Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Nice work once again :cheers:

Regarding Bremgarten, the main difference besides the signage and people is important for us sim racers who must race period correct cars on period correct tracks. I'm not sure what to call that condition but anyways, Legions version would be from 1934-1939 and Rainmakers version 1947-1954...I know this information is important to at least a few of us..:)

Oh I totally get that, I was just describing the visual differences. I love the many variations of tracks from different eras and love to drive era appropriate cars on them. This was just a comparison between the two in a mostly visual sense and there's not many other ways I could describe the difference between the two.
 
iks
Here, I made a super dangerous street circuit layout for someone to bring to life. I'd say it's a late 80s/early 90s kind of track with the ridiculous pit entry, in the name of safety; yet the rest of the track is a death trap. :mischievous:

superdangerousstreetcircuit.png

Lovin' the elevation changes you've got going there. ;)
 
Thanks for confirming.

I guess it would be only worth converting over the laser scanned tracks as the non-laser scanned ones are pretty wildly inaccurate. Monza is a bit of a giggle (and pointless as AC has a laser scanned version).

Shame about pCARS2 as that has a few tracks id love to see in AC.
can you convert cars from pcars2 to ac?
 
[VISIBLE_CARS]
; hidden
; four values are for: LOD A, simplified render without some extra bits, LOD C and LOD D

MAIN=3, 8, 16, 28
GBUFFER=3, 8, 16, 16
SHADOWS=3, 6, 6, 16
SPECTATING_MAIN=6, 20, 40, 200
SPECTATING_GBUFFER=3, 12, 24, 24
SPECTATING_SHADOWS=3, 12, 12, 24
MIRROR=2, 4, 8, 12

In spectator mode the value is 200, so all of them at all times.

For reference for people who didn't try this yer and wonder what fps gains are possible. While in replay it is easy to switch between spectator and driving cam, so we can easily see the difference in real time. With my settings I get 55-60 fps while driving and 30-40 while spectating. Before the difference was max 10 fps, usually 5, so 40-45. .it is quite a gain if you don't have a strong pc. And what is the most useful thing, fps count is stable all the time while driving, as no matter how many cars are in front of you, only the set amount is shown.

Thanks Ales!
For anyone like me wondering where these values are, they can be found in the graphics_adjustments.ini (extension>config>graphics_adjustments.ini)
 
The AI was driving the Audi DTM at Chang and then this happened. wtf?

To let you know what happened, the collider of the Audi meet a tunnel under the road which is labelled WALL something. This naming makes object hittable in AC.
@Teddie: this is not related to csp 1.60 for this particular case because it happens on my side and I'm using 1.52
 
Hey all, I'm having an issue loading the Rollovers Acura DPi on AC using Content Manager. This is the error message I keep getting:

AC\caravatar.cpp (1309): CarAvatar::initPhysics
AC\caravatar.cpp (896): CarAvatar::CarAvatar
AC\sim.cpp (1446): Sim::addCar
AC\racemanager.cpp (462): RaceManager::initOffline
AC\racemanager.cpp (174): RaceManager::loadSessions
AC\sim.cpp (320): Sim::Sim
AC\splashscreen.cpp (319): SplashScreen:: postRender
AC\game.cpp (181): Game:: onIdle
AC\game.cpp (210): Game::run
AC\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup

Anyone can decipher this stuff and help me fix it? Thanks! (I've already analyzed the car on CM and "fixed" the issues it detected but it still doesn't load)
 
Isle of Man


Folder Name: the_isle_of_man_tt
Author: Frank1463
Download: https://www.racedepartment.com/downloads/the-isle-of-man-tt.17415/
This one is visually quite nice, and the road mesh is a lot better. It isn't completely in line with how the real place looks, but it's a lot better looking than the other one and has fewer issues. It's also just so fun to drive. This one isn't a conversion, and you can tell a lot of time was spent (obviously, it's 37km long). Definitely get this one if you want an Isle of Man TT track..

It's even worse - its not 37km but 37miles :lol:
 
Yep and if you get rid of that line that says hidden, you can then make these adjustments right in Content Manager. They'll show up now in the GUI.

I tried it but I have now two "GRAPHIC ADJUSTMENTS" sections in CM, both with different values and one of them displaying the visible cars values.
Which one is active then, or is it a bug?
 
Here's a site I hadn't seen before, German repository of tracks: http://www.schwarzbierbude.de/compo...26/func,select/id,1/orderby,4/page,1/lang,en/

I suspect you'll have most of them but there's a couple I hadn't seen before, plus they have all the OSRW extended pit box versions of Kunos tracks which I hadn't got yet (Laguna Seca/Vallelunga/Magione/Mugello/Classic Silverstone and Monza).

Good luck with the CAPTCHA test on signing up, hope you get an easy one or you'll be having a few attempts at it :banghead:
 
Hi ,
First post to present you a French fantasy track that i have never seen around on assetto corsa sites.
The modders are : passion-meca.com (site down)
affiliated withe maker of Renault RS 01 mod : https://www.assetto-corsa.fr/forum/championnat/8024-p-meca-championnat-r-s-01.html

It is a fast flow track with working AI , and 8km long.
Download link: https://wetransfer.com/downloads/285b0429359550fe1c2d5096bb968c4620200609101132/cf270e

cf Passion Meca trailer for one of their champ using that track:
 
Hi ,
First post to present you a French fantasy track that i have never seen around on assetto corsa sites.
The modders are : passion-meca.com (site down)
affiliated withe maker of Renault RS 01 mod : https://www.assetto-corsa.fr/forum/championnat/8024-p-meca-championnat-r-s-01.html

It is a fast flow track with working AI , and 8km long.
Download link: https://wetransfer.com/downloads/285b0429359550fe1c2d5096bb968c4620200609101132/cf270e

cf Passion Meca trailer for one of their champ using that track:

The trailer shows Barcelona, which is not a fantasy track.
 
I have a version of Oulton Park which I am 90% sure was converted from pCARS, however the 3D model is so angular, I can actually feel the polygons below the wheels. it feels as though a corner is made up of about 10 polygons in total. It looks pretty nice, but the road mesh is too low resolution for any serious racer. I dont suppose there is a version where this is improved?
 
My google fu tells me theres no lotus 56 mod. Damn. If it’s lotus me want. Urgghh. I just don’t have the time or talent to learn modding.
 
Hey Safi... Any chance you could put your handy camera skills to work on ERL's Circuito dos Cristais ? It's a good circuit that needs a little good help. :)
 
Hi ,
First post to present you a French fantasy track that i have never seen around on assetto corsa sites.
The modders are : passion-meca.com (site down)
affiliated withe maker of Renault RS 01 mod : https://www.assetto-corsa.fr/forum/championnat/8024-p-meca-championnat-r-s-01.html

It is a fast flow track with working AI , and 8km long.
Download link: https://wetransfer.com/downloads/285b0429359550fe1c2d5096bb968c4620200609101132/cf270e

cf Passion Meca trailer for one of their champ using that track:

Wow what a nice track. Thank you. Very good layout and good overall graphic quality. Trees need to be changed though, they brake the immersion.
 
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