- 152
- Buenos Aires
I serch a Creation LMP. Exist this mod?
Siri couldn’t find the link, so I had to go old school... manually use the search function. Aghast!Search results ???
I serch a Creation LMP. Exist this mod?
There all in my LMP pack (sorry big pack)
I think it should be suitable for AC mod Alfa Romeo 4C GT3 Harpy
EDIT - Re-upped the link as I had deleted the boost gauge function earlier in error
Link is below and also in the Youtube video for the Puma Racing I have converted from Forza Horizon 4 with 3 versions-
Puma Racing (standard) 152bhp FWD
Group A Rally Spec 300bhp AWD
Tuned Hill Climb Special 928bhp AWD
Also included is a folder with KN5 replacements if you don't want the rear plates on the cars. Still a few errors I need to fix and will upload here when I do, I wanted to add a rally interior and skins but I messed up the mapping so lost the motivation, if I can fix I will. Other things to do for now.
Feel free to share, improve and enjoy.
Ford Puma Racing '99
https://mega.nz/file/Ct9TjCQK#1_xlU6aph_94tRpCf5emdNTQ6V5riFEmE8-kxXNeyq8
Theres a list of cars for that pack?There's a Creation CA06 and CA07 in @NeilB1971's LMP megapack. He posted a link to it here:
Theres a list of cars for that pack?
Here's the modified KN5 for the Kunos Porsche Panamera and Escort RS1600 that fixes the very thin looking glass (at least from the exterior).
If you only play offline, you can just drop these over the originals (always make backups just in case). If you do play online then use whatever method you prefer for cloning the original car and then drop these KN5s in over the clone folder.
https://mega.nz/file/qtVBHShK#SD5aXAl1lMkPRz-4vQHTQ4UcThHnCxKfNknznRiXDz4
That's a pretty fast Beelte (fun to drive btw), but it's not a Fun Cup car. This is the base car they used for the Kronos/Italian car!Where this one fits?
Oh, my bad guys So, maybe you could tell me, how the brake-hint works. Higher Value = earlier braking?
Want to just add a couple notes to the Audi V8 DTM. Please do a reinstall, delete old and install new to insure no issues as the folder structure has changed and unnecessary files have been removed to save space.
Known issues are that the green bar on dash doesn't display and the headlights are very dim. Seeing as they ran in the day this shouldn't affect realistic races but needs to be fixed for nighttime.
Thanks very much for this, look forward to testing it later. This Panamera mod seems pretty good. Any idea how to fix the low resolution mirrors?Here's the modified KN5 for the Kunos Porsche Panamera and Escort RS1600 that fixes the very thin looking glass (at least from the exterior).
If you only play offline, you can just drop these over the originals (always make backups just in case). If you do play online then use whatever method you prefer for cloning the original car and then drop these KN5s in over the clone folder.
https://mega.nz/file/qtVBHShK#SD5aXAl1lMkPRz-4vQHTQ4UcThHnCxKfNknznRiXDz4
Final Version of the AUDI V8 DTM 1990-1992 in out now.
View attachment 935679 View attachment 935681 View attachment 935682 View attachment 935684
3d work by myself
Skins by SLD1893
Physics by Breezer215
V2.7
Fully converted interior
New Racing dash
91-92 skins with Evo aero package
90 skins with standard body
New Dirt skin
All new 2K skins covering every car that ran from in the DTM from 90 to 92
New Physics B.O.P matched to the other 90's DTM Cars
Enjoy
http://www.mediafire.com/file/t92rt4ipw9whm5v/audi_v8_quattro_dtm_v2.7.rar/file
Also on my Google drive
So what you're saying is the skin config made the lights dim? I have yet to install the new version with new skins. Did this fix it and the lights work now?Because of the light problem.
ext_config.ini can be deleted from the skin folder. Was my mistake.
Thanks for trying to help but in this case it is a car issue, not track. If you use a different car on the same track things are fine.There is a Youtube video out there about creating an AI-line and other related stuff. The break hint numbers refers to the track length. 1.0 = 100 (%) = entire length of the track. There are tools to see which point of the track is what %. I hope this will make it easier to understand this.
Example from Monza:
;before turn 1:
[BRAKEHINT_0]
START=0.05
END=0.108
VALUE=1.07
;chicane #2 in t1:
[BRAKEHINT_1]
START=0.13
END=0.157
VALUE=1.09
;chicane #3 in t1:
[BRAKEHINT_2]
START=0.164
END=0.178
VALUE=1.1
It's a pity...No. You can't, this is the wireframe.
shortage of decent stock 350z mods
From FB:
Ehra-Lessien VW test track
Created to rfactor by Eric Y. in 2010 and ported by me to Assetto
All track credits and rights go to Eric Y.
(i just convert the track)
-10PITS
-CSP GRASS
https://mega.nz/file/MFl0jAzT#hynNBjSbXOT029u7eU1yHJ9MrNbDUs3tNjCycoxywdE