Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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got the 1990 and 1992 versions about done,
SLD1893 is working on the remaining skins and updating the 1992 skins
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@Luca959 Are you a member of that group? if not then it probably won't open. To be honest I only installed the Mercedes and the BMW but I'm gonna wait till @ales100i does his DTM group so I know what's worth keeping and what not lol.
 
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thanks, also can you send a screenshot of the problem, it would be more helpfull. thankyou, have a nice day

Yes, the one on the right is your updated mod, noticeably at a lower ride (not higher) height than the default Kunos car. Is it possible your default suspensions settings are different from the original file? Of course I can check them myself, but thought I'd inquire with you, thanks!
 
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Yes, the one on the right is your updated mod, noticeably at a lower ride (not higher) height than the default Kunos car. Is it possible your default suspensions settings are different from the original file? Of course I can check them myself, but thought I'd inquire with you, thanks!

Suspension setting and graphic setting are 2 different settings in AC, you easily can have a lower physic suspension setting with a car that looks jacked in the air, or the reverse.
 
Suspension setting and graphic setting are 2 different settings in AC, you easily can have a lower physic suspension setting with a car that looks jacked in the air, or the reverse.

AH! I never considered that. Just another reason why a casual CM User like me is grateful to not get pummeled by everyone else here, and much more in the know. Thank you!
 
dear friends

They don't move when I set the chevrolet corvette c8 mod as an opponent. Is this the case with you?
A bit of language barrier. I'll help to interpret.
This is the "Chevrolet Corvette C8 Stingray 2020 by Nicolas Devoto updated by Alex v1.12" version which's currently on Assettoland's home page.
All lights go off but AI doesn't launch. They just stay in their grids. I guess it'd be related to the ai.ini file but comparing it with Kunos one, I can't see the problem. Anybody can help with this?
 
Has anyone found better replay cams for Zandvoort 2020? There are 3 cams with the track, but they're all the same view.
I haven't been able to find any and wondering if I missed them or just not created yet.

Thank you for this version of the new Zandvoort, at least in this version the new banked section with the new asphalt feels like new asphalt not like the RD version where the new banked aspahlt section feel like they have been imported from the old Mona banked track.:D

A bit of language barrier. I'll help to interpret.
This is the "Chevrolet Corvette C8 Stingray 2020 by Nicolas Devoto updated by Alex v1.12" version which's currently on Assettoland's home page.
All lights go off but AI doesn't launch. They just stay in their grids. I guess it'd be related to the ai.ini file but comparing it with Kunos one, I can't see the problem. Anybody can help with this?

If the AI does not launch it is because their is a mismatch between the engine max rpm and where the AI rpm shifting point is set at
 
It's from Race Driver GRID, and some parts of it are definitely based on the Detroit F1 track (though not an exact copy because licensing issues I imagine):


I made a post few months ago (already 500 pages back :lol:) listing which GRID tracks we have converted in AC:
https://www.gtplanet.net/forum/thre...eral-discussion.307899/page-771#post-13002503

Also just to make matters more confusing, there is another street circuit in Detroit used in Indycar which has a completely different layout. It's more commonly called Belle Isle though:
https://en.wikipedia.org/wiki/Detroit_Grand_Prix_(IndyCar)

Hope that clears things up 👍

Just to be clear, as I’m not at my PC right now to confirm. Are we talking about the Belle Isle track, or the ‘downtown’ Detroit GP track last used for F1 in 1988? Both are ‘Detroit street tracks.’ Both are ‘Detroit GP’ tracks as the CART/Indycar race is also called Detroit GP, which is adding to my confusion here.:lol:
Right. I believe what happened was when Mascot shared his Detroit Street Circuit that was redone here, it spurred a question about the two being different (Belle Isle). We had talked about how the Belle Isle track has poor road mesh - too smooth - and could use a bit of a texture or skin update.
The Detroit Street Circuit is fine (although the road color is way too dark for downtown Detroit, have to switch that out). We don't use that circuit here anymore. IMSA, INDY and Trans Am as well as others use Belle Isle, that's why we were talking about the update.
People seeing that the two tracks were different started a complete confusion festival.

Wow, thank you very much for this. Wunderbar!
dear friends

They don't move when I set the chevrolet corvette c8 mod as an opponent. Is this the case with you?
Go into data folder. Open engine.ini and ai.ini. Make sure that the upshift of the ai is BELOW the rpm limiter, say by around 200 lower. You should be good to go.
 
Thanks Promise, I have that track as well, however I prefer the banking and transitions of the 2020 track, although they still don't come close to the original vanilla track for feel, imo. I read somewhere that Zandvoort was the only track in thee game not done by Kunos. Can't remember where that was or if its fact.
I'll try the camtool when I feel brave.
 
I need two tracks: Ordos and St. Petersburg... Thanks in advice.

By the way, there's a track in my country that is gonna freak you out. Hosts Formula Truck, Stock Car and SDB as well.
I have only a drift version, if some modder want, the name is MegaSpace:

Two videos, one pic. The second is the final of drift.



image.jpg
 
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