- 464
- Austria
Odd question, i've been doing some Ai experimenting trying to fix an Ai on one of the tracks, i've gotten the basic line fixed, but how do I actually make them pass each other? I know some tracks use an AI hints file, but I have not found how to make this work or configure. Would someone please explain how this works to me? A metaphorical Ai Hints for Dummies.
Additionally, some KS tracks and a few mods have cars spinning off and piling up in places, is that a normal Ai file thing i need to fix, or is this related to AI hints? (It seems i'm biting off more than I can chew)
Look here:
https://www.assettocorsa.net/forum/...full-list-of-variables-and-explanation.45215/
https://www.racedepartment.com/threads/ai-path-issues-and-how-do-i-create-an-ai-hints-file.143417/
from the master himself:
HINT_x multiply the radius of the corner seen by the AI. Useful when AI is too fast or too slow in a corner.. usually due to compression/decompressions but there could be other reasons such as hairpin with long straight after and where the AI is going in too hot loosing in exit speed.
BRAKEHINT_x changes the AI idea of how hard it can brake in that zone.. again some compression and,especially decompression area might need this
DANGER_x is an hint that kicks in when the AI is engaged and it's informing the AI to take it easy in that section if engaged.. it's used very rarely
Stefano Casillo
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When the AI is not passing each other, maybe the AI dont "see" the full width of the track. Have you checked the track borders (= red lines)? Maybe you need to add new sidelines.