- 850
- Germany
Works now mate
Yes so if for example you ever wondered why the guy standing at the end of the pits was holding his buttocks like this..So could simply add a smoke bomb at silverstone with that?
Yes so if for example you ever wondered why the guy standing at the end of the pits was holding his buttocks like this..
if you add something like this to config:
[SMOKE_...]
POSITION = -156.28, -1.66, 14.78
DIRECTION = 2, 0, 0
SPEED = 25
SIZE = 0.1
COLOR = 0.1, 1.5, 0.1, 1
SPREAD = 8
INTENSITY = 1
You can now see that it is clearly because he ate something bad and has a terrible wind problem today.
You can just use object inspector to click somewhere and find desired location.
Sorry for that imbecile example guys and girls
(not actually sorry at all)
Sharing if anyone else is/was struggling like I was for over six months with frame rate.
For no other reason, frame rate hovered around 80 for months when it used to cruise at 150-180 (max everything), ks car/track.
Did everything feasible. All the shaders released and going back, versions of SOL, every setting cm has to the Nvidia control panel (global and AC). Earlier tonight, I tried again. (why, just doing the same stuff).
Turned everything possible off/minimal in cm settings/ac. Global, MSAA, rendering frequencies etc. Went straight to 240 fps - from 80 (ks car/track).
Flipped everything back to max the way it was when stuck at 80fps. Now back to 150-180.
So for whatever reason, turning everything off and back on, one of those settings needed a reset. No idea which one it was.
It may just apply to you.
Anybody knows if there's a Tokyo Expressway track somewhere that has AI lines for racing?
I posted a little while ago about horrendous loss of performance and how I solved it by simply deactivating CSP then reactivating it again. Might be a similar 'reset' solution to yours.Sharing if anyone else is/was struggling like I was for over six months with frame rate.
For no other reason, frame rate hovered around 80 for months when it used to cruise at 150-180 (max everything), ks car/track.
Did everything feasible. All the shaders released and going back, versions of SOL, every setting cm has to the Nvidia control panel (global and AC). Earlier tonight, I tried again. (why, just doing the same stuff).
Turned everything possible off/minimal in cm settings/ac. Global, MSAA, rendering frequencies etc. Went straight to 240 fps - from 80 (ks car/track).
Flipped everything back to max the way it was when stuck at 80fps. Now back to 150-180.
So for whatever reason, turning everything off and back on, one of those settings needed a reset. No idea which one it was.
It may just apply to you.
Hi Teddie. Good idea. I have done that for several tracks for myself aleady. B U T
Unfortunately some drift track modders prefer to enter their tracks from the pit. So they dont put a starting line on their tracks. Therefore it is impossible to race those tracks even when you create a AI-line. A few weeks ago HexorMod (aka Marcus) did post a new big freeroam track named "Hafen" (german for harbour) on his FB-channel. This map is really big, big enough for several track layouts. But he didnt include a starting line. So I did asked him for it. And he did answer, that this is a drift track - no need for racing. Grrrrrrrrrrrr.
Here is the track:
Here are several hundert drift tracks (click on the "Track List" tab): https://www.gtplanet.net/forum/thre...eral-discussion.307899/page-970#post-13061066
FFS, simply amazing.Yes so if for example you ever wondered why the guy standing at the end of the pits was holding his buttocks like this..
if you add something like this to config:
[SMOKE_...]
POSITION = -156.28, -1.66, 14.78
DIRECTION = 2, 0, 0
SPEED = 25
SIZE = 0.1
COLOR = 0.1, 1.5, 0.1, 1
SPREAD = 8
INTENSITY = 1
You can now see that it is clearly because he ate something bad and has a terrible wind problem today.
You can just use object inspector to click somewhere and find desired location.
Sorry for that imbecile example guys and girls
(not actually sorry at all)
Yes so if for example you ever wondered why the guy standing at the end of the pits was holding his buttocks like this..
if you add something like this to config:
[SMOKE_...]
POSITION = -156.28, -1.66, 14.78
DIRECTION = 2, 0, 0
SPEED = 25
SIZE = 0.1
COLOR = 0.1, 1.5, 0.1, 1
SPREAD = 8
INTENSITY = 1
You can now see that it is clearly because he ate something bad and has a terrible wind problem today.
You can just use object inspector to click somewhere and find desired location.
Sorry for that imbecile example guys and girls
(not actually sorry at all)
I asume you mean the Shutoko Revival Project (Version 0.9.0) from here: https://discord.com/channels/500246817833877505/500247010184527873 or maybe the Shuto Expressway C1 (Version rev6 12.06.16) from here: https://assettocorsa.club/mods/tracks/shuto-expressway-c1.html
Yes, there are AI-solutions for both layouts. Even several different. But it is not that easy to install. So please read the instructions carefully.
https://www.racedepartment.com/downloads/2-way-traffic-layout-for-shuto-expressway-c1.28976/
https://www.racedepartment.com/downloads/traffic-addon-for-shutoko-revival-project-beta-v0-9.31148/
or this (DL in video description):
I use presets on CSP which has grown to like 10 now! With various changes on or off....
So i wonder if a preset with nothing clicked on then might work as a "reset" then go back to preferred preset and carry on?
Because i agree with what you are saying as i have had this same situation by using fallguys preset, then back to mine.... weird.
hmmmm.
Yes definitely the flow to use even without the need of shader replacement because it seems that kn5 export from 3dsimed got some issues from time to time (shadow that need to be set in a particular order for car, object which disappear on mirror for track ...)
I only know this one for the moment.
Same here, maybe 3-6 presets. But that didn't just happen to flip a switch. That says that one adjustment must have been the same in all presets, so changing them never got a 'reset'.
One of these got the on/off flick that 'reset' itself. Whichever one, I have no idea when they all got turned off and back on at once.
Wanna take a guess?
You need to use kn5conv.exe instead of 3DSimed, it makes a persistence file with all material info inside that KSEditor uses. I'll upload it if you can't find it, it's command line only but simple to use.Is there a way to see how the materials were originally set up in the track? As soon as I import into 3dsimed, that information is lost.
I would love to be able to open the kn5 in kseditor and see the material setup/information, but the only way to bring it into kseditor is to convert it to fbx. Which I do in 3dsimed, which loses the information. I'm in a catch-22 situation.
Basically, the current material problem I'm running into is a material that has a normal map, regular texture (twice apparently) and then a mask for windows. ( this is a building that has lit windows at night) . Since it changes to T1 in 3dsimed, I really don't know how it should be set up in kseditor.
Thanks much for replying!
You need to use kn5conv.exe instead of 3DSimed, it makes a persistence file with all material info inside that KSEditor uses. I'll upload it if you can't find it, it's command line only but simple to use.
kn5unpack sorry, just run it from command line, it's basically self explanatory.Woah, so that converter keeps all the information about the materials? textures used, original shader, order, etc.? Holy hell, man, yes, I need that. Can you post the one you use? Thanks tremendously!
kn5unpack sorry, just run it from command line, it's basically self explanatory.
Yeah sorry, I edited post, you were too quick lolThanks norms. Is there another file or file set that's supposed to be included, AcTools?
"
Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'AcTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
at Kn5Unpack.Program.Main(String[] args)"