- 540
- Brazil
Did you manage to download this track? I grabbed it from the first link in that post - if you haven't already got it here you goFile doesnt exist anymore. Damn
Did you manage to download this track? I grabbed it from the first link in that post - if you haven't already got it here you go
Very nice. Will you be releasing them as a pack?After almost 5 months adding skins to SimDreams, Legion and other f1 mods, adding existing cars with new names, here are some samples of the latest car skins of the 1950/51/52/53 season, helmet paintings, caps and other things, it was what I could do with the resources I have, but it is worth the fun, full GRID to test on various tracks of the time.
Alfa Romeo British GP 1950
@MrLonguinha17 Not being funny but could you not consolidate all those into one post?
Go here and upload as much as you like https://www.gtplanet.net/forum/media/I was having an error loading more than 5 skins, I don't know why. So I had to divide it into parts ...
View attachment 937373 View attachment 937374 Some new drifty bits...
Toyota Chesta created for myself that I wish to share. DWG chaser physics with the 460bhp 1jz from the DSG S15
And it is also included with more of a comp spec in this pack running dcgp physics.
https://drive.google.com/drive/mobile/folders/1ahCzIB426rc4xv5TuWFkddwUZBv4Gg3E?usp=sharing
That's how my Mercury SUV is IRL. Its a bit surrealThe steering must be really light if the driver can steer just by using the tips of his thumbs...
That's ok, norms suggestion is the way to do it but all goodI was having an error loading more than 5 skins, I don't know why. So I had to divide it into parts ...
Yes the physics of the street version are very good, they are my favourite of any of the drift packs. The pack is death wish Garage -Nice one. Fortunately we be able to drive like a race car, without drift tuned.
And the handling is quite good.
Thanks.
Maddening VR FPS issue with Content Manager and SOL that's just started. Still troubleshooting.
A power off and on or restart "fixes" the issue for one or two race sessions, then it returns.
Power on or restart PC, first two races at optimal FPS for VR.
Third race, first shows optimal, then drops to 22FPS.
Restart PC, first two races, optimal FPS, third race, 22FPS.
I haven't changed anything. Was working great, and it must be a coincidence that I attempted to launch Maple Valley without turning off Merge Meshes and it constantly crashed, then turned it off, the track loaded, but at 22 FPS, and every other track the same, until a restart.
I've updated the nVidia and USB drivers, checked Oculus drivers.
Oculus Rift
Windows 10
CM v 0.8.2123.36398
CSP 0.1.61
I've tested ACC and RaceRoom. Smooth as butter, even after testing right after AC-CM develops the 22 FPS problem. Extremely well-ventilated PC with monitored temperatures, and no issues there.
Did you install the fonts included?
Don't forget you need to install the folder "fonts" as well as the shader files included in their folder, if you didn't already. 👍
What do you mean by "I can see the complete interface?"
Can you show me your problem with a screenshot?
the NSX EVO ACC
thanks@MrDK09 I don't have the same issue, but I will look into it
there was nothing in the credits of the track, I know that the track was made by gilles75 I thus quoted it, but I think that the track which I used comes from F1 classic so there must be all the improvement which had already been made on it, I find a little desolating to want to share what I go and to have reproaches, that does not give too much envy to continue
Try disabling apps like Camtool and the like. The same thing happened to me but without VR