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Thanks to everyone working to improve this mod, I checked the ext config file and I'm not really sure it actually does anything:
I only did the exhaust for ParticlesFX, do they still work?
Perhaps you can post a full fix?
Thanks to everyone working to improve this mod, I checked the ext config file and I'm not really sure it actually does anything:
thanks! started work on fixing those godawful trees at curvelo, dumped EVERYTHING, also the grass meshes, replaced them with grassfx, track went down in size significantly, have copied trees from parts of the track where they werent completely botched, repair the normals, and started placing them about again. 4 "types" of trees to do, one down, three to go already MUCH better.Hmm, I'm not sure. I'll have a look though. Thanks for the kind words, SMTX!
Check the transparency property on the copied tree's naterial with black background. Select "Alpha Chroma" or "Chroma Alpha". I can't remember. Damn memory. Lemme know if that fixes the black for you.
Thanks to everyone working to improve this mod, I checked the ext config file and I'm not really sure it actually does anything:
there are no number sets on the materials and on the parameters, instead of those three dots there should be progressive numers:
thanks! started work on fixing those godawful trees at curvelo, dumped EVERYTHING, also the grass meshes, replaced them with grassfx, track went down in size significantly, have copied trees from parts of the track where they werent completely botched, repair the normals, and started placing them about again. 4 "types" of trees to do, one down, three to go already MUCH better. View attachment 954893
View attachment 954894
...waiting to get ninja'd by @VheEth now....![]()
thanks! started work on fixing those godawful trees at curvelo, dumped EVERYTHING, also the grass meshes, replaced them with grassfx, track went down in size significantly, have copied trees from parts of the track where they werent completely botched, repair the normals, and started placing them about again. 4 "types" of trees to do, one down, three to go already MUCH better. View attachment 954893
View attachment 954894
...waiting to get ninja'd by @VheEth now....![]()
Ya, half trees, floating trees and trees that magically appear and disappear, we won't mention the strange bush trees in levels lolOh cool. Was curvelo the one with the really screwed up trees? I mean, seriously weird bad trees?
T
View attachment 954909
What would be causing the car to float like this?, it's only here at the chicane. It makes the curbing at Adelaide not have the same impact on the car. Its a shame as this track has a lot of potential with some TLC. (The track is Terra 21 Adelaide 2016)
you need to adjust rim diameter in data/tire.ini
Thanks a lot man!!! Trying already taste of the textures))You can find my releases here:
http://www.mediafire.com/folder/drn2rpx8h1tvo
pretty sure that the problem is the physical mesh set higher than the visual oneView attachment 954909
What would be causing the car to float like this?, it's only here at the chicane. It makes the curbing at Adelaide not have the same impact on the car. Its a shame as this track has a lot of potential with some TLC. (The track is Terra 21 Adelaide 2016)
I finally bashed down the scan data to a mere 900mb by keeping only the road and 2m either side of it, its clean enough to not need additional help from a physicall ridden kml, some points are tree covered but, i can "extrapolate" through those sections. I decided to take of my jewellers cap and be a little more forgiving on myself in terms of precision, so I think a more effective workflow will be to use RTB to get a "general mesh" use its tools to lift and drop terrain until it roughly matches the scan info, then finish the rest of it in RTB. the trees still worry me because the assets in RTB ore, well, wanting, and the assets I can find free on the web are mesh models, not crossplane, so after saving on terrain mesh id simply be killing it with tree mesh.
In terms of your comment.. ya.. not to mention the moss/litchen growth near the edges, the road more dangerous for that is "Ten Mile" up the top end of Putty, which is ALSO a worthy AC track to make. I have thrown one of my bikes down on the green there, slipped in the road verge on the moss, that stuff is CRAZY slippery. skip into about the 7-8 minute mark and watch the road colour change from black to tinge green...
View attachment 954836
If there wasnt as much rockface etc, id have made this a project instead fo the nasho. but. baby steps. let me first figure out the trees i guess.
pretty sure that the problem is the physical mesh set higher than the visual one
You can say that again: Okutama: 18666.9 km driven....../...
acu_okutama-circuit (a testing fourite).../...
I hope someone will 'open' the complete layout there. The small layouts look very nice but hardly suited for racing...Looks like the person on Race Dept had plans to do more updates on the track, but hasnt been updated
since May 2019. Going to try the track tonight just to see what it is. I am not a track modder like Teddie
is though. Pictures of track on Race Dept look pretty good. Not a very long track from you tube videos.
Hi @Fanapryde. The Oval is not too bad even though it is flat, and maybe setup a route for doing gokarting. Could be a good drifting track with the right route setup. But do agree with you, what is setup right now is a small track.I hope someone will 'open' the complete layout there. The small layouts look very nice but hardly suited for racing...
Yeah, it's just that I don't drift (unless I can't avoid it) or drive ovals, so...Hi @Fanapryde. The Oval is not too bad even though it is flat, and maybe setup a route for doing gokarting. Could be a good drifting track with the right route setup. But do agree with you, what is setup right now is a small track.
Here is the window fix. Replace the folder 'skins' with this one.
All windows of the NSX will be transparent and not pink. Anyways, back up the original 'skins' folder.
https://sharemods.com/03emglgv90mp/skins.rar.html
Makes no difference..?
Thanks for the tip. The windows in that version are much better...@Fanapryde I downloaded the Honda NSX-R NA2 S1 from Assettoland. That version have much lighter windows..Try it our for yourself.
Is it the same car?Thanks for the tip. The windows in that version are much better...![]()