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Bathurst (Mount Panorama) Version 1.0 by the Reboot Team
IMPORTANT - stFlow Shader is needed for this track, its available here - https://www.racedepartment.com/downloads/stflow-shader.23999/
Hey Everyone - OK so here it is after teasing you guys for so long, IN ALL ITS LASER SCANNED GLORY - i personally rate this as my favorite track. So much love and attention to detail has gone into this conversion from ACC. Thanks to everyone in the team for your contributions. I'm sure you will all agree its flipping great to finally drive a accurate and well optimized Bathurst (on par with stock Kunos tracks) in Assetto Corsa
PS this is not based on any other version, everything is direct from source - Thanks to @Lernatix for the initial work
Track is fully feature complete and is also rain FX ready (though there may still be some updates to come as this is still wip
Lastly Enjoy and please share away - just please use the provided link so any updates and fixes can be kept in one central source
http://www.mediafire.com/file/q0fjrwil59d8ig7/rt_bathurst.rar/file
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I've finally had a chance to spend some time lapping this version of Bathurst.
As we've come to expect, this is another incredible release from @Jimlloyd and the Reboot Team. There is certainly a lot to praise about this version, and it's one of my favorite tracks. Because it's so good... just one thing that keeps bothering me.
Track Grip -- Too Low
It has been mentioned that the track's grip level is too low, and I certainly agree. I like racing GT1 cars on this track, and for the cars I prefer and often use on other tracks, I have them tuned and set up so I can "articulate" them with precise throttle control, braking, and steering needed for optimal driving lines. On this version of Bathurst, driving these cars with the same settings, while "tightening" up and pushing to edge-of-grip-performance, I experience brake lockups, under and over steer, missing apexes and exits, and I often totally loose control. I don't feel connected to the road. It's almost the same unrealistic experience of driving in iRacing with their incomplete physics engine.
I know I can adjust the track's grip level myself, but I prefer not to as my lap times are posted online. I want my posted times to reflect using EXACTLY the same track that everyone else is using.
Again, an INCREDIBLE release, and I know that it will be updated. I only offer this criticism because you all did such an awesome job so far.
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