Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Right. I believe what happened was when Mascot shared his Detroit Street Circuit that was redone here, it spurred a question about the two being different (Belle Isle). We had talked about how the Belle Isle track has poor road mesh - too smooth - and could use a bit of a texture or skin update.
The Detroit Street Circuit is fine (although the road color is way too dark for downtown Detroit, have to switch that out). We don't use that circuit here anymore. IMSA, INDY and Trans Am as well as others use Belle Isle, that's why we were talking about the update.
People seeing that the two tracks were different started a complete confusion festival.


Wow, thank you very much for this. Wunderbar!

Go into data folder. Open engine.ini and ai.ini. Make sure that the upshift of the ai is BELOW the rpm limiter, say by around 200 lower. You should be good to go.

ai up 6000 rpm
engine limiter 6800 rpm

but don t start again
 
I don't know if the mod was shared, but I'm testing right now:
In my opinion, it's amazing.

https://shop.apex-modding.com/product/2020-ntt-indycar-series-assetto/

Apex's 2020 Indycar Series

It's free, and you can donate.

screenshot_apex_indycar_road_lilski_road_america_13-5-120-19-0-47-scaled.jpg
Tested this for about a half hour, and doesn't seem to be worth using for those who already have the VRC and/or RSS Indycars. The oval one especially I couldn't get over 214 mph. Maybe I needed to do something with the setup, but the VRC and RSS oval Indycars get up to about 230+ on base setup and 240 with a simple aero reduction. The road car didn't feel like it handled as well as the VRC and RSS cars. If you don't have one of the paid cars it could be good, otherwise pass. Also, the download was well over 1 GB. What's with that?
 
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All hillclimbs are Touge tracks, Touge is a kind of drift.
The tracks are fictional from anime Initial-D, with the Toyota AE hachi-roku (86), or AE86 as main car.

The tracks are actual roads that exist in the real world, not fictional. They are however referenced heavily (and referred to by different names sometimes) in the fictional anime/manga series Initial D.
 
Thanks and that's a very nice video! I see exactly what you mean about the skidmarks, they look a bit disturbing. As someone else pointed out, I think it's a shadow issue with CSP. If you run the same grid and exact same time of day etc of different track, does it still happen? I've not touched any of the road surface or skidmarks from the original release, so not to sure if it's an issue with how they are implemented or just a CSP niggle.
With the exact same time of day, grid etc I tested at Kyalami, Daytona RC, Spa Revised, LeMans/Circuit de la Sarthe, Road America and Nordschleife. It could be that I for this test selected the 'wrong' tracks but they all had the right shadows also when passing the road mesh.

Then I disabled FakeShadows* as suggested and that solves it! Maybe next time I better first turn of the fake thingies but on the other hand now I had a lot of fun at these - like Zolder - eye candy tracks.

* Ilja wrote on the todo list for FakeShadows: "New implementation properly working with bumpy surfaces". So that's probably the minor (non) issue for this shadow effect especially visible on Zolder track.

Oooh and thanks for your support!!
 
[QUOTE = "Memo59, post: 13119178, membro: 309562"] https://sharemods.com/tg41fkplq90t/TCR_Hyundai_i30_n.rar.html
[ATTACH = full] 925649 [/ ATTACH] [ATTACH = full] 925650 [/ ATTACH]
Penso che quelle pelle siano del 2019. leggermente diverso da quelli elencati da Nico dal 2020.

Nico nel mio CM i numeri dei finestrini non sono visti e il colore delle auto ha una chiusura che opacizza i colori, forse potrebbe essere il mio CM. [/ PREVENTIVO]

Ciao volevo sapere DOVE POSSO SCARICARE QUESTE SKIN 2019 sono fantastiche . .. IL LINK https://sharemods.com/tg41fkplq90t/TCR_Hyundai_i30_n.rar.html fa scaricare una skin diversa
TKS
 
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* Ilja wrote on the todo list for FakeShadows: "New implementation properly working with bumpy surfaces". So that's probably the minor (non) issue for this shadow effect especially visible on Zolder track.

Oooh and thanks for your support!!

No problem! Hopefully the new implementation will sort out the issue in the near future :)
 
I meant to post this a while back. I don't know if anyone else noticed the disappearing rear-valance on Kunos' P4/5 Competizione 2011, but it was driving me crazy. While not as optimized, I fixed it for me personally by replacing LODB kn5 file with a copy of the main model kn5 file. I don't notice any performance issues personally and that disappearing rear-valance issue is gone... was driving my OCD cray cray.
 
I meant to post this a while back. I don't know if anyone else noticed the disappearing rear-valance on Kunos' P4/5 Competizione 2011, but it was driving me crazy. While not as optimized, I fixed it for me personally by replacing LODB kn5 file with a copy of the main model kn5 file. I don't notice any performance issues personally and that disappearing rear-valance issue is gone... was driving my OCD cray cray.
You can also go into lods.ini and readjust the distance that LODB is drawn at if you want to keep the original kn5 file.
 
They all look really good. Are they based on real liveries or fictional?

Thanks. The real life examples for this car are rather generic, so these are heavily inspired by the real cars and staying close to the sponsors logos that partner with Radical. Many are fictional but trying to ride that line of making the grid exciting, but nothing from left field (like Marlboro liveries) to keep it immersive and believable.
 
This is the simdream Mustang I am working on. Is it still worth it? I mean seeing as I owned this car in street form I'll still keep it but with Tommy's, I don't know. Tommy's still has the street body though although the model quality is nothing special on this.View attachment 925687

I have this original simdream mod, it really sucks. If you can edit it and make it a good mod, congratulations:bowdown::cheers:
 
All cars have to have lods.ini or else they'll crash the game. I suspect you need to enable developer options and just unpack the data via Content Manager.
So the lods.ini is 'inside' the cars ACD file? I haven't tried to unpack any yet. Might be time for me to try ;)
 
Guys, I purchased all of the tracks at assettorallygrb. I will NOT share them of course, but I will certainly let you folks know if it is worth it to plunk down your money for them. I'll let you know in a few days after I finish testing, tagging, keeping, or bagging. ;)
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
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