Assetto Corsa PC Mods General DiscussionPC 

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I tried it but I have now two "GRAPHIC ADJUSTMENTS" sections in CM, both with different values and one of them displaying the visible cars values.
Which one is active then, or is it a bug?
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Goiânia (Brazil) - Reworked by VheEth

Autódromo Internacional de Goiânia - Version 1.0

Original track: Automobilista - Reiza Studios
Original conversion: https://www.erleague.com.br/

CHANGELOG
- Remapping: road, grass, curbs, trees, fences, walls, buildings, track objects and sponsor boards.
- New sponsor boards, people, trees and new flags added
- Bestemmie
- New file extension for Grass FX and track lights (very basic)
- New AI Line by LiquidSkyMan
- Various fix by Foxeway
- Added the VAO file

DOWLOAD LINK
http://www.mediafire.com/file/u6gj3auh6wqsd15/vhe_goiania_1.0.rar/file
 
I tried it but I have now two "GRAPHIC ADJUSTMENTS" sections in CM, both with different values and one of them displaying the visible cars values.
Which one is active then, or is it a bug?

Did you make a backup copy of the graphics_adjustments.ini? If you did and it's still got the .ini suffix then both will show up in the CM menu. If you do backups put .old at the end to avoid getting duplicates.
 
I have a version of Oulton Park which I am 90% sure was converted from pCARS, however the 3D model is so angular, I can actually feel the polygons below the wheels. it feels as though a corner is made up of about 10 polygons in total. It looks pretty nice, but the road mesh is too low resolution for any serious racer. I dont suppose there is a version where this is improved?

ACReboot done one, and it's damn nice, not sure if your's is the same version though
 
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Goiânia (Brazil) - Reworked by VheEth

Autódromo Internacional de Goiânia - Version 1.0

Original track: Automobilista - Reiza Studios
Original conversion: https://www.erleague.com.br/

CHANGELOG
- Remapping: road, grass, curbs, trees, fences, walls, buildings, track objects and sponsor boards.
- New sponsor boards, people, trees and new flags added
- Bestemmie
- New file extension for Grass FX and track lights (very basic)
- New AI Line by LiquidSkyMan
- Various fix by Foxeway
- Added the VAO file

DOWLOAD LINK
http://www.mediafire.com/file/u6gj3auh6wqsd15/vhe_goiania_1.0.rar/file

Beautiful, thank you. This one was made just for me, as there is no bigger fan of the track. :lol::lol:

Could you maybe please incorporate the start grid fix done by @Foxeway found in this post. The start positions by default are to close together and on a full grid the cars stall on start:

ERL Goiania v1.2 - New AI and track limits by LiquidSkyMan + start grid fix by Foxeway.rar
Link: https://mega.nz/file/DCQxAaxC#9MojvZRS_ZtJZN6e903jmWA9zMzQGlbUpsu935DJC8M

I fixed the issue with AI cars stopping suddenly at the start of the race. I spread the start positions apart and created a new layout for the track with this fix implemented, the orignal layout has been left untouched.

LiquidSkyMan provided new AI lines and track limits for original layout, I copied them into the new layout as well :)
 
it cant be this track because they are in Barcelona, the track was only used for one day and for one race
Look, I posted that there is a 'kind of track like this' for AC!
I know that Barcelona(Spain) is not the same as Brooklands(England).
 
Does it work well ?
Would you recommend it or better stay with 1.5 ?
I use SOL 1.6 Alpha2 together with CSP 1.61 since release and it works perfect. For PP filters I swap between e.g. A3P, Horizon, Natural, JT4 and some to be found on discord (especially for photo mode but also to be used while racing. Could be FPS hungry).
https://discord.com/channels/537412367890251777/537415999037898752

As said it works perfect for me now (reinstalled CSP1.61 once) Keep in mind that CSP1.6A2 and CSP1,61 are 'experimental'.
Personally I did not have any major errors, bugs. I've read that others users did have some errors and they rolled back to a previous version.

I just uploaded two video in the appropriate video thread, This is with above mentioned versions and Horizon PP filter. Camtool2 for the eye-candy replay.
 
Circuit Zandvoort 2020 1.22 Update
zandvoort2020.jpg

Changelog
- Added GrassFX
- Improved AI
- Added 3 track camera groups
- Added water and SAFER-barrier foam
- Repainted the garages in the way they currently are
- Updated shaders and added various details
(added version number)

Downloadlink:
https://www.mediafire.com/file/7927hlea2js7h68/Zandvoort_2020_1.22.rar

This will be the final version for now :)

Looking good. If the two DRS zones and markers could be added, it could be used for an F1 2020 career (and people won't "cheat" on hotlaps by activating DRS on a couple of the straights that aren't supposed to have it).
 
Hello gentlemen!
...since i read this legendary AC thread here on GTP for a few months now, i created my own account finally.

I was in contact with some of you guys on other channels. Some of you already know my works on AC i guess. I love to make nice AC tracks even more nice. And sure, i love driving, cruising and racing in AC! ;)
I hope we all never stop creating awesome new content for Iljas and Peter's creation of a new Assetto Corsa!

For you guys, who don't know my creations, here is a little part of it:
https://www.racedepartment.com/downloads/authors/mjay_8.600038/

In case you did not see my new work:

ACU_Detroit updated config, and updated KN5 (fixes buildings in the water, adds boats) - new trees - activated skin is required for GrassFX - VAO - please read README https://sharemods.com/d2jirpya8dcx/Mike08_acu_detroit_updated.zip.html

Screenshot_tx_nissan_silvia_s14_zenki_vertex_acu_detroit_8-5-120-21-17-51.png


Some of you guys are mentioned in the readme! THANK YOU GUYS!!

My AC shots:

https://www.flickr.com/photos/188626907@N07
 
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HA HA cheers mate, I do enjoy video editing as well modding.....talking of which, how you getting on with you know what ;) LOL
It's getting there but damn is it hard with the dodgy mapping lol. Check your inbox and I'll send over a few progress pics.
 
It's getting there but damn is it hard with the dodgy mapping lol. Check your inbox and I'll send over a few progress pics.
I know how hard it is, but you are doing a damn amazing job, every day, this looks just unreal with your updates, cannot wait for the finished version
 
I use SOL 1.6 Alpha2 together with CSP 1.61 since release and it works perfect. For PP filters I swap between e.g. A3P, Horizon, Natural, JT4 and some to be found on discord (especially for photo mode but also to be used while racing. Could be FPS hungry).
https://discord.com/channels/537412367890251777/537415999037898752

As said it works perfect for me now (reinstalled CSP1.61 once) Keep in mind that CSP1.6A2 and CSP1,61 are 'experimental'.
Personally I did not have any major errors, bugs. I've read that others users did have some errors and they rolled back to a previous version.

I just uploaded two video in the appropriate video thread, This is with above mentioned versions and Horizon PP filter. Camtool2 for the eye-candy replay.

Ok thank you.
Gonna try later when at home.
Iam running 1.61 csp and not getting errors.
 
I use SOL 1.6 Alpha2 together with CSP 1.61 since release and it works perfect. For PP filters I swap between e.g. A3P, Horizon, Natural, JT4 and some to be found on discord (especially for photo mode but also to be used while racing. Could be FPS hungry).
https://discord.com/channels/537412367890251777/537415999037898752

As said it works perfect for me now (reinstalled CSP1.61 once) Keep in mind that CSP1.6A2 and CSP1,61 are 'experimental'.
Personally I did not have any major errors, bugs. I've read that others users did have some errors and they rolled back to a previous version.

I just uploaded two video in the appropriate video thread, This is with above mentioned versions and Horizon PP filter. Camtool2 for the eye-candy replay.

I tried them all - A3PP, Horizon (all his endless versions), Natural. By far the best one, and I stick to it, is the Javire photorealistic one v. 0.5. What a beautiful, realistic one. Highly recommended. Find it on discord with the link above (i also use SOL 1.6 alpha 2).
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USA Stadium Dirt 2 Asphalt Version from Hexor Mods
20 Pits, 20 Starts, Hotlap, Ai, Cams, CSP Lights, CSP Grass, CSP Water

Like a lot of Hexor tracks it feels unfinished with a lot of obvious errors and glitches and weird textures, and of course has the signature pictures of Marc Almond dotted around for some reason.
As a hot-lap track the layout is fun, but it really needs some spit and polish to iron out all of the oddities.

 
I don't usually like Hexor Mods, like ever... but this one is not really bad at all, looks nice. AI is a little wonky, but I like the idea of changing a cool dirt track to asphalt. I loved this track in Dirt2. It's not too bad in this conversion. There are things I would change. But I was somewhat pleasantly surprised, so I'm sharing the link: https://drive.google.com/…/1R4_dTseJjVdtq6ctWk-8rtQVh…/view…
 
I tried them all - A3PP, Horizon (all his endless versions), Natural. By far the best one, and I stick to it, is the Javire photorealistic one v. 0.5. What a beautiful, realistic one. Highly recommended. Find it on discord with the link above (i also use SOL 1.6 alpha 2).
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100% agree. That's indeed a great PP filter. Had to mention it in my initial post. Only thing I have sometimes is a flickering black sky only with that filter in replay mode. Will give that feedback on the PPC discord. Probably one of the many settings in CSP I have to change?
 
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