It's Boo with a B not an 8 lol, but it's ok I'll let you off
But yeah there's Yoshi village and another one but I can't remember it's name, oh and apparently there's a Rainbow Road floating about too
No you're good mate, I was only messing with ya. Boo / 8oo it's all the same to me lolOops hehe Ahhh - that is why the address didnt work. Sorry about that. Wont do that again @MrB00
Hay whats that sponsorship/logo called? It looks like an apple logo.
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The man from "Del Monte" - he says yes.
Oh, unfortunately, yours overwrite the Velo's mod.
link this track ? many thanks
You should do some research before asking for links
This is from the RD post
"A bit of a progress update on my Battenbergring circuit. Added the higher-poly trees, tried a new model for the low-poly trees (for better lighting - still only 6 tris each), new footbridges, added timing tower, added marshal huts, added more houses / farms, new AI line.
Still lots to do, but I'm getting there, and I'm still enjoying the whole process"
Is there a good BAC mono around ? Found one 'updated' by assettofrtk but it's the worst piece of ***** I've ever driven in AC.
guys with triple screen and RainFX. does your wiper also only show on the left most screen, am I missing a setting soemwhere, or just a current rainfx bug and we all wait patiently for ilja/ilya/x4fab to address it?
In other news, how great would the fat alphie tracks be once rainfx enabled for puddles etc. Lets keep fingers crossed!
Did you manage to work it out?Deleted
Yowzers. Could spend all day messing with this thing. Karts are time drainers because little value changes have big consequences.
@MrB00 @safi hellie see if this is any better. A little easier to get around. Will still lift the front tyre though if you over drive it once the tyres get warm. I don't know what that's about. If I get it to stop doing that then other areas suffer. Just like changing the tyre properties. Add more slippery tyres and the steering needs to be adjusted so you don't immediately kick out the rear end.
The rabbit hole. More can be done but not tonight.
Reworked Kart 125cc ax30 (won't overwrite the original)
It threw up just about every flag you could if you analyze it in CM. I remedied that.Thanks mate, I only changed the steering data on the original and didn't change tyres or anything else but i'll have a quick go now and let you know. Thanks as always tho(stealing this because its too cool)
It threw up just about every flag you could if you analyze it in CM. I remedied that.
The AI is still pretty bad. Even on 100 they just don't drive these things fast on tight kart courses. That's with most karts though.
The next step to get it right would be to redraw the suspension geometry to get rid of that front inside tyre lift on sweeping corners. Once that lifts, the rear is coming out. I tried to make it easy to correct but it's still a bit of a juggle. Karts are without a doubt the hardest thing on 4 wheels to get right in Assetto Corsa.
I have a feeling I would have to make a controller tune with an easier steer ratio. I'm relying on small inputs to get it around corners. The original was even harder on inputs. You have to drive it easy peasy or else there's lifty wifty and then you git spinny linny.Well it's miles better on power pick up but I can't get round a corner fast without it cocking it's front leg and either spinning or just trying to dump me out the seat - I reckon with a little bit more tweaking this may turn out to be a good kart. Obviously i'm never gonna quite have the same feel as the wheel users but it feels almost there to me.
I have a feeling I would have to make a controller tune with an easier steer ratio. I'm relying on small inputs to get it around corners. The original was even harder on inputs. You have to drive it easy peasy or else there's lifty wifty and then you git spinny linny.
The amount of time and restarting AC over and over again is astonishing. Oh, and swear words help sometimes too.
Try this. Drop this into the kart folder. Looser setup.Well I just tried it out here https://www.racedepartment.com/downloads/woopkarting-slovenia.31692/ and it was pretty good and I can almost make it round a full lap without facing backwards. But as you said - "You have to drive it easy peasy or else there's lifty wifty and then you git spinny linny." I lolled too much at this sentence.
Yes thank you @Bjorn_G.👍Did you manage to work it out?
XJ220S rework coming soon.... for now it looks rough around the edges since it isn't mapped yet the wheels/rims are placeholders for now here's a comparison with my old mod. Forgot to remove the PC2 license plate.
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Try this. Drop this into the kart folder. Looser setup.
Edit: This thing has full size car suspension geometry and it's either lock the whole thing down or go with the flow. I'd like to keep some of the weight transfer from side to side but there's just a fine line before the whole thing grips too much and lifts or spins into oblivion.
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Eureka!Much better but still gotta treat this one with a gentle touch - too much throttle before it's properly settled and it's goodbye tarmac and hello barrier.
Off to Port Newark for some big boy track testing
Eureka!
I found it. It was a missing value for rod length. Fix incoming. Now need to straighten out the feel with the right value in there. Now it understeers.
I'll reup the whole thing here when it's done uploading.I was also going to try your new updates @Beezer215 but looks like you have another change coming for the Kart. I will wait for your change
and then look forward to trying it out. I love the look of the Kart.
take care
Try this. Now I can rip it around Hundisoo pretty hardcore. Getting a little chatter from the front inside wheel on hard corners but not that lift. The front understeers pretty even with the back creating a controllable slide when pushed to the limit.
I'll reup the whole thing here when it's done uploading.
This I feel a bit better about sharing. I knew there was something off about that first one. I couldn't get that lift to go away for the life of me.
Reworked Kart 125cc ax30 - (won't overwrite the original)
I wouldn't expect it to drive like a real kart if you peeked at the suspension picture I put a couple posts up but it is usable now.
Things that could still be done:
-usable setup with values to reduce or add understeer.
-drivers hands kind of leave the wheel on turns
-somehow figure out how to get the drugged up AI to actually drive these things