uskwcmqxos/bathurst.7z.html
The surroundings don't look great, lap timer resets when crossing the line but no laps are recorded (missing checkpoints), the track is too wide, the track is too bumpy, the trees look flat. I don't remember where I got this version and it doesn't have a readme so I have no idea who made this.

Folder Name: bathurst_acu
Author: ACU
Download: http://www.mediafire.com/download/42tfnynvmbn47kd/acu_bathurst_1.01.7z
This version is really good. I think it's a conversion from rFactor 2 (He also did a shift conversion, so I'm not sure if this is rF2 or Shift to be honest), and aside from the Kunos banners all over the start of the track it looks really good, all while maintaining a great frame rate. I really like this version

Folder Name: bathurst_fm7
Author: Terra21 & Jim LLoyd
Download: https://www.mediafire.com/file/y4scpcytw22l95v/bathurst_fm7.rar
If this version of the track didn't exist I'd pick the ACU version, but since it does, this is the best version of Bathurst available right now. Trackside details are perfect, the AI is decent, lighting is spot on, and since it's a conversion from Forza Motorsport 7, the attention to detail is incredible. There's lots of skins available for it, and it comes with 3 track variants. The only complaint I have at all is that it doesn't maintain a full 90FPS (important for VR) for the whole lap, but it does through most of it. Despite that, this is a great version.

Blackwood
Folder Name: blackwood
Author: Tiago Lima
Download: https://www.racedepartment.com/downloads/blackwood.2639/
This is a conversion of a track from Live for Speed and it's a really fun circuit. Trackside objects look fine, and the grass looks good too. It performs nicely and I don't really have anything bad to say about it. It also includes a bunch of layouts.

Folder Name: blackwood_reloaded
Author: GrandSurf
Download: https://www.racedepartment.com/downloads/blackwood-reloaded-uhd-version.5804/
This version is another conversion of the same track and everything looks better. The grass, the trees, the buildings, everything. Lighting for night racing has been enabled and all of the eye candy looks good at a solid 90FPS. The only downside is it only has the main layout. Hopefully this gets expanded by the community, since it seems like it hasn't been updated by the author since 2015.


Brands Hatch
Folder Name: brands hatch
Author: thestrobe8
Download: https://www.racedepartment.com/downloads/brands-hatch.2352/
Trees that are cut in half vertically, really strange lighting, badly textured buildings, inaccurate track layout, hotlap starting point starts you on the grass on the other side of a barrier... you can skip this one.

Folder Name: brands-hatch / brands-hatch-indy
Author: Albert McSaltens
Download: https://www.racedepartment.com/threads/brands-hatch.90170/
This version of the track is pretty basic. The track layouts are accurate and the trackside buildings near the start are nice, but the trees are very repetitive and just behind the first layer of trees is a really obvious flat wall of trees which I am sure was done to help performance, but it doesn't look very nice and I wasn't able to maintain 90FPS throughout the lap anyway, even just by myself. I'd look for a more optimized and better looking version, myself.

Folder Name: brandshatch_gp / brandshatch_indy
Author: Malagoli
Download: https://malagoligarage.wordpress.com/2015/04/10/brands-hatch-gp/
Download: https://malagoligarage.wordpress.com/2015/04/10/brands-hatch-indy/
This is a fantastic mod track. The textures look great, the buildings are highly detailed, it performs better than the other two, and the trees aren't repetitive. Overall this is the one to get if you don't have the dream pack 3 DLC.

Folder Name: ks_brands_hatch
Author: Kunos
Download: Dream Pack 3 DLC
Just like Barcelona, this is the version to use. Kunos knows what they're doing and have produced a faithful recreation of this place. It's the best looking version available, best performing version available, and if you're playing online, the most used version as well. This one is my pick.


Brasilia
Folder Name: acf_brasilia
Author: ACF
Download:
This is a fun technical track and this version of it is great. All of the details are spot on, and comparing it to videos of the real life track it looks just right. It's a little bumpy, but I think it's supposed to be.

Folder Name: erl_brasilia
Author: Evolution Racing League
Download: https://www.mediafire.com/file/su6d6joh5kpia5p/erl_brasilia_V11.rar/file
To my eye this appears to be a modified version of ACF's version, with some texture changes. Some bugs and artifacts like pink transparent surfaces showed up during this modification so I'd recommend using ACF's version instead.

There is another Brasilia track out there by thestrobe8 but I can't find a download link to it anywhere. If you've got it, I'd appreciate the ability to try it out!


Bristol Motor Speedway
Folder Name: bristol_motor_speedway
Author: llamafett
Download: https://www.racedepartment.com/downloads/bristol-motor-speedway.18115/
This version of Bristol has some graphical flaws like pink transparencies and the AI is pretty bad. AI Cars don't want to take off from the line, and just generally don't know how to drive the track.

Folder Name: aa_Bristol
Author: Assetto Corsa NASCAR Mod facebook group https://www.facebook.com/groups/940405266010495/
Download: https://mega.nz/file/86QRTSZR#rukG1J-IRBR8EId6aSc_wkFQGJ44Zgz-poFFYUFdNiI
This one looks slightly less detailed than the llamafett version but it doesn't have any bad transparency textures, and the AI is a little better. It does have track lights for night racing, this is the only version with this feature.

Folder Name: bristol_motor_speedway
Author: Legion (@GzeroD)
Download:
This one appears to be a rework of the llamafett version (Please correct me if I'm wrong) with all of the graphical artifacts fixed, way better AI, and some new textures. Also added is a new layout with a clay racing surface. One thing I REALLY liked about this version is how the start positions are placed. They are all at the side of the track at a 45 degree angle similar to an old fashioned Le Mans start. This really helps in starts with the AI. In a traditional grid the AI has no idea how to start (since AC doesn't have rolling starts) but this mitigates the problem quite nicely. This track is my choice for Bristol and if lights were added for night racing I'd be in heaven. The biggest flaw with this track is the folder name, to be honest. It's a huge peeve of mine when multiple mods have the same folder name. I wish it were standard to name a track with author's initials, underscore, and then the track name. There would rarely be conflicts if everyone stuck to that rule.


Brno
Folder Name: brno
Author: Sneer
Download: https://www.racedepartment.com/downloads/brno.2584/
This version of the track is fine. It looks good for the time it was released but it's a bit bland by today's standards, especially the grass and the road texture. Racing on it feels great. There aren't any lights for night racing.

Folder Name: brno_circuit
Author: Malagoli
Download: https://malagoligarage.wordpress.com/2016/04/11/brno-circuit-v-1-1/
This version of the track is fantastic. It does the same things right that the first one does, but it also adds lights, better textures, better grass, and an overall better feel.


Astonishing. Amazing work from you. Can't thank you enough. Even for all of us, that have more than 500 tracks, this is extremely helpfull.
:bowdown:
 
Hi Guys,

I just wanted to share with you the massive progress I have made with the Massive help from Kevin. Below are some graphs for your nerdy people like me LOL

Red is Real
Green is Sim

This is before Kevin helped me.
radical_gs_before.jpg


This is the G's after, again Red = Real, Green = Sim
radical_gs_after.jpg


I cannot thank Kevin enough for his help and input.

Shaun
file
 
Hey Guys

Daytona International Speedway 1.0 by the Reboot Team

View attachment 922975


https://www.mediafire.com/file/tsrje49tpphqcdn/rt_daytona.rar/file


This one has been a labour of love for the Team, so here it is and we think its a fantastic addition (and the most accurate version to date) to the AC Track Roster, its a tad heavy on performance which is in part mostly due to the nature of this track with everything (there's a lot of it) being in view most if not all of the time. that said we squeezed as much as we possibly could to give everyone the best experience possible.

THOSE LOOKING FOR MAXIMUM FPS WITHOUT ANY OF THE FRILLS - PLEASE REDUCE YOUR WORLD DETAIL SETTINGS TO HIGH

A sincere thanks to all the guys and girls who worked on this (you know who you are) you did a fantastic job putting in hours of your time to get this to were it is today.

Most of all enjoy and spread it around - Just please use the provided link - so any updates can be easily added to this link (and there will be some coming i'm sure)

Some Previews

View attachment 922976 View attachment 922977 View attachment 922978 View attachment 922979 View attachment 922980 View attachment 922981 View attachment 922982 View attachment 922983 View attachment 922984 View attachment 922985

Been waiting for this one, thanks to the Reboot Team, great work guys!
 
you don't even have the game updated....

Yes the game is updated, like i said it doesn't affect the gameplay, my AC install works fine is updated, everything was fine till last week when in CM that error shows up, that never use to show up. My game is LEGAL and updated, that is whats puzzling me.
steam.jpg
 
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rollback your CSP to 1.50? try that
thanks for the suggestion although didn't work. I thought of doing an integrity check but that's a pain and as i don't have a problem playing can't see how it would fix anything. Not sure why CSP can't read my AC version. Maybe a windows update borked my admin permissions, i dunno :confused:
 
Astonishing. Amazing work from you. Can't thank you enough. Even for all of us, that have more than 500 tracks, this is extremely helpfull.
:bowdown:

I agree. I've been working my way through my track list and deleting the version I didn't like. This will save me a bit of time on the ones that aren't up to snuff and point me in the direction of the good versions.
 
There is only 1 headlight / taillight lit up on this car, maybe you want to fix it as well?

The issue seems to only happen on my part if i view it in CM's Custom Showroom.
 

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Lod 1 probably has set out her glass to alpha testing instead of blend to avoid ghosting double picture. Can you check if this is the case? I can't right now. And if so, switch it back to alpha blending and apply the fix that was posted a few days ago.

The lod 1 has 'opaque' instead of alfa testing thing, i tried to change it but then the windows in lod 1 went fuzzy and lost all the interior!
Its borked i can't fix it, problem is once you see it, you cant unsee it...well i can't anyway..
Worse bit is knowing when it switches to lod 2 the car isn't near me anyway so pointless.
Hopefully gzero can have a look at it.
 
@Jimlloyd

Congratulations again to your team and you for doing better this track which is a masterpiece ! :bowdown: :cheers: 👍

- Sound Reverberations (thrilling and tremendous in replay with a Formula America car and a total immersion in the cockpit view approaching the "stadium"),
- Sound of the helicopter during the replay on some particular parts of the track,
- Moving objects in the sky (special mention for the moving shadow of the helicopter seen on the track, It has truelly amazed me !),
- Global quality.

As You wrote, approaching the "stadium" may be a pain for the FPS so, as your advice, I decreased from "Ultra" to "High" and It has been completely fine.
My PC stills brave but It's (HE) getting old..! ;)

Cheers and THANK YOU again ! :cheers:

This chicane could cost some million dollars, very quick and... dangerous, great challenge ! ^^
 
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Well, firstly, Daytona is a masterpiece. Incredible and I now know how much work goes into these things, I lost track of the PM's long ago and just glad i could play a very small part with the cameras.
(which now i will re visit as learnt some more stuff and can now see my errors!)

But that pesky BMW...

I got glass back in lod 1 (or lod 0 as it is)
But.....it's become a like a mind-bending meme.

Screenshot_bmw_635_csi_group_a_rt_daytona_22-5-120-22-44-13.jpg
 
Before I go any further down the rabbit hole of re-working a drifty car because I can't find the car I want, are there any good Nissan (Datsun) 240Z road race centric mods out there other than the two on Assttoland? I already have those and they're not what I'm looking for so I'm working on my own but I rather not re-invent the BRE "wheel". The livery and the model are both WIP but if it's already out there...
bre240z.png
 
anyone know what i have going on here and how to correct it? Doesn't affect gameplay at all as AC still works, just hard on my ocd having to look at it lol.
View attachment 923037

Hi FireBall. Sadly, I can't help you, but I can tell you I also copied/pasted the weatherfx file after the CSP wrong version affaire. To be honest, I really don't see that being the problem, I just wanted to confirm you that the collage worked fine on my end.
 
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- Sound of the helicopter during the replay on some particular parts of the track,

The chopper (and plane) audio is all in place for you to hear them while driving as you pass underneath or as they pass overhead, but the CSP function at the moment is bugged, as confiirmed by others who have implemented it at Goodwood and Road America. Hopefully a future CSP update will suddenly release the sounds and everything will come even more alive.

Mr-Burns-Release-the-Hounds-ImgFlip.png
 
Is there a way to make the new Daytona track working for non CSP users?
Is there some files i must delete or others little things i could do on my side?

Like for recent masterpiece Road America by Lilski that add a lot, a lot, for CSP user but work fine for non CSP users too?
 
Right been thinking this for a few days now, and I am going to come out and say it.

THANK YOU, THANK YOU ALL.

I say this, as you know I am passionate about UK mods for AC, as they always get left behind in the major sim companies, or if they do include them, they make a really bad attempt at them.

But I want to thank you all for is, not flaming / going at me/ calling my every step, which I got on another page.

It has been so refreshing for me to post updates on here and people been generally interested and not judguing me and re-calculation my triangles etc etc

On a certain page, I have been ripped to shreads is the best way to put it, and well it sent me to a dark place.

My intensions have always been:

To produce cars as close as possible to help IRL drivers save money
Save money so they can test in a sim and not on track ( as average test day is will in to the £2,000 mark)
Make the same as Adjustable so they can make a setup in a sim and take to track (This has been tested and proven in the Ginetta Supercup Mod)
To make more the UK cars are accessible and promoted to the world as losts of software companies don't look at grass roots racing. If they do, they don't do a good job and represent them poorly.
To engage with IRL drivers/teams for their benefit as I can adapt any of my mod to suit their needs
To enjoy what I do and have fun.
To keep it free.

So again, thank you all hear, as not one, seriously one person has critised any of my posts, and I know on a certion place, I would of been cut to peices in seconds

Shaun
 
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