Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I want to take a crack at converting an AMS track to AC (not AMS2, regular old AMS). ANyone have any leads on this, i see 3dsimed can export, but not import?
First you need to decrypt the files. The game is based on gmotor like RFacor2. Online you will find all the information to do the conversion.
 
And if you don't mind, change the folder's name, it overwrite another Jag.



Legion made a new update.


Porsche 917 LH 1971
preview.jpg


https://perendinator.blogspot.com/search/label/Group 4 Group 5 gen 2&3 Group 6 gen 1&2

Good god, I am going to be so late with the 8K-s for this beauty, but already started collecting reference materials at least.
 
Bathurst (Mount Panorama) Version 1.1 Update by the Reboot Team

View attachment 955022
  • Moved Timing Line to under the gantry (you will probably want to delete all your old ghost cars etc to avoid any strange results)
  • Adjusted track and kerb grip levels
  • Added subtle Audio Sources & Reverbs
  • Completely reworked AI
  • Added 36 pit boxes
  • Graphical/Shader tweaks
  • Fixed Holes in the physical mesh
  • Various other tweaks and fixes

Enjoy and share wherever you like, BUT PLEASE use the provided link below, so any updates and fixes can be kept in one central source (Link in original Post will be updated to the same as below)

http://www.mediafire.com/file/q0fjrwil59d8ig7/rt_bathurst.rar/file

stFlow Shader is still recommended for this track, but track will now load for vanilla users without any issues. Available here - https://www.racedepartment.com/downloads/stflow-shader.23999/


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Thank you Jim and all involved, very much appreciated.
 
another quick question, what is the CSP function to swap a material name for a material already available in the build, example swap material trees001_A for trees001_B?

Google does nto help me, and I would have thought this a fairly frequently used function?
 
RMi Overhaul for F1 1993 by Sim*ream v1.0 (was beta)


This is an overhaul mod for F1 1993 by Sim*ream.
https://www.assettocorsamods.org/product-tag/f1-1993-mod/

*This overhaul update does not include original models or sound banks*
To enjoy the graphics overhaul you must have CSP installed.

What is included?

base:
- historic engine curves / power per car (extensive research and testing, hand edited)
- much tweaking of each car for distinct feel (too much to list)
- adjusted steering lock per car (was 180deg and could not take the Monza 1st chicane)

misc:
- new UI logos
- new info in UI
- new previews w/new reflections (made by .kn5 edit)
- new UI engine map curves

CSP:
- new car reflections (old cars had none)
- new exhaust
- new sparks
- new shadows (please check)

todo:
- remove F1-1993 prefix from car listing
- final BoP'ing
- someone should do a sound mod :)

Install:
a. Copy over original files
b. Copy original .kn5 and .bank files to this mods folders

links updated to v1.0 Sept 6, 2020
:: DOWNLOAD :: (mirror)
:: DOWNLOAD:: (Race Department)

comments welcome, fixes and additions please PM
 
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the new Bathurst is fantastic, but is anyone else finding that its a little slow? Struggling to do times from other track versions.
Have you updated to the new version? Track grip has been increased slightly.
Also, 'other track versions' are not the same as this laser scanned version, so length, width, layout, topography, grip etc etc are all probably different. TBH it would be an amazing coincidence if your times on this track were the same as on any others.
 
I've gone from 2m10.8 to just under 2m09, and theres only maybe half a second of technique refining there, so its got more grip
Most of the times I'm about 1,5 - 2 secs away from the top leaderboard. Now I'm at 2:08 in 2D and 2:07 in VR with the (URD) Aston Martin GT3 default setup, hotlap mode with ideal conditions setting.

And yes this track is amazing!

Edit: And with the Porsche 911 RSR (2018) SS tyres, 10L fuel -->2.05.398
 
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RMi Overhaul for F1 1993 by Sim*ream v0.BETA.1

Install:
a. Copy over original files
b. Copy original .kn5 and .bank files to this mods folders

Can't wait to try this. Just wanted clarity around the install- so drag the .kn5's etc from the exisiting folder (in content/cars- obviously you have to have them installed) into the new folder you d/load creates?

Thanks a million for doing this.
 
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