[SHADER_REPLACEMENT_0]
ACTIVE = 1
MATERIALS = mel_infield?, mel_grs?, Erba_rada, Prato_base, Cherb_Bordo
SHADER = ksMultilayer
RESOURCE_0 = txDiffuse
RESOURCE_TEXTURE_0 = grass_01_broad_n.dds
RESOURCE_1 = txMask
RESOURCE_COLOR_1 = 0.22
RESOURCE_3 = txDetailR
RESOURCE_TEXTURE_3 = grass-detail26b.dds
RESOURCE_4 = txDetailG
RESOURCE_TEXTURE_4 = grass-detail26b.dds
RESOURCE_5 = txDetailB
RESOURCE_TEXTURE_5 = grass-detail26b.dds
RESOURCE_6 = txDetailA
RESOURCE_TEXTURE_6 = grass-detail26b.dds
PROP_...= multR, 0.1
PROP_...= multG, 0.2
PROP_...= multB, 0.2
PROP_...= multA, 1, 1
PROP_...= magicMult, 1
PROP_...= boh, 0, 0
[MATERIAL_ADJUSTMENT_...]
ACTIVE = 1
MATERIALS = Bordo_erba, Cherb_Bordo
KEY_0 = ksDiffuse
VALUE_0 = 0.16
KEY_1 = ksAmbient
VALUE_1 = 0.15