Time Trial Discussion

  • Thread starter seadog777
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Couldn't it be possible that while the game tracks tyre temperature, hence it's available in telemetry data, it simply doesn't use it as an input to its physics engine in time trials? Although, to counter my own point, I would then expect it to work the same way for tyre wear, i.e. you can observe it in telemetry, but it has no effect.

In any case, I am also in the camp of people who restart all the time and often have my fastest lap after a restart 🤷‍♂️

In other news, my internet is back. 🥳

Will reactivate the plug-in after I get home from work.
yes that's prob. what's going on, looking at the temp go higher ( i think the GTR back then went to 79 or something compared to the 58 start if i remember correctly ) didn't make it feel very different tho, i intent to push from lap one, first corner i'm pushing already, i'd rather restart 10 times then have a few 50% laps, it's all or nothing :lol: :lol:

But still weird temp do change on the dash, in my opinion only rimsize sometimes is a problem and for the rest i should not make a difference right .... or do we also have different sound with another exhaust in trials?? :lol::lol:
 
Couldn't it be possible that while the game tracks tyre temperature, hence it's available in telemetry data, it simply doesn't use it as an input to its physics engine in time trials? Although, to counter my own point, I would then expect it to work the same way for tyre wear, i.e. you can observe it in telemetry, but it has no effect.

In any case, I am also in the camp of people who restart all the time and often have my fastest lap after a restart 🤷‍♂️

In other news, my internet is back. 🥳

Will reactivate the plug-in after I get home from work.
This is not only entirely possible, but at least in Sport Mode Qualifying actually the case, according to @Tidgney's YT video on tyre temps. Unfortunately the video doesn't cover online Time Trials and I don't have anywhere near the same consistency or pace to make anything more than an assumption based on my own observations.
 
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Couldn't it be possible that while the game tracks tyre temperature, hence it's available in telemetry data, it simply doesn't use it as an input to its physics engine in time trials?
Yes. Just because there is data does not mean the data is used in the game. Maybe a strawman argument, but a non-car physics element is evident at the current Daytona TT. Wind data is 0 mph, but look at the flags around the track; all waving as if there is a stiff breeze.
 
Definitely NOT a safe time by a long shot, so I'll be back in later to improve.


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But to play devils advocate @half_sourly the concept of dirty tires is used and affects grip, the same with over heating them. Albeit both of these are temporary affects but temperature is a factor in the latter.

🤔
Indeed. We'll never know without seeing the algorithms. A lot of unanswered questions.
 
Indeed. We'll never know without seeing the algorithms. A lot of unanswered questions.
It's fun to speculate, very much the same thing with engine oil and bop!! I mean in dailies QT/Race and TTs it wears the oil but with bop it's suppose to equalise the cars so why not just freeze the wear & mileage for them :P

Like you say the mysterious black box that is GT and PD!

Does worn oil slow your car? Do tire temps really matter??

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Alright, plug-in is working again!
Here are some interim statistics for TT125 at Daytona Road Course in the Gr.3.

Wow, P6 on the GTP board currently, that's crazy! Also it seems like trying to get my 3rd top 100 in this TT of all things is a foolish effort, seeing that pretty much everyone trails significantly behind their best placements. Well everyone except @A_Higher_Place , and I think we can all agree that there's something fishy going on with this dude recently 😄

Anyway, it's still fun as hell, and placing high on the board is motivation enough with or without the 👽 badge.

Will still try the Testarossa later tonight and, judging from prior experience, probably completely forget about Daytona and focus on the shiny new thing ;)
 
I quickly did a remote blast around with the Testarossa, not thr most ideal combo to remote, that's funny cause the Focus was VERY good on remote....
I don't know... tomorrow we try a first real session...

What I learned just yet....

  • brake early
  • brake more early
  • A V12 is indeed heavy upfront
  • T1 is fire with this thing!

Shall take a while to master this fine line under and oversteer beauty, but come on... ...what's better than a Testa on SH's ?
( I know ...F40 would have been better 🤣 )

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Somewhere is the 38.3 ....buy that's not the point .....look at it! ❤️🤣
 
Wow, P6 on the GTP board currently, that's crazy! Also it seems like trying to get my 3rd top 100 in this TT of all things is a foolish effort, seeing that pretty much everyone trails significantly behind their best placements. Well everyone except @A_Higher_Place , and I think we can all agree that there's something fishy going on with this dude recently 😄
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It's mid engined 🥷
Yeah.... kind of a very bad choise of words, this makes me look rather stupid 🙈🤣🤣

I'll refrase 🤣 the V12 feels kind of heavy under braking 😁🤣

But after a few laps extra I'm beginning to understand it and you can get on the throttle quite early if you are delicate, smoothly sliding around, lot of fun!

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I feel this will be a real test of my transition from "brake hard and late, square up the car until you can use full throttle" style to a smoother one.
Honestly just let the car float between or through corners, Tidgney said it well when he said the car wants to be doing something so just a gentle throttle prod or tease the brake.

Keep the car as best you can under some sort of load.

Edit: transition to smoother braking you can adjust how much you are braking so hard and late is fine if you can really lean on modulating them and coming off them as you turn in
 
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Is sveryone using counter steering and ASM for the Brands Hatch TT? I'm finding ASM is also preventing some slide... but perhaps I just haven't gotten to grips with it yet. Road cars aren't my forte.
 
Counter steer weak and TC 1 here. But I might experiment a bit more in the coming days. I pretty much never use ASM. In my mind I saved it as something that often bogs me down but doesn't really deliver any benefit. Maybe I'll retest this belief in the 'Rossa (with Miami Vice livery).
 
Is sveryone using counter steering and ASM for the Brands Hatch TT? I'm finding ASM is also preventing some slide... but perhaps I just haven't gotten to grips with it yet. Road cars aren't my forte.
All I'm using is CSA weak. Nothing else. I also have always thought that for road cars it makes them slide more like a real car. Not that stupid snap oversteer like this game feeds us.

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First session. I either just love a slippery road car or I really like SH tires. Or I like this mid engined beauty of a dream car for a kid growing up in the eighties.

Also I feel (no data at all to argue the point, though) That after about 3 laps this car has much more grip. I restart often so it took me an hour to realize. I'm not saying it's faster when they grip more, just that they feel to me like the grip increases enough to notice.

The lap:

 
Well this was a struggle and a half, but good enough for day 1.

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I'm nailing the first part of the lap, on par with P2 Burton ghost, but he just walks away when the fast right handers arrive. I just cannot nail that, yet.

ABS default and CSA OFF, CSA prevents the slides but also numbs the car completely, you can turn it like 5x sharper when CSA is off. Of course, that creates another problem (oversteer) but modulating the throttle I think has much more effect than relying on CSA here.

Tomorrow is another day so we chase the mid 36 goal :D
 
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This is not fair. Why can't the new TT be a total drag so I can focus on Daytona? All I wanted to do was a short session to set a banker lap. Got a 1:38.0 pretty quickly before I had even begun to understand the car (due to dumb luck, I should add). Then I thought to myself: well, let's at least break into the 1:37s.

It then took my almost 30 minutes to crack it, but by then I was already hopelessly hooked 🤣

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That's already a very promising start, and there's so much untapped potential ... I think I might have a good chance to end up below 1:37. I also think that's the kind of combo that will see the GTP board dominate the upper ranks, but let's see.
Is sveryone using counter steering and ASM for the Brands Hatch TT? I'm finding ASM is also preventing some slide... but perhaps I just haven't gotten to grips with it yet. Road cars aren't my forte.
CSA strong, TC 1. I've never really used ASM, and I don't fully understand what it does :)
Or I like this mid engined beauty of a dream car for a kid growing up in the eighties.
Oh yeah. I am not that deep into car culture as some of you other guys, but the Testarossa was the first ever Matchbox car I owned, and I loved it to bits!
Also I feel (no data at all to argue the point, though) That after about 3 laps this car has much more grip. I restart often so it took me an hour to realize. I'm not saying it's faster when they grip more, just that they feel to me like the grip increases enough to notice.
My problem is that by the time my brain has processed the lap time it's too late for a good entry into turn 1, so I restart all the time (at least after a promising lap).
I'm nailing the first part of the lap, on par with P2 Burton ghost, but he just walks away when the fast right handers arrive. I just cannot nail that, yet.
Same here. My S2 split is just a few hundreds above the the P4 ghost I'm chasing, but it goes downhill from there (figuratively speaking, actually it goes uphill ;))

Happy lapping, folks
 
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