- 56
- UA / UK
A stupid question. To implement smoke on a track, just use the config file?
for example as such:
[SMOKE_...]
POSITION = 90, 20, 150.3
DIRECTION = 0, 1, 0
SPEED = 25
SIZE = 0.1
COLOR = 0.5, 0.5, 0.5, 1
SPREAD = 8
INTENSITY = 1
A stupid question. To implement smoke on a track, just use the config file?
Problem with FPS?hello guys, I have a problem with the Lancia LC2 mod: using it alone is fine, it is playable. But when I try to do a race with other AI mods, it becomes absolutely undriveable and unplayable .... I don't understand why ...
http://assettomods.com/lancia-lc2-group-c/
Oh well that’s news to me! I wonder how long that’s been fixed and if car capitalisation will be fixed soon too?Just checked my stats on CM and it seems that I have stats for track with capital letter in their folder name. So I think the capital issue is only related to car folder name.
Problem with FPS?
This is because the car does not have LOD files.
By making the missing LOD files for the car xDyes exactly, problems with fps. how can it be solved?
Thanks - I have that skin and the grass is the old style strips of sticky-up grass, not proper GrassFX.I have some grass on my Osterreichring 79, but I can't remember where it comes from
It could be inside this update (as you can see, there's some grass on the preview screenshots) :
https://www.racedepartment.com/downloads/oesterreichring-1979-reworked.32803/
By making the missing LOD files for the car xD
Very quick and easy if you follow this guide.I'd like to know how to do it, but I don't know how to do it.
Excellent, thanks!Hi Masscot, actually the 350z was already on the list! So I don't know exactly when, but surely we'll rework it!
Very quick and easy if you follow this guide.
https://www.racedepartment.com/threads/making-car-lods-simple-quick-and-clean.182755/
thank you, I'll try
for example as such:
[SMOKE_...]
POSITION = 90, 20, 150.3
DIRECTION = 0, 1, 0
SPEED = 25
SIZE = 0.1
COLOR = 0.5, 0.5, 0.5, 1
SPREAD = 8
INTENSITY = 1
Hi Masscot, actually the 350z was already on the list! So I don't know exactly when, but surely we'll rework it!
View attachment 936359 https://sharemods.com/0ouv40193iga/86_meyershank_imsa_2020.rar.html
View attachment 936360
https://sharemods.com/a7yy16y6jmq8/57_heinricher_imsa_2020.rar.html
I just modify 2 skin of the Honda NSX GT3 ACC
Changelog:
Add number plate
I will add it to the other skins too
enjoy
creating LODs for this car won't change anything, there are too many faces on the KN5 (1236517 faces ??????)
creating LODs for this car won't change anything, there are too many faces on the KN5 (1236517 faces ??????)
Oh well that’s news to me! I wonder how long that’s been fixed and if car capitalisation will be fixed soon too?
No worriesObviously I wasn't totally awake when I checked this morning because I was totally wrong, stats are not saved. You got best lap times per car but nb km driven stay at zero.
Sorry my bad.
https://conceptartempire.com/3d-lod-level-of-detail/I'm sorry I'm not an expert, what does that mean? can not solve the problem?
https://conceptartempire.com/3d-lod-level-of-detail/
In this model there is only LOD 0. And it is too detailed. In order to make this model easier - it needs to be optimized in a 3D editor. This is not an easy task, so no one has done so far. Above was a link to one of the ways to create lod files. You can try to do it yourself.
Although there are currently available tools that can create somewhat decent LOD meshes, they can't quite match the conventional method. On this particular case it appears that the mod wasn't well thought to begin with, otherwise the only existing mesh wouldn't have such a humangous polycount... The model probably has duplicated faces as well (it's something a lot of people do when they get rips from games and try porting them to other games... They usually think the models need a lot more polygons and huge textures and forget that game assets still to this day require optimization because game engines render stuff in real time os those gorgeous car models with millions of polygons might be great for still renders and conventional photos but aren't meant for real time rendering use)
The best way to create LODS is going through the various pieces of the car and trying to reduce the amount of polygons wherever possible. But prior to that the main thing is making sure the model doesn't have duplicated faces where they aren't needed (and possibly aside from mirrors and the windows there aren't other surfaces that I can think of that do actually need to be double-faced
Thanks - I have that skin and the grass is the old style strips of sticky-up grass, not proper GrassFX.
Any ideas how this smoke can be removed...this was the question I asked myself when testing this Monaco 72 versionI can confirm... I can also confirm that I had no idea what the hell it was supposed to be, blowing brown/yellow stank gas out of the ground and if I was supposed to run over it, for what? lol