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@Masscot , I had a weird thing happen last night for the first time, and I'm wondering if it is what you see when your screen goes black. Before it goes black, does it flash super bright (not on and off, just long flash) light before it goes black?
BTW, thanks for posting the Chicago track I've been waiting patiently keeping the secret Track boner for the win!
This is not a bad track. Definitely needs some lovin'. But for what it is right now, it is not badly done. Just feels unfinished.
Holy wow. Nice job @dathyr as usual. Man, with all the contributions of love to this track, it is really turning out to be something special.
@Popeye, there is a tutorial that I followed for the same thing you are trying to do. It has to do with setting up a spline curve that follows the terrain and then making your road follow it. I'll see if I can find it. In the meantime, look up "video road surface match terrain".
@Fall Guy, I'm so excited to try this. I've thought about how to add crowd sounds and this is the first time, personally, that I've seen it implemented! Can't wait to try it out. Having the ambient sounds of the noisy crowd, the wahah of the announcer speaking over the loud speakers is something I miss from the times I was playing RaceRoom. It really helps with immersion. I hope your work with sounds is expanded upon on many other tracks. Thanks again.
@letsdothis97, hey, I've been meaning to ask you. I use the "GT500 2013 Honda HSV-010GT Type A" exclusively when racing GT500 Chivas cars. One thing I'm noticing is that the headlights on this car do very little in lighting up the road ahead of you. I've already installed the 'headlight' hotfix from Chivas, but it doesn't seem to help. Any ideas?
Thanks for the AI fix. I've tried a few and this is the first one that actually fixes it. Cheers!
BTW, thanks for posting the Chicago track I've been waiting patiently keeping the secret Track boner for the win!
Did you manage to download this track? I grabbed it from the first link in that post - if you haven't already got it here you go
This is not a bad track. Definitely needs some lovin'. But for what it is right now, it is not badly done. Just feels unfinished.
Area 51 ext_config update. I have taken the recent ext_config file from mascot and teddie and added my stuff for the runway lights, arrow signs, and one building that is on the track. So this has all the darken parameters for the track, terrain, buildings, etc along with the lighting for the Area 5f.
The Arrow signs do not flash, but if you want them to, change the condition name for LIGHT_SERIES_1 and MATERIAL_ADJUSTMENT_1 from NIGHT_SMOOTH to BLINK_ALT. I didn't try this but I think it should work.
Added note: just tried this and it works great.
Building lighting, the one I have, needs more looking into. Plus I was looking at other building lighting not included in this ext_config file. Just what I know that works.
Thanks goes out to norms for helping get the Arrow Signs to work.
For the area_51 track folder:
Create an "extension" folder inside the "content/tracks/area_51" . And then place the ext_config file inside that "extension" folder. If you have an "area_51" config file in the main Assetto Corsa extension/config/tracks. Remove it or you will or may have problems with 2 different config files.
Here is the link to the new ext_config file for area 51 track: Let me know how it goes. cheers.
Holy wow. Nice job @dathyr as usual. Man, with all the contributions of love to this track, it is really turning out to be something special.
OK. Long post, for blender or 3ds max gurus. ( If you answer, please use idiot friendly terms please.) I used sketchup to import a map, terrain and buildings. I have converted it to fbx. I can import into blender and 3ds max. I'm now at the stage where I want to put my road down. so that I can remove the map. So I guess I create a new plane and try to lay my road on that? How do I ensure that it follows the terrain? I'm trying desperately to learn 3ds max, so that I can contribute tracks and track editing to this forum.
@Popeye, there is a tutorial that I followed for the same thing you are trying to do. It has to do with setting up a spline curve that follows the terrain and then making your road follow it. I'll see if I can find it. In the meantime, look up "video road surface match terrain".
2019 Nordschleife well-beiing package
- added 2019 brandings around the track (the Hyundai ads on start/finish look **** due to Kunos bad texture assets)
- darkened the grass and vegetation
- removed AC scrittles from the track
- added crowd sounds and some techno music around the whole track (hear it at Hatzenbach, Brünnchen, Schwalbenschwanz, Pflanzgarten & Ferris Wheel)
- added campfires and torches
[snipped long]
Updated link:
https://we.tl/t-3IyGUGy1HT
@Fall Guy, I'm so excited to try this. I've thought about how to add crowd sounds and this is the first time, personally, that I've seen it implemented! Can't wait to try it out. Having the ambient sounds of the noisy crowd, the wahah of the announcer speaking over the loud speakers is something I miss from the times I was playing RaceRoom. It really helps with immersion. I hope your work with sounds is expanded upon on many other tracks. Thanks again.
Thanks mate, its been really hard recently with that virus going around but we are trying to scrape together time for the cars. We are experimenting with different cars at the moment and Charles has taken on some paid requests and jobs with other teams out of necessity. I expect the GT500 cars to resume around September. That will be the 2005-2006 season.
@letsdothis97, hey, I've been meaning to ask you. I use the "GT500 2013 Honda HSV-010GT Type A" exclusively when racing GT500 Chivas cars. One thing I'm noticing is that the headlights on this car do very little in lighting up the road ahead of you. I've already installed the 'headlight' hotfix from Chivas, but it doesn't seem to help. Any ideas?
I think F_B's ai line over at RD sorts that problem... been a long while since I tried it though. https://www.racedepartment.com/downloads/abu-dhabi-gp-yas-marina-circuit-ai.15824/
Thanks for the AI fix. I've tried a few and this is the first one that actually fixes it. Cheers!
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