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That did not work for me. I still have it.Christ, I found it utterly horrible, which I guess is the reaction it's supposed to invoke.
Instant delete.
That did not work for me. I still have it.Christ, I found it utterly horrible, which I guess is the reaction it's supposed to invoke.
Instant delete.
I´ve tried it out and -mm- the grass looks way too oversaturated, more bright green that dark green. Kinda disappointed with that track. What´s your opinion guys?
I definitely have more work to do. I have the invisible walls in but I haven't actually put real walls in yet, and I need to make some areas narrow, as well as try to get the elevation changes right, but those will have to be fudged a little bit since most of the real-life sections are downhill (right now it's completely flat). I might put a gentle slope on the final 2 small straights to bring it back up to the right elevation for the start, but as it is right now, they might have to be really steep to make up for it.
I also need to build the tunnel around the "monaco" part.
A little bit, yeah![]()
Have You tried to disable Motion Blurr in Extra FX section?
View attachment 927591
edit: Okay, You found it already.
I offer that the very narrow side lines currently baked into the AI line is likely a contributing factor to the erratic starts. I very quickly created some imperfect, but wider side lines, baked them into the AI line for the speedway, and experienced a field of 40 all starting simultaneously, albeit with a slight beginning wiggle, but no paint was swapped and all 40 started and finished without incident. Maybe try the attached as a temporary AI line to see if you achieve the same or similar results. Good luck!
Edit: My very positive results were achieved using the VRC Chevrette. Results were less impressive with the Circa 1990 Nascar, so the car introduces another variable. Just throwing this out there, does the size/shape of the cars' collider affect the cars' interaction with one another?
Thanks for reminding meLooks like a few of the Guerilla GT4 cars got updated if anyone is following them.
Looks like a few of the Guerilla GT4 cars got updated if anyone is following them.
Thanks for reminding me![]()
I definitely have more work to do. I have the invisible walls in but I haven't actually put real walls in yet, and I need to make some areas narrow, as well as try to get the elevation changes right, but those will have to be fudged a little bit since most of the real-life sections are downhill (right now it's completely flat). I might put a gentle slope on the final 2 small straights to bring it back up to the right elevation for the start, but as it is right now, they might have to be really steep to make up for it.
Game crashedF3 Classic Tracks Rouen Les Essarts (optimisation)
desactivate: rouen_grass.kn5, rouen_grass1.kn5, rouen_grass2.kn5
add 3dgrass (csp)
download and replace files
https://sharemods.com/8m3otl3rql7z/rouen_f3ct_csp.7z.html
enjoy
I think in-car will be good, the sound muffled making it into the helmet should be awesome, especially in an OW car.
Game crashed
Either race parameters are wrong or track might be broken, containing no starting positions![]()
these are replacement files, you must buy the track from F3 Classic Tracks
these are replacement files, you must buy the track from F3 Classic Tracks
https://sellfy.com/f3classictracks/p/rouen-for-assetto-corsa/
Yes obviously...
I have the track, removed your files and the track works again.
I am using SOL 1.51, CSP 1.46 (but it's teh same with later versions)
I get very blurry graphics with CSP enabled, any clues anyone?
I am using the Kunos 488, but especially the others cars look too blurred.
With CSP disabled:
View attachment 927466
With CSP enabled:
View attachment 927467
Does anyone have a clue what's going on?
Overall, I feel CSP looks terrible at the moment, whatever pp filter I use![]()
Dude, it's not the first time I install stuff. It does NOT work fine.installed you badly, works fine, just replace models.ini and extension/ext_config.ini
tested practice and race with ai
@gutbomb, man, I really hope you keep working on this. I might be weird, but I really enjoy this layout you've got there. So much so that I went ahead and created the AI Lines so I could race the AI. See attached: ai lines, map based on ai lines, and updated outline, oh and also a VAO patch. Hope you don't mind. Love the track so far, bro!!!
Yes obviously...
I have the track, removed your files and the track works again.
Is the layout of this version the same as it appeared in GPL?
The new version of the GT4 BMW is encrypted again
(only tried that one so far).
I 'm keeping the 0.23 version.
If someone wants to try it out or fix the problems of the interior and digital instruments.
here it is:
Credits to all authors who steal.
https://sharemods.com/h3k9rl5djnq6/jaguar_f_type_gt4.rar.html
View attachment 927571
Coolhere is a VAO patch and CSP grass config for your Charlotte....
What do I need to add so the lights can be done?I was working on it too with the help (for the lights) of Slider. But this track requires some pole light which are missing on the main straight and on one or two turns in order to be all illuminated at light.
I made also some replay cams (which need to be fixed a bit) and as far as i remember my version works with AI (but it's passed at least 5-6 months since i worked on AI and replay cams) so i need to test it out tomorrow in order to be sure...
Thanks, will look into those gauges.Holy hell, @GzeroD great job on the circa 1990 Nascar. I just tried your latest. Hey, btw, during night races, the dash gauges are bright white where you can't see the gauge itself.
@GzeroD Is your web site ok? Trying to download your Monaco 1975 and 76 versions. Not happening
I hope this is just temporary, as everything still looks OK from my end. Try this link for the Lambo...Lamborghini Miura P400 SVR
@gutbomb, man, I really hope you keep working on this. I might be weird, but I really enjoy this layout you've got there. So much so that I went ahead and created the AI Lines so I could race the AI. See attached: ai lines, map based on ai lines, and updated outline, oh and also a VAO patch. Hope you don't mind. Love the track so far, bro!!!
Please do. I'm glad I can help. Anytime, my friend.That's awesome! Do you mind if I include these with the track at RD? (giving you credit of course)