- 191
- Herndon, VA
Hide Masscotcan someone share the urd dtm 2018 cars
Hide Masscotcan someone share the urd dtm 2018 cars
can someone share the urd dtm 2018 cars
can someone share the urd dtm 2018 cars
https://www.assettocorsa.net/forum/index.php#assetto-corsa.47Given that this thread is AC-related:
My original AC launcher doesnt wanna start and i need to chenge the language from english to italian.
what do?
can someone share the urd dtm 2018 cars
Given that this thread is AC-related:
My original AC launcher doesnt wanna start and i need to chenge the language from english to italian.
what do?
OOOf. I haven't noticed the cars actually behaving like that (trying to go through the park) but damn. I didn't actually make the AI for this track because when I tried they would all pile up at turn 1. @dathyr made the AI for this one, maybe he could take a look at what's up?Hi @gutbomb - just a heads up about the existing AI-line for this track... noticing that the colour is the same throughout the track (yellow only)... and generally speaking, it ought to include green (acceleration) and red (braking) as well... came across a few cars that would constantly be smashing into the walls on the 1st turn and a few others... also found the AI-line to be doing some sort of shortcut-cheat through the park (would have been funny to see the cars coming over the concrete wall)... here's a pic to show ya...
View attachment 940280
In order to save time with an unnecessary response for pay-mod requests, could the previous header-message be reinstated? Or perhaps best to place a bold-message on the registration-page "do not ask for paymods, and/or do not upload paymods" with a checked-box option, so the user is literally aware of such mandatory condition... it would certainly reduce the number of pages on this thread...
Anyhows... hope you're all doing well and thoroughly enjoying AC... so much content...
A new AI-line for the Denver Street Circuit + couple of cams + background images on RD.
View attachment 940378
https://www.racedepartment.com/downloads/denver-street-circuit.34423/
not sure if even a model exists for it.
1. Oddly I think this maybe less of an issue than you might expect. Through part of my testing with AI, I've messed about with the surfaces.ini on some tracks and the AI adjust their speed to track grip level. Even with track grip at less than 50% (which is pretty much like ice), the AI still get around without crashing. So long as that ability to adjust can happen in real time as the track floods or begins to dry, then it should work fine as is (although how this might work with standing water patches I'm not sure).
2. This is more of an issue. In theory then if a wet or intermediate tyre characteristic can be created that works better in rain but for example, overheats easily in the dry, then this could be applied as a preset in the Tyre machine generator and used to generate wet/intermediate tyres for all the racing cars that need them. This would be a slow and tedious process but could add the necessary tyres for racing cars. The complication and something I'm not really sure of comes in the form of how road and slick tyres are currently differentiated, because unless there's a value that clearly differentiates them then it maybe the case that all the road cars would also need wet tyres generating to make them effective in the rain.
can someone share the urd dtm 2018 cars
D'oh!Thanks!!
A hint from my side:
When you replace textures, you can replace them with even bigger textures, only the dimensions have to fit.
That means, you can pump up the size of the texture and put some really detailed texture in it.
I see that your road texture is only 170kb big, that is way too small to look good. So you can just make it 500% bigger in pixel size or more if you want to!
But then you have to use a high quality texture obviously, and not just stretch it.
Prep that visor twice with anti-fog.
rtm has it on youtube as a mod but wont releasenot sure if even a model exists for it.
@easy thanks for sharing this mod, you did an awesome job,in addition to being beautiful to look is also very fun to drive, I would never tire of driving them,now it's my favorite mod in "Assetto Corsa"Truck Racing pack v1.2
Update renault, Tatra and MAZ
ADD MAN & Kamaz
rtm has it on youtube as a mod but wont release
Are you trying a preview?
In order to save time with an unnecessary response for pay-mod requests, could the previous header-message be reinstated? Or perhaps best to place a bold-message on the registration-page "do not ask for paymods, and/or do not upload paymods" with a checked-box option, so the user is literally aware of such mandatory condition... it would certainly reduce the number of pages on this thread...
Anyhows... hope you're all doing well and thoroughly enjoying AC... so much content...
A new AI-line for the Denver Street Circuit + couple of cams + background images on RD.
View attachment 940378
https://www.racedepartment.com/downloads/denver-street-circuit.34423/
rtm has it on youtube as a mod but wont release
In order to save time with an unnecessary response for pay-mod requests, could the previous header-message be reinstated? Or perhaps best to place a bold-message on the registration-page "do not ask for paymods, and/or do not upload paymods" with a checked-box option, so the user is literally aware of such mandatory condition... it would certainly reduce the number of pages on this thread...
It just looks like the kunos 991.2 turbo with a new model slapped on it lmao
I usually just ignore them but might use my earlier reply as a template from now on...
When we had that awful patronising heading we'd still get rude and semi-illiterate drive-by demands for paymods from mouth-breathing numbskulls. I just think they can't control their urges.
Hi @racealot,
Cool, Will add your changes to the Denver Track. You guys do such a great job with these background images, the only thing is I
only get to see them for a half a second and then the Oculus logo comes up cause of wearing a VR headset. hehe
May I ask an AI creation question. When I do the fast lane line, I do the normal drive around the track a few times to get the correct line I want and I drive the track at a slower speeds. If I have problems in the corners I add AI hints. I didnt worry about the colors of the fast line and now someone is saying we do. So do I have to go back and purposely do every corner and straight with the correct colors. If so how do you do that?
FYI:
To answer @gutbomb question to me for the Denver track. I didnt test every car when I did the AI line for Denver. I designed the fast lane line and tested for my fast F1 cars and a GT3 car and they seemed to do fine with my fast lane line. It was the side lines that kept them off the walls. With a tight track like this it is hard to get every car mod to go around the track incident free. I dont think I added AI hints to the track so some cars like the Abarths will tip up on two wheels and go into the walls. @racealot I will try you AI lines and see how you did yours and if you can explain the previous paragraph how that is done.
Keep up the great work.
Dave