Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 139,138 comments
  • 38,237,194 views
Reworked:
Rainmaker / Updated by Assetto-fr.tk
Buenos Aires 1979 v1.1
Update shaders
Add 3dgrass
Add VAO
https://sharemods.com/58v44vhtlcci/buenos_aires1979.7z.html
preview.png
 
I have a question : Is it possible to put skins from the Rollovers Mazda to the GTPlanet Mazda? In particular, the white #77 Mazda from 2020. Do i just need to rename files or do i have to make an entirely new skin for the other car?

I don't think they work - but it's easy to try it yourself...
 
That bumps fix you did, so these tracks that exist that are too bumpy they can all be fixed like this?


no they can't, it is easier to add bumps thant to remove them...

In this case, I didn't want to modify the original mesh of the track. because once you open that box, you don't know how to put it back together, it is not my track, i don't want to mess with it.

The bump file that i created is a duplicate of the original mesh found in the original track.
That mesh is flat. let's say the original is 0. I pulled every vertex of that mesh either up or down with a value between -X,Xcm
(bumps+ -2,2cm amplitude)
(bumps -1,1cm)

That mesh is invisible and goes on top of the flat mesh.
So that when the mesh is positive it creates a bump.
really simple, but not the good way to do a road track.
Normaly you only have one invisible mesh for the physical surface and one mesh for the visual aspect.
But this track already has three physical mesh for the road on top of one another, i said to myself, what the heck, one more won't hurt it.

anyway, if a track is too bumpy and it is correctly done, you would have to rebuild it from scratch to make it less bumpy. or do the inverse, create a flat one on top of it to atenuate. A lot of work ;)
 
I have a question : Is it possible to put skins from the Rollovers Mazda to the GTPlanet Mazda? In particular, the white #77 Mazda from 2020. Do i just need to rename files or do i have to make an entirely new skin for the other car?

No you can't. I tried and it didn't work out. But why would you still use the old GTP's instead of the Rollovers' one? It is visually better (even has generated LODs).
If you don't like its physics then i can send you a GTP-physics-swapped one.
 
Hello,
I just have a couple of quick questions on the latest SOL and Shaders patches which I just installed tonight. All up and seems to be working Now using Shaders patch version 1.6.1 and SOL 1.6.1 Was using SOL 1.5 previously.

May I ask what track can I try that has an animation in it to see that I am getting animations?

With turning on SOL-Rain weather and starting a race the AI cars in front of me when they leave a spray of rain from the back of each car,
it looks more like a black smoke trail, rather than a rain spray. Is that what I am supposed to get? The rain on the windshield looks
good.


thank you for any info.
 
Last edited:
Hello, how are you?
I hope you are in good health. I am from Colombia, I am 26 years old and I recently started in the world of simracing. I hope in the coming months to buy a Logitech G29, to be able to fully enjoy AC, at the moment I am using a Steam Controller.

I would like to ask you a favor, I am looking everywhere for the mod of the Porsche 911 GT3 R 2019, in the TopRace Discord is no longer available, I hope someone can share it with me.

Thank you very much, I am very excited to be part of the simracing community.
 
Hello, how are you?
I hope you are in good health. I am from Colombia, I am 26 years old and I recently started in the world of simracing. I hope in the coming months to buy a Logitech G29, to be able to fully enjoy AC, at the moment I am using a Steam Controller.

I would like to ask you a favor, I am looking everywhere for the mod of the Porsche 911 GT3 R 2019, in the TopRace Discord is no longer available, I hope someone can share it with me.

Thank you very much, I am very excited to be part of the simracing community.
https://mega.nz/file/DEFwQSSL here you go mate.
 
Hello, how are you?
I hope you are in good health. I am from Colombia, I am 26 years old and I recently started in the world of simracing. I hope in the coming months to buy a Logitech G29, to be able to fully enjoy AC, at the moment I am using a Steam Controller.

I would like to ask you a favor, I am looking everywhere for the mod of the Porsche 911 GT3 R 2019, in the TopRace Discord is no longer available, I hope someone can share it with me.

Thank you very much, I am very excited to be part of the simracing community.

Welcome aboard.

AFAIK there never was a GT3 R from the 991.2 series, just a GT3 RS. And that car can be found here: https://assettoland.wixsite.com/assettoland/porsche

upload_2020-7-27_8-6-2.png


Uuups. Sorry - I guess you have ment the race car, not the street car. My mistake.
 
Last edited:
hello dear friends

I have a problem . When I set the renault twingo mode I had as a competitor, the wheels of the mod seem crooked and the mod cannot move. WHAT CAN IT CAUSE?

You are not alone.

https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1251#post-13127192 +
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1251#post-13127291

Unfortunately there is no cure yet:

https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1251#post-13127363
 
I paid AU$17 including all DLC. Best bang for buck ever. A Pestilence on anyone not supporting Kunos on this game, may the fleas of a thousand camels infest their crotch area, and their fingers turn into fish hooks.. ;)
Since ales100i wrote this for me, are fleas intended for me too? :)))
It's funny :)


TYW
Requires decryption key...
 
Last edited:
@__EASY__Thanks for all the updates you've been doing. I've just been trying your NZ track updates and discovered Manfield Autocourse is seriously eating FPS. I realise the original mod did too, but I'm just wondering if there's anything you can do to optimise it a bit more to help make it less of a power hog? At the moment, it's pretty much unusable.
 
Since ales100i wrote this for me, are fleas intended for me too? :)))
It's funny :)



Requires decryption key...

It's been proven that for some it simply where the game was originally located causing issues, nothing to do with cracked copies of AC.

In my case i simply never click on installers like that from what seemed like random facebook post.
I navigate far to many Russian download sites for mods so makes me very nervous...
 

@yavuzazgin @mrtomcat66


The car's toe was two orders of magnitude out! I've fixed that and a few other things but there is still a lot left to fix, but as a street car it has no interest to me.

Pls see attached. Remove the .txt extension and replace the car's data.acd file.
 

Attachments

  • data.acd.txt
    114.9 KB · Views: 26
Guys, I created a custom champ for the V8s using the v8scorsa mod. I added Adelaide 2011 (with pits extension) as a first track on the calendar and noticed a weird behavior from AI during the race. Or, perhaps it's not weird, just normal for AC or this track mod? Hope you can help me understands this

So I was running a 32 laps race, fuel consumption and tyres deg both set to x1. I did part of the qualy and skipped the rest of it (just mentioning in case this had an impact on the 'issue'). All AI cars started on (S) tyres. The problem occurred on laps 4 and 5 when all AI cars pitted, which I found was rather early. They all came out back still on (S) tyres. Also, 4 laps in sounds like very early for refueling considering the AC default fuel setup is 30l which allows 10 laps at Adelaide.

What is the logic behind AI pitstops? Does it depend on the track, or is it flawed in AC's core? How does the AI setup the cars for the race in terms of fuel and tyres? Is there anyway to manage that in config or with settings somewhere before the race?

I'd appreciate help on this... I was looking forward to have some fun with this mod and run a longer season with 30+ laps on a number of AU/NZ tracks with a mandatory pitstop - but now not sure if it's not gonna be a waste of time

Also, actually another two things I've noticed and wondering if there's fix. Let's call it issues #2 and #3 for the sake of this post.

#2
On the same track (Adelaide 2011), I'd say 7/10 times, AI completely clogs first chicane after race start. To the point that first I get high CPU occupancy, then half of the AI pack retires. Any ideas for this one?

#3
Track seems to be very heavy on resources, especially the starting straight. Even with CSP switched off (which helped increasin the overall performance) FPS drops down to 30 on that straight on 1440p... and... weirdly enough, to around 35 on 1080p. Is it just the optimisation of Adelaide 2011? Don't seem to have a similar issue with other tracks, although, I have't tried V8s on other tracks yet
 
Last edited:
Has any of the AI experts here made some decent AI lines for either of the modern Hockenheim tracks (Tommy, Patrickpat), that don't make the AI come to a complete stop before both hairpins?
I have some decent AI for Hockenheimring. I'm not at the right PC right now though. Feel free to PM me to remind me and I can package it up for you if no one else gets back to you first.
 
Guys, I created a custom champ for the V8s using the v8scorsa mod. I added Adelaide 2011 (with pits extension) as a first track on the calendar and noticed a weird behavior from AI during the race. Or, perhaps it's not weird, just normal for AC or this track mod? Hope you can help me understands this

So I was running a 32 laps race, fuel consumption and tyres deg both set to x1. I did part of the qualy and skipped the rest of it (just mentioning in case this had an impact on the 'issue'). All AI cars started on (S) tyres. The problem occurred on laps 4 and 5 when all AI cars pitted, which I found was rather early. They all came out back still on (S) tyres. Also, 4 laps in sounds like very early for refueling considering the AC default fuel setup is 30l which allows 10 laps at Adelaide.

What is the logic behind AI pitstops? Does it depend on the track, or is it flawed in AC's core? How does the AI setup the cars for the race in terms of fuel and tyres? Is there anyway to manage that in config or with settings somewhere before the race?

I'd appreciate help on this... I was looking forward to have some fun with this mod and run a longer season with 30+ laps on a number of AU/NZ tracks with a mandatory pitstop - but now not sure if it's not gonna be a waste of time

Also, actually another two things I've noticed and wondering if there's fix. Let's call it issues #2 and #3 for the sake of this post.

#2
On the same track (Adelaide 2011), I'd say 7/10 times, AI completely clogs first chicane after race start. To the point that first I get high CPU occupancy, then half of the AI pack retires. Any ideas for this one?

#3
Track seems to be very heavy on resources, especially the starting straight. Even with CSP switched off (which helped increasin the overall performance) FPS drops down to 30 on that straight on 1440p... and... weirdly enough, to around 35 on 1080p. Is it just the optimisation of Adelaide 2011? Don't seem to have a similar issue with other tracks, although, I have't tried V8s on other tracks yet

If the mod maker hasn't set the AI fuel consumption correctly then I think you need to finish qualy as to allow them to work it out for themselves.
 
It's been proven that for some it simply where the game was originally located causing issues, nothing to do with cracked copies of AC.

In my case i simply never click on installers like that from what seemed like random facebook post.
I navigate far to many Russian download sites for mods so makes me very nervous...
Oh, those evil Russians :)
I myself am Russian, but I also prefer not to run installers)))
Russia has a large community of simracers and modders, so there are a lot of resources devoted to this topic. I think that the Russians have made a significant contribution to the development of the AC, like many other guys from other countries..
Have you come across Russian sites dedicated to AC, because of which you had some problems, and therefore there are you very nervous? :)
 
Last edited:
Thanks for your info @tsokos . The more we hear about SimTraxx the sadder it gets about them. Like Masscott said in one of his replies, if the community could take over some some of the Circuit tracks, i would say they would all be done in 1-2 weeks, and would be free. But that will never happen. Thats about it for now about them.

i know its sad ,i personally have bought 1 year early access ,and only for the trans laser scanned ,but in six months no progress ,even my friend who was advising them as technical advisor ,with the experience of 15 years in road construction left because even he was telling them what to improve,they didnt do anything ,just tracks with flat surfaces and open new tracks with unfinished projects behind,so for me dont get in your mind to pay them and wait for improvments ,,
 
No you can't. I tried and it didn't work out. But why would you still use the old GTP's instead of the Rollovers' one? It is visually better (even has generated LODs).
If you don't like its physics then i can send you a GTP-physics-swapped one.
Ok would be kind if you do. And maybe the Acura if you don´t mind and if it´s ok for you.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back