- 2,612
- United Kingdom
you're awesome! looks perfect!
No probs mate. Be good to have a few different skins for this one
you're awesome! looks perfect!
Holy ****... wicked.. my Bathurst dream is becoming a reality.Some of these are currently being worked on by Assetto Mods
https://www.facebook.com/assettomodsdatabase/
Ya, the front is wrong but it was all we had. I have all the Fox Body Mustangs the interwebs had for me to take after scouring pretty thoroughly.Haha, I had a feeling you might have taken out all SD niggles but I gotta agree with @Sylana82 about the front end looking wrong. Those headlights look way too big. Might just be odd camera angle but i'm not so sure lol
This is the second time I've quoted this post today but this is for a different reason. I've never tried this track before today but I'm familiar with the layout of the F1 Detroit grand prix there and both this and the other version (not rainmaker's 1988 one) use a layout loosely based on the F1 one. They also both have a lot more detail than one would expect a mod track from 2014 to have so I'm guessing this was a conversion from another game. Does anyone know what game these Detroit Street Circuit tracks are originally from?
Actually this is project I'm working on now. Getting those cars into some sort of order. Loosely speaking we have 3 periods of group a racing and also assetto cars. The early 80s,the mid to late 80s and late 80s to early 90s (to 92 exactly). And all those should and usually are balanced within the group. There are 2 problems here. 1. some cars, like bmw 635 or e30 for example were used for 7,8 years, so throughout 2 periods and 2. up to year 1990 (again loosely as it's different in different competitions) they had clasess of those cars according to power of the car, that ran together but were not competing against each other. And so we need to have different versions of cars, to be BOPed to one period or/and class and the other to the other period or class.There are more and more old DTM cars released and personally, I start to get confused with them. It’s needed to summarize it somehow, I think.
Which of the available now cars is BoP'ed to 3 Kunos cars? And which ones - BoP'ed to each other?
Thank you, very much!https://mega.nz/file/yxpgSSrJ#IEJPLlOAFNBuQ2fJy5b78XlbkmCimcaGNxQXPFdEzSo
hope its work now !
to whom asking zandy 60s !
No probs mate. Be good to have a few different skins for this one
Just to be clear, as I’m not at my PC right now to confirm. Are we talking about the Belle Isle track, or the ‘downtown’ Detroit GP track last used for F1 in 1988? Both are ‘Detroit street tracks.’ Both are ‘Detroit GP’ tracks as the CART/Indycar race is also called Detroit GP, which is adding to my confusion here.I had this one and the Legion one, they are both different eras but it appears the layout is the same so I'll add this to my to-do list.
Thanks! I'll be adding this too.
And another!
So now i can use this in a Mario Kart track.Lets chill out a bit.
Car: https://sharemods.com/qofmrooztdj8
Track: https://sharemods.com/ko4u2yj5xapr
Add fair music for 100% immersion.
I never use(d) preview mode. Had to check first and indeed 1.60 has a complete white screenCan you see the preview in the photo app with 1.60? All I got was a white screen. 1.61 fixed it to me.
I just ran a few AC Legends races on Serio's F3 Classic Tracks. I bought all his tracks a few months ago. I almost didn't because his avenhisto on RD is soooo bad. But his other tracks are so bloody good. Just a random whoohooo after some fun races.
I would imagine if that track was set in a cyberpunk city.Does anybody know if any modders have expressed interest in making this "F1 dream circuit", or something similar? It'd be a stupidly long track, but amazing fun if we ever got it.
Need to get this out there as it was sitting on my drive with the windmills half working. Fixed them up. Probably the last work I will do on this track:
Zolder
by AC Track Reboot Project
Optimised and slightly refreshed by nrms
v1.4a hotfix
-broken normals on Pirelli board fixed
-also fixed a couple of holes that appeared
v1.4
-more general optimisation
-working windmills
-flags shader corrected
-various small fixes
Have a nice weekend!
I have not driven the Radical at night, but for some cars it helps when you remove the "single seater" tag. Unless I'm mistaken (not at my rig atm) the Radical has this tag added.
Thanks Fanapryde, that fixed it.I have not driven the Radical at night, but for some cars it helps when you remove the "single seater" tag. Unless I'm mistaken (not at my rig atm) the Radical has this tag added.
Thanks for this upgrade of Zolder. Good job! Now it looks like I really drive/race at the track (which I've done in real life). So realistic!!
Only thing I noticed and not sure it has to do with the track or the cars? When there are tyre marks on the tarmac the shadow on the rear of the car reflects 'strange'. It seems that these tyre textures remain visible despite there is shadow. It pops through the shadow. Hope you understand what I mean?! Maybe one example is better then my sprawl of words See e.g. @0:12 or 0:59
If anyone is a member of this group https://www.facebook.com/groups/403042269883364/files/ they have a 1990 DTM pack on there with these cars featured. I've grabbed it but no idea if it's any different to what's already out there. Can never have too many DTM cars though lol
Link dead for me
can you reupload the file for the One:1 it seems to be taken downDan Bucsa has recently updated two cars:
Directly to their gallery with all downloads.can you reupload the file for the One:1 it seems to be taken down
Your Zolder updates look fantastic and with Mascot's skin. Wow. I've noticed a weird thing though tonight on the track. At certain spots on the track, the cars are throwing out a ton of white smoke and seem to be doing a Matrix movie type of slow motion. Has anyone else reported that to you?Hot fix for Zolder, fixed broken Pirelli board that I completely forgot about! Post updated, sorry guys