Safi, I can't say I've checked the kart ones yet. The ones I've checked are mostly the larger circuits that have been updated. Looking forward to trying your kart track updates. Which karts are you using? I'm loving the KS67 (spelling) Russian karts.
[EDIT] Actually, I just checked the spa1988 above your last post. It already has a heavy configuration file from CM. So already has grassfx, etc.
Below is the config file that already exists for spa1988 from CM's repository automatically downloaded on my PC back in March or earlier. This is why I'm wondering if the authors adding grassfx to tracks that already have it are not using CM (?) -- The config file below also already deals with adjusting road textures, spectators, etc.
It's not a big deal except I'd like to make sure, for me personally, that I'm not overwriting an already very good config for the tracks I have. And perhaps there are folks out there that don't know how to check before hand.
; config was prepared automatically. source:
;
https://github.com/ac-custom-shader...-config/blob/master/config/tracks/spa1988.ini
[LIGHTING]
LIT_MULT=1.0
CAR_LIGHTS_LIT_MULT=1.0
SPECULAR_MULT=1.0
[GRASS_FX]
GRASS_MATERIALS=GRASSX2,RDGRASS
OCCLUDING_MATERIALS_ALPHA=
OCCLUDING_MATERIALS=GRASSFOST
ORIGINAL_GRASS_MATERIALS=
MASK_MAIN_THRESHOLD=0
SHAPE_SIZE=1.5
SHAPE_TIDY=0
SHAPE_CUT=0.5
TEXTURE=grass_fx/highlands.dds
TEXTURE_GRID=8, 3
[MATERIAL_ADJUSTMENT_0]
MATERIALS=ROADROLD2,ROAD3X,ROAD1X,ROADGRDX,ROADROLD,ROAD2X
KEY_0=ksDiffuse
VALUE_0=0.3
OFF_VALUE_0=0.7
KEY_1=ksAmbient
VALUE_1=0.5
OFF_VALUE_1=0.6
ACTIVE=1
[MATERIAL_ADJUSTMENT_1]
MATERIALS=GRASSX2,RDGRASS
KEY_0=ksDiffuse
VALUE_0=0.8
OFF_VALUE_0=1.1
KEY_1=ksAmbient
VALUE_1=0.8
OFF_VALUE_1=1.1
ACTIVE=1
[MATERIAL_ADJUSTMENT_2]
MATERIALS=PEOPLEB,PEOPLEC,PEOPLED,PEOPLEE,PEOPLEA,peopleCROWDSTANDING01,peopleCROWDSTANDING02,peopleCROWDSTANDING03,peopleCROWDSTANDING04,RMBLB,RMBLB
KEY_0=ksDiffuse
VALUE_0=0.2
OFF_VALUE_0=0.3
KEY_1=ksAmbient
VALUE_1=0.1
OFF_VALUE_1=0.3
ACTIVE=1