I took my time today with the Audi v8 from tommy78. I was very eagerly awaiting this, cause I was curious how he's gonna Bop that car to the rest of the field. And as I expected he didn't. The car drives nicely, but it's significantly to fast. This is because in theory there is no way that car should be balanced to the others in the pack. It's v8, it has 420-460 HP and it has quattro. It is around 300 kg heavier, but that is not nearly enough. And as we seen with our v8 here from
@Beezer215, the car is just to fast.
As this is one of my favorite cars I have read a lot about it over the years, and in reality, the competition was able to run somewhat competitively to the car because of the braking. First of, the Audi was the only car that didn't have abs (first mistake in Tommy's car), and secondly it had significantly weaker brakes, and basically no aero whatsoever. The races in those years were always the same, Audi would run away on the straights, then the bmw and mercedes would catch up before the corner because they were outbreaking it, and then inside the corner the cars would be somewhat level, cause the Audi had bad aero and bad suspension (it was basically a limousine on the race track), so first part of the corner it was slower, but would compensate this by using the quattro on corner exit. And so it went corner to corner.
Now the Audi from Tommy has firstly Abs, secondly it has to much brake power as the AC awd cars can brake much later than others and thirdly it has to much grip in the corner. So I want to adjust this things in a car, but the car is encrypted. I can unpack data, change it and repack it. But then the car when loaded into the game, keeps falling from the sky and the game is unplayable. Is there a way to bypass this. I really don't want to add 300 kg of ballast or 40% of restriction on the car, as it would make the racing opposite of how it was. Then I would be slower on the straights and better at braking, which is the other way around from real life. Anybody have any suggestions?