- 94
- moparsrt8
When will you be releasing these? Any updates to the appearance of legions vette?This corvette is legions corvette im just making new skins for this corvette because it was missing a lot of good skins.
When will you be releasing these? Any updates to the appearance of legions vette?This corvette is legions corvette im just making new skins for this corvette because it was missing a lot of good skins.
You are welcome!Can't wait to try this. Just wanted clarity around the install- so drag the .kn5's etc from the exisiting folder (in content/cars- obviously you have to have them installed) into the new folder you d/load creates?
Thanks a million for doing this.
Note all, a minor update to v1.1.1 was uploaded around half an hour ago: UI tweaks and chopper blade animation timing correction. You can redownload from the same link or use CM's mod update feature.Bathurst (Mount Panorama) Version 1.1 Update by the Reboot Team
View attachment 955022
- Moved Timing Line to under the gantry (you will probably want to delete all your old ghost cars etc to avoid any strange results)
- Adjusted track and kerb grip levels
- Added subtle Audio Sources & Reverbs
- Completely reworked AI
- Added 36 pit boxes
- Graphical/Shader tweaks
- Fixed Holes in the physical mesh
- Various other tweaks and fixes
Enjoy and share wherever you like, BUT PLEASE use the provided link below, so any updates and fixes can be kept in one central source (Link in original Post will be updated to the same as below)
http://www.mediafire.com/file/q0fjrwil59d8ig7/rt_bathurst.rar/file
stFlow Shader is still recommended for this track, but track will now load for vanilla users without any issues. Available here - https://www.racedepartment.com/downloads/stflow-shader.23999/
Where i have to put this file ? Thx
China and Baku 2019 tracks by Patrikpat
https://mega.nz/#!52oDQQgA!GkzNZWYM4Lk9mVXelCaO7Fn-DuXyy9lVduiOCF2g_QM
https://mega.nz/#!Yy5QhYiA!lEpD9z2VsElwU-VawUylxE-mRi-4gBcDD3pQ_6tgPt8
small fix .. part of the layout in collision.kn5 was visible in curve 2.
copy the file collision.kn5 into this zip, inside the baku_2019 folder.
https://mega.nz/#!d7o1lSia!VKwQEWbwLspOdnczSREhpzyc9K4B6XoWbWS_rVZCsto
got it thanks, so then mas2 extract presumably. Thanks
got it thanks, so then mas2 extract presumably. Thanks
When will you be releasing these? Any updates to the appearance of legions vette?
Bathurst (Mount Panorama) Version 1.1 Update by the Reboot Team
View attachment 955022
- Moved Timing Line to under the gantry (you will probably want to delete all your old ghost cars etc to avoid any strange results)
- Adjusted track and kerb grip levels
- Added subtle Audio Sources & Reverbs
- Completely reworked AI
- Added 36 pit boxes
- Graphical/Shader tweaks
- Fixed Holes in the physical mesh
- Various other tweaks and fixes
Enjoy and share wherever you like, BUT PLEASE use the provided link below, so any updates and fixes can be kept in one central source (Link in original Post will be updated to the same as below)
http://www.mediafire.com/file/q0fjrwil59d8ig7/rt_bathurst.rar/file
stFlow Shader is still recommended for this track, but track will now load for vanilla users without any issues. Available here - https://www.racedepartment.com/downloads/stflow-shader.23999/
I know we have a dedicated video thread, but as there are still people questioning how accurate the new Bathurst is, there are doubts about the mesh, and so on, here a lap comparison for all those people. I know it's a video from 2007, but it has the best view from the window from what I could find on YT. And also these days they are doing 2.04, 2.05 lap times, and I'm only capable of doing high 2.08 for now. Anyway, not only are all the elevations, corners,... perfectly correct, but every f..... tree is in the right place. And if you look closely, all the bumps on the road are also there in real life, so the mesh is also perfect. What an amazing job from @Jimlloyd and everybody else from RT. Still blows my mind. Thanks again:
This is awesome! Huge thanks to everyone involved in bringing this to AC. For someone who has raced IRL at Bathurst (though sadly not in a GT3 car) it's brilliant to have such an accurate version on sim.
Can I make a few suggestions though
The reverb sound along pit straight, around a few points across the mountain and passing the hotel. It sounds a bit like driving through a tunnel. It's kinda cool sound but it's just not realistic. You don't get that level of sound reverb IRL. Don't know if there's a way to turn this down in settings?
The AI I thought were more consistent and less 'crashy' in v1.0 (excluding of course the 1 in 4 or so chance they jammed up going down the esses). In v1.1 they seem to be a bit more all over the place and less able to race with, and seem to crash a lot more. If you could get past the first couple of laps without them jamming up in the esses in v1.0, the racing I thought was better overall with the AI.
Fireworks. Currently they're off to the right going up mountain straight. IRL that's bushland. If you had fireworks there the entire mountain would be on fire lol. One thing I love about the ACU version is the fireworks are in the carpark to the right of pit straight, behind the small grand stand. So as you're barrelling down conrod, the fireworks are going off right there in front of you. Pretty cool to watch as you barrel down the mountain
Note all, a minor update to v1.1.1 was uploaded around half an hour ago: UI tweaks and chopper blade animation timing correction. You can redownload from the same link or use CM's mod update feature.
This is awesome! Huge thanks to everyone involved in bringing this to AC. For someone who has raced IRL at Bathurst (though sadly not in a GT3 car) it's brilliant to have such an accurate version on sim.
Can I make a few suggestions though
The reverb sound along pit straight, around a few points across the mountain and passing the hotel. It sounds a bit like driving through a tunnel. It's kinda cool sound but it's just not realistic. You don't get that level of sound reverb IRL. Don't know if there's a way to turn this down in settings?
The AI I thought were more consistent and less 'crashy' in v1.0 (excluding of course the 1 in 4 or so chance they jammed up going down the esses). In v1.1 they seem to be a bit more all over the place and less able to race with, and seem to crash a lot more. If you could get past the first couple of laps without them jamming up in the esses in v1.0, the racing I thought was better overall with the AI.
Fireworks. Currently they're off to the right going up mountain straight. IRL that's bushland. If you had fireworks there the entire mountain would be on fire lol. One thing I love about the ACU version is the fireworks are in the carpark to the right of pit straight, behind the small grand stand. So as you're barrelling down conrod, the fireworks are going off right there in front of you. Pretty cool to watch as you barrel down the mountain
Don't they sell them through Sellfy? If so, go in to your Sellfy account (or something like that, or via an old email from DRM team maybe) and download it from there.I bought the drm revival mod 1.2 early this year.I sent them an email on how to get the 1.3 update,but its been a few days without a response.
race departmentI'm very new to Assetto Corsa and this is my first racing game on PC since Live for Speed. I'm blown away. I bought AC on Xbox One and it fails to capture how beautiful this game is. Does anyone have a go-to reputable site where I can download mods?
I'm very new to Assetto Corsa and this is my first racing game on PC since Live for Speed. I'm blown away. I bought AC on Xbox One and it fails to capture how beautiful this game is. Does anyone have a go-to reputable site where I can download mods?
Headset too tight? That's how I get the headaches.After all the talk if vr lately I thought I'd give mine another go. The feeling of being in the car is amazing but after a few laps I just end up with headache not sure if its my headset a wmr or if I'm just not suited to vr
You are welcome!
Depends if you want/dont want to disturb your existing install.
1.*easy: Overwrite to your current install
2.*hard: extract upgrade to a new install (i guess this is more work, the car folders are the same name), copy .kn5/.bank to new from SD files.
3.*easiest: Use JSGME/CM Mod manager to install, this will create a backup of the original files if you choose "yes" to the conflict
its a mod for a mod, it overwrites files. I suppose for a release I will put it in nested folders and simply state it overwrites original files (unless JSGME/CM)
fi
I hope everyone enjoys. If it is OK, I will upload to RD.
must have had my stipid pills this morning, appears i am doing it right, but 3dsimed spitting the dummy at me.Extract the AMS files to a folder, then open rfactorcodec, and select the files to decrypt them. Import everything into 3dsimEd. It should work. Let me know.
Thanks, worked first time. Only slight problem I found was the dreaded first 90 degree left at Monaco? They still can#t quite make it
After all the talk if vr lately I thought I'd give mine another go. The feeling of being in the car is amazing but after a few laps I just end up with headache not sure if its my headset a wmr or if I'm just not suited to vr
must have had my stipid pills this morning, appears i am doing it right, but 3dsimed spitting the dummy at me.
1. 3dsimed to unpack the mas to a folder (seems to work, folder full of files)
View attachment 955266
2. rfactordec the files using filter *.* to *.* (seems to work, win terminal shows heap of successfull messages)
View attachment 955265
3. Attempt to import in 3dsimed get this message for every file..
View attachment 955264
Any clues? If you prefer we can move chat to discord or messages here? And I really appreciate your time.
Thank you.
EDIT: Nevermind. Seems i have to import the files one by one into 3dsimed.. then they load.
View attachment 955267