Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I hope you have better luck than me. Because:

Both mentioned new tracks from SIM TRAXX (Autobahn and M1) have wrong hyperlinks and will lead to an old Brasov track. I did send Kon Rad an email but never did get any response.


Yes I get the same thing with the Brasov, and he mentioned to another person in the support category that the tracks are coming in a couple weeks. I did the same as you sent a message, and also never got a response. i am not holding my breath on his word about the two weeks. But we shall see.

take care
 
I appreciate most of these updates. However, this is way too bumpy--very sharp, abrupt bumps. Trying to drive this with a Caterham or KTM X-bow, the car just about bounces off the road, and in VR, it's painful to drive. They need to be toned down, or smoothed some.

For me its perfect in VR, some tracks has bumps, like deep forest, sonoma... with bodyshakers its very enjoyable
 
Reworked:
Terra21 / Updated by Assetto-fr.tk
Teretonga Park v1.1.1
Update shaders
Add 3dgrass
Add VAO
Fixed Horizon
https://sharemods.com/fj2bfne7arc7/teretonga_park.7z.html
preview.png
 
Reworked:
Rafael Malagoli / Updated by Assetto-fr.tk
Suzuka Circuit v1.2
Update shaders
Remove 3Dgrass in kn5
Add 3dgrass
Add VAO
Fixed missing pit_lane.ai
Update map, outline, and preview
https://sharemods.com/u1jq90dnowfb/suzuka_circuit.7z.html
preview.png
Excellent. Dude you are a machine. Thank you for this. What is your paypal account, i want to buy a beer.

Now this track in my opinion is more accurate than Patrickpat version. The track is narrower, the mesh is old and slippery, the fences and objects around the track are more accurate. In 2015 this must have been a seriously good mod. What a good modder Malagoli was, wow. To bad he stopped developing for AC. If this would get new trees, higher res mountains and some better addboards, it would be perfect (well not quite but...). Oh, and for those that don't have it, here is the new AI for the track:

https://www.racedepartment.com/down...w-track-borders-for-suzuka-by-malagoli.18028/
 
So while I was browsing through YouTube for new AC mods to download in the morning, I stumbled upon this graphical one called Adam's Sol Enhanced:


I tried it out and I do have to say it kind of seems better than Inmersive's PPFilter I always used until now, defenitely also better performance-wise since it doesnt lose tons of FPS compared to previous one. Might recommend it to those who want their AC to look as much realistic as possible like me.
 
Excellent. Dude you are a machine. Thank you for this. What is your paypal account, i want to buy a beer.

Now this track in my opinion is more accurate than Patrickpat version. The track is narrower, the mesh is old and slippery, the fences and objects around the track are more accurate. In 2015 this must have been a seriously good mod. What a good modder Malagoli was, wow. To bad he stopped developing for AC. If this would get new trees, higher res mountains and some better addboards, it would be perfect (well not quite but...). Oh, and for those that don't have it, here is the new AI for the track:

https://www.racedepartment.com/down...w-track-borders-for-suzuka-by-malagoli.18028/

Speaking about Malagoli, how about some love for Brno as next, @__EASY__? :)
 
So while I was browsing through YouTube for new AC mods to download in the morning, I stumbled upon this graphical one called Adam's Sol Enhanced:


I tried it out and I do have to say it kind of seems better than Inmersive's PPFilter I always used until now, defenitely also better performance-wise since it doesnt lose tons of FPS compared to previous one. Might recommend it to those who want their AC to look as much realistic as possible like me.


OMG, That poor pilot and track marshal, 24 hours in the same position. Good Lord.
 
Hi ! :)

About the Porsche 911 GT3R done by "Crash", am I the only one to get a ghost (hotlap ghost) with flashing lights like the flying saucer saw in "Close Encounters of The Third Kind" !?
Your help or words are welcome ! :bowdown:

Cheers ! :cheers:

CSP 0.1.60 (It was also an issue with the previous versions)
nVidia drivers up to date
I'm not a SOL user.
 
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Time for another MORDOR update...

ONLY JOKING!

Today I've finally got all of the asphalt down for all variations of Thunderhill Raceway Park

View attachment 942808

View attachment 942809

it's a fantastic track

And made some tweaks to Chuckwalla Valley Raceway.

View attachment 942810

They'll both be on my Patreon as soon as i'm happy with the general feel of them.

Along with Laguna Seca and Willow Springs, California has some very cool race circuits!


just wanted tyo say thanks for doing these bud :)
 
Hello friends, can anyone update this track version of Hockenheim? I think it is pretty rare looking version.


That's the AMS1 version, the exact same 1988 track model just released for AMS2, (AMS2 version has improved textures and trees).
 
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Now this track in my opinion is more accurate than Patrickpat version. The track is narrower, the mesh is old and slippery, the fences and objects around the track are more accurate. In 2015 this must have been a seriously good mod. What a good modder Malagoli was, wow. To bad he stopped developing for AC. If this would get new trees, higher res mountains and some better addboards, it would be perfect (well not quite but...). Oh, and for those that don't have it, here is the new AI for the track:
https://www.racedepartment.com/down...w-track-borders-for-suzuka-by-malagoli.18028/

I'm not totally sure, but wasn't the Malagoli Suzuka a conversion of NFS?
 
I think it's not @__EASY__ who changed these bumps (that are indeed a bit exaggerated) but they were part of martincoulombe update...

Thanks for the advice guys, sorry to hear it is a bad experience in VR, I use only simple screen and with Real head motion turned on, the camera won't shake, only the car... So the bumpier the better for me ;) I like bumps, to me it add to the immersion and difficulty of the track, for a local track like that one it shouldn't feel like a new F1 track..



but anyway, you are not the only one finding it too bumpy, I replied to a guy on RD, here is a solution for you :

In my update, The file bumps+.kn5 has bumps of a maximum 2cm amplitude.
Here is a less bumpy layer that you can try:
bumps.kn5, It has bumps with a maximum of 1cm amplitude.

as you see the physical engine reacts really strongly to very little amplitude variation, these layer are completely empirical to what i feel is fun...

copy this file in the track directory


open the models.ini file in a text editor and change

[MODEL_1]
FILE=bumps.kn5


another option is to completely remove bumps and use the original layer, the models.ini files should be modified like this:

;[MODEL_1]
;FILE=bumps.kn5
;POSITION=0,0,0
;ROTATION=0,0,0

this way the bumps won't load.

...
well, i hope it fix it
 

Attachments

  • bumps.zip
    173 KB · Views: 41
hello dear friends

I have a problem . When I set the renault twingo mode I had as a competitor, the wheels of the mod seem crooked and the mod cannot move. WHAT CAN IT CAUSE?
 
I just updated to the latest Sol to see if the new 3D clouds look better than the old Sol skyboxes in VR (spoiler: they don't) and now trees don't react to wind.

Any ideas?
just tested, my trees do react, but only on original kunos tracks. never looked at it before so maybe it always did that? (its very subtle)
 
.../...well, i hope it fix it
I'm not against bumps on a track, they make them feel more alive. But the +bumps did not seem real to me. I'm on triples and using RHGM to stabilise the horizon. It was not the view that bothered me, but I'm on a direct drive wheel which transmits all road feel pretty good and solid, and like it was, it was really too much.
You just fixed it, feels much more believable.

Btw, I made a little preview for your Trasher Billboards skin. Looks a bit better than the no preview window imo. Feel free to use it if you like:

preview.png
 
I have a question : Is it possible to put skins from the Rollovers Mazda to the GTPlanet Mazda? In particular, the white #77 Mazda from 2020. Do i just need to rename files or do i have to make an entirely new skin for the other car?
 
I'm not against bumps on a track, they make them feel more alive. But the +bumps did not seem real to me. I'm on triples and using RHGM to stabilise the horizon. It was not the view that bothered me, but I'm on a direct drive wheel which transmits all road feel pretty good and solid, and like it was, it was really too much.
You just fixed it, feels much more believable.

Btw, I made a little preview for your Trasher Billboards skin. Looks a bit better than the no preview window imo. Feel free to use it if you like:

View attachment 944084


Thanks,
That girl comes from a Dostoievsky book cover,
I like to put subliminal message into my work.
(Read Dostoievsky... I recommend The Idiot.)

I have a G29, never tried a direct drive, must be fun.
Guess the feeling is different.
 
Thanks,
That girl comes from a Dostoievsky book cover,
I like to put subliminal message into my work.
(Read Dostoievsky... I recommend The Idiot.)

I have a G29, never tried a direct drive, must be fun.
Guess the feeling is different.

That bumps fix you did, so these tracks that exist that are too bumpy they can all be fixed like this?
 
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