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Safi, I can't say I've checked the kart ones yet. The ones I've checked are mostly the larger circuits that have been updated. Looking forward to trying your kart track updates. Which karts are you using? I'm loving the KS67 (spelling) Russian karts.
[EDIT] Actually, I just checked the spa1988 above your last post. It already has a heavy configuration file from CM. So already has grassfx, etc.
Below is the config file that already exists for spa1988 from CM's repository automatically downloaded on my PC back in March or earlier. This is why I'm wondering if the authors adding grassfx to tracks that already have it are not using CM (?) -- The config file below also already deals with adjusting road textures, spectators, etc.
It's not a big deal except I'd like to make sure, for me personally, that I'm not overwriting an already very good config for the tracks I have. And perhaps there are folks out there that don't know how to check before hand.
; config was prepared automatically. source:
; https://github.com/ac-custom-shader...-config/blob/master/config/tracks/spa1988.ini
[LIGHTING]
LIT_MULT=1.0
CAR_LIGHTS_LIT_MULT=1.0
SPECULAR_MULT=1.0
[GRASS_FX]
GRASS_MATERIALS=GRASSX2,RDGRASS
OCCLUDING_MATERIALS_ALPHA=
OCCLUDING_MATERIALS=GRASSFOST
ORIGINAL_GRASS_MATERIALS=
MASK_MAIN_THRESHOLD=0
SHAPE_SIZE=1.5
SHAPE_TIDY=0
SHAPE_CUT=0.5
TEXTURE=grass_fx/highlands.dds
TEXTURE_GRID=8, 3
[MATERIAL_ADJUSTMENT_0]
MATERIALS=ROADROLD2,ROAD3X,ROAD1X,ROADGRDX,ROADROLD,ROAD2X
KEY_0=ksDiffuse
VALUE_0=0.3
OFF_VALUE_0=0.7
KEY_1=ksAmbient
VALUE_1=0.5
OFF_VALUE_1=0.6
ACTIVE=1
[MATERIAL_ADJUSTMENT_1]
MATERIALS=GRASSX2,RDGRASS
KEY_0=ksDiffuse
VALUE_0=0.8
OFF_VALUE_0=1.1
KEY_1=ksAmbient
VALUE_1=0.8
OFF_VALUE_1=1.1
ACTIVE=1
[MATERIAL_ADJUSTMENT_2]
MATERIALS=PEOPLEB,PEOPLEC,PEOPLED,PEOPLEE,PEOPLEA,peopleCROWDSTANDING01,peopleCROWDSTANDING02,peopleCROWDSTANDING03,peopleCROWDSTANDING04,RMBLB,RMBLB
KEY_0=ksDiffuse
VALUE_0=0.2
OFF_VALUE_0=0.3
KEY_1=ksAmbient
VALUE_1=0.1
OFF_VALUE_1=0.3
ACTIVE=1
For me if i don't already have a track then i may download one of the updated ones. But, if i already have it then i'll check first the file content so for example it may just be that i want the skin in the download to update a few things, or i may just want the AI or whatever.
I think if the track already exists, personally, i don't see the point in repacking it all up having just added grass fx and sticking it on sharemods...
Why not just package the skin / AI / grass fx / etc as extras.....
That is what i do, link to the track where possible and then just have a skin / grass config only.
So maybe download these tracks then just pillage them of anything you need and bin the rest....
If I may be so bold, i think its got a bit crazy right now.