- 552
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Don't worry I downloaded them all now, thx.use a regular browser not the one built into CM
I think google sees all downloads through CM as from the same user so the quota gets filled up pretty fast on popular downloads.
Don't worry I downloaded them all now, thx.use a regular browser not the one built into CM
I think google sees all downloads through CM as from the same user so the quota gets filled up pretty fast on popular downloads.
This may helps: While running AC > press windows button on keyboard > open task manager > on "details" tab, right click "acs.exe" and set priority to highQuick question nr 2..
Best way to get naximum fps?
I get 90 fps i in practice with only my car but in races with 20 plus cars the fps drops to 40-50 fps..
What can i do to avoid thiS?
What are your PC specs?
Based on my own experience increasing the grid size increases the CPU load. You can upgrade your CPU, decrease the grid size or lower the graphic settings...
This may helps: While running AC > press windows button on keyboard > open task manager > on "details" tab, right click "acs.exe" and set priority to high
Nissan 350z and Nissan 350z Gran Turismo 4 Edition update!
Credits to WKMOD, Blackwood91, Matgamer and Mike173
I've tried improving the stock 350z and because Mike's GT4 edition uses the same model with some tweaks I thought I'd update that as well and include it here.
- Revised all shaders
- Added AO
- Made cars paintable
- Improved speedo/rpm textures (sort of see for your self old one is packed)
- Data edits on stock version based on data from the automobile-catalog
- Improved 1 very lq light texture
- Added Japanese plates to GT4
- Fixed shadow problems
DL: https://drive.google.com/file/d/1BGBmliLaGwmoDfQX8ajAW1htbkAkX3pj/view?usp=sharing
A lot better but still not the best mod. Needs a better base port I think..
Stock
View attachment 957112
Gran Turismo 4 edition
View attachment 957111
Have fun!
Did you add the new door speaker because I've no longer got it if it gets overwritten?Apperantely the 3rd brake light didn't work on both cars so I fixed that. (How did I not notice this?!)
Since I want to keep everything as 1 file on my drive so everyone always has the most recent version you'll have to redownload both cars. Link is the same as in previous post.
View attachment 958077
Did you add the new door speaker because I've no longer got it if it gets overwritten?
Are you happy with the csw2.5? I am on the verge of hitting the buy button, I cannot afford a DD, spent too much on my bike upgrades and now the missus is a bit livid..my CSW v2.5
Man.. SO much easier! godsend thank you!You can also extract a .kn5 if you have Content Manager installed. Just double click the .kn5 file and hold the alt key. Content Manager will unpack the file in fbx format including .ini and texture files!
i got an ryzen 5 2600 six processor , 32 gb ram , and a Radeon RX 570 8 GB DDR4 Graphics card...
i can run pretty much every game on high settings but assetto is strange...
You can also extract a .kn5 if you have Content Manager installed. Just double click the .kn5 file and hold the alt key. Content Manager will unpack the file in fbx format including .ini and texture files!
With VR, the sensations are almost the same as really being there
No, I was asking if you'd added it before I installed the update, so I didn't lose it on the current car that I'd manually installed it on. Seems you have.Should be in both models as standard. That's how I uploaded it. I even downloaded it again right now and it's fine. Maybe you have the wrong file in some of the skin folders?
Are you happy with the csw2.5? I am on the verge of hitting the buy button, I cannot afford a DD, spent too much on my bike upgrades and now the missus is a bit livid..
I love my Vr but this tell me you have not been in a real car in a while and even less in a fast one on a track. I would make that a pryrity if I was you, just to reset your personal simulation compass.
Yes Vr is much closer to the real thing than sitting in front of a screen or even 3. But even in Vr and tactile and dd and motion, is not even close to what driving on track for real is.
Sorry, sim driving is fantastic, I do it every day and I love the experience, but we still are far from the real thing.
I didn't say VR was exactly like the real thing
I am part of an endurance racing team (I've often fallen asleep in a chair in the paddock, as the sound of race cars out on the track roared around me), and I often go to various kart tracks when I have time... I know what it's like to do "the real thing" for extended periods of time.
but compared to monitors, and without having to go to a track (all the week-long prep and expense), it's a good substitute
are you aware of a bug that scales the track up X100? Two tracks I did now same issue. Not a major thing, if you know how much its gone UP its easy enough to just scale down. I managed to get ALL the trees from original AMS cristais into my track, was going ot give it a whirl but i was driving a tinker toy car took me 10 minutes to make it out of the pits!You can also extract a .kn5 if you have Content Manager installed. Just double click the .kn5 file and hold the alt key. Content Manager will unpack the file in fbx format including .ini and texture files!
No, you did not exactly, you said "With VR, the sensations are almost the same as really being there", there is a difference between "exactly like" and "almost the same" but they are both inaccurate when applied to VR, as good and fantastic as it is (we agree on that).
So you know exactly what it is like, good for you, one more reason not to mislead some one that VR is "almost the same".
1000% agree, compare to monitors, VR brings you much closer, but still not nearly the same.
FIA GT1 1997 Preset and BOP
View attachment 958047
The story
After the demise of Group C and then after 1996 season also of the DTM/ITC, there was a big void left in the racing world. The DTM series was extremely popular. Not only in Germany (the 1996 Helsinki Thunder race was watched live by more than 200.000 spectators). It also created enormous revenue for FIA and some manufacturers. FIA wanted to cap on this popularity and searched which competition could become a spiritual successor to DTM. The decision made was FIA GT1 world championship.
They convinced three top manufactures to field factory teams for the 1997 season (Porsche, BMW and Mercedes). They managed this by loosening the restrictions on homologations (effectively enabling the rebirth and renaissance of the prototype racing we still enjoy today (fully in effect from 1998 onwards)). They also added the most popular venues from DTM/ITC championships to the calendar (Hockenheim, Helsinki Thunder) and convinced most of the sponsors to move from DTM (Warsteiner). The new formed teams also brought with them the top drivers from DTM (Schneider, Ludwig, Naninni, Stuck, Lehto,…). All this elevated the competition to a whole new level of quality. And the teams that dominated the competition in previous years struggled to compete.
The cars
The competition was a multi class competition with GT1 and GT2 cars. But since the GT1 class had over 20 cars and most tracks on the calendar in AC only have only 24 pits, I made this a single class championship preset. We also sadly have only 7 liveries from the GT2 class.
As said before, three factory teams joined the competition this year:
- Mercedes CLK GTR (paid mod URD: AC Maures GTR EGT1 | unitedracingdesign) – I added sound mod from acfan from RD. It's brutal.
- Porsche 911 GT1 EVO (paid mod URD: AC Darche EGT1 EVO | unitedracingdesign). I changed the sound to Kunos 1998 911 GT1 as I like it better.
- McLaren BMW F1 GTR »Longtail« (Legion blog: Miscellaneous Minutiae: GT 1 (perendinator.blogspot.com))
They were joined by the semi-privateer and full on privateer teams:
- McLaren BMW F1 GTR »Longtail« (Legion blog: Miscellaneous Minutiae: GT 1 (perendinator.blogspot.com)
- Lotus Elise GT1 (Legion blog: Miscellaneous Minutiae: GT 1 (perendinator.blogspot.com)
- Panoz GTR-1 (Legion blog: Miscellaneous Minutiae: GT 1 (perendinator.blogspot.com)
- Porsche 911 (993) GT1 (Assetoland: Porsche | Assettoland (wixsite.com)
Any of you that created races with these cars in AC probably quickly noticed that the biggest problem is the AI. These cars were basically ironing boards with wheels attached to them, so very low and very stiff. This made them slide all over the place and crash a lot IRL and the same thing can be said for AC. Because of the physics the cars in AC react badly to curbs (curbs are not your friend!!) and struggle if they are not on the ideal line. So the biggest problem was to make the cars actually finish a lap, let alone a race, without causing massive collisions.
So I had to create new versions of some cars in the pack (they have s1 added to their name, so they don’t overwrite the original cars), as I had to “fix” them for racing. I did not touch the physics on any of them (except aero settings for BOP-ing reasons and realism reasons), but I changed the AI settings and also a few visual glitches (dash cam settings,…). I didn’t have to do this for Legion’s cars, so these are all “stock”.
Here you can download the entire pack of “s1” and “stock” cars with all the skins included (be careful with legion’s cars, as they will overwrite the default cars if you have them). Both URD cars have only the data file, sound files and skins in them, as they are paid mods. So you have to copy all other files from their default car folder (don’t overwrite any of the files).
These are all great to drive, but I like the Mercedes, the 911 EVO and the McLaren the best:
https://mega.nz/file/Xdlg3S7b#XT97dnfbzOxBP91wj94dDkRrCRBi9Qjj_vHQiqcrTBM
The skins
Thanks to excellent work from @jaqory (PC - Assetto Corsa PC Mods General Discussion | Page 1565 (gtplanet.net)), we now can recreate a full top 24 cars from the GT1 class. And they all look amazing. Really amazing work, thanks again. The rest of the skins I found on RD and other places on the internet, they are all included in the download file.
The preset and BOP
I wanted to go for as much realism as possible. There were basically two classes within a GT1 class. The factory teams invested large amounts of money into development and world class drivers, so they were just better in every single race. Others were not far behind, but at the end of the race, they usually were not able to mix for the podium places. The McLaren’s having the car evolved from last year, were naturally stronger at the beginning of the season, and Mercedes became more and more dominant as the season progressed. Porsche also improved as the season progressed and were very competitive in few of the last races.
I also wanted the cars to run close to lap times they ran IRL. I managed to make them run around a second off of the qualifying lap times they actually ran in 1997, and in races they actually match the lap times from real life. I reduced the number of collisions by a great margin, but still these will crash more often than other cars (it was so IRL as well). So don’t go with aggression settings in CM over 70 or 75.
Download the BOP from here:
https://acstuff.ru/s/7ASc
View attachment 958041
Tracks
The cars ran a very good calendar of 11 races (all tracks available in AC). These were endurance races with two drivers a team, so I recommend running 30 lap races, with 2x fuel consumption. This way the full tank will last for 15-20 laps and you should have a “mandatory” pitstop or even two in every race:
- Hockenheim – 4 hours
- Silverstone – 4 hours
- Helsinki Thunder – 3 hours
- Nurburgring – 4 hours
- Spa – 4 hours
- A1-Ring – 4 hours
- Suzuka – 1000 km
- Donnington – 4 hours
- Mugello – 4 hours
- Sebring – 3 hours
- Laguna Seca – 3 hours
Credits
URD, @GzeroD, Assetoland for amazing cars. @jaqory and others for amazing skins. Hope you enjoy it. I certainly do.
oh aiai, i see that 1999 boi there was a few in the '99 look, the 2, 3 and 4.
^ above is the D24 bois
- ALMS 3 at the 12H sebring and of course the number 4
p.s 2 version of number 4s the 4 from D24 and the ALMS 4
- ALMS 4
FIA GT1 1997 Preset and BOP
View attachment 958047
The story
After the demise of Group C and then after 1996 season also of the DTM/ITC, there was a big void left in the racing world. The DTM series was extremely popular. Not only in Germany (the 1996 Helsinki Thunder race was watched live by more than 200.000 spectators). It also created enormous revenue for FIA and some manufacturers. FIA wanted to cap on this popularity and searched which competition could become a spiritual successor to DTM. The decision made was FIA GT1 world championship.
They convinced three top manufactures to field factory teams for the 1997 season (Porsche, BMW and Mercedes). They managed this by loosening the restrictions on homologations (effectively enabling the rebirth and renaissance of the prototype racing we still enjoy today (fully in effect from 1998 onwards)). They also added the most popular venues from DTM/ITC championships to the calendar (Hockenheim, Helsinki Thunder) and convinced most of the sponsors to move from DTM (Warsteiner). The new formed teams also brought with them the top drivers from DTM (Schneider, Ludwig, Naninni, Stuck, Lehto,…). All this elevated the competition to a whole new level of quality. And the teams that dominated the competition in previous years struggled to compete.
The cars
The competition was a multi class competition with GT1 and GT2 cars. But since the GT1 class had over 20 cars and most tracks on the calendar in AC only have only 24 pits, I made this a single class championship preset. We also sadly have only 7 liveries from the GT2 class.
As said before, three factory teams joined the competition this year:
- Mercedes CLK GTR (paid mod URD: AC Maures GTR EGT1 | unitedracingdesign) – I added sound mod from acfan from RD. It's brutal.
- Porsche 911 GT1 EVO (paid mod URD: AC Darche EGT1 EVO | unitedracingdesign). I changed the sound to Kunos 1998 911 GT1 as I like it better.
- McLaren BMW F1 GTR »Longtail« (Legion blog: Miscellaneous Minutiae: GT 1 (perendinator.blogspot.com))
They were joined by the semi-privateer and full on privateer teams:
- McLaren BMW F1 GTR »Longtail« (Legion blog: Miscellaneous Minutiae: GT 1 (perendinator.blogspot.com)
- Lotus Elise GT1 (Legion blog: Miscellaneous Minutiae: GT 1 (perendinator.blogspot.com)
- Panoz GTR-1 (Legion blog: Miscellaneous Minutiae: GT 1 (perendinator.blogspot.com)
- Porsche 911 (993) GT1 (Assetoland: Porsche | Assettoland (wixsite.com)
Any of you that created races with these cars in AC probably quickly noticed that the biggest problem is the AI. These cars were basically ironing boards with wheels attached to them, so very low and very stiff. This made them slide all over the place and crash a lot IRL and the same thing can be said for AC. Because of the physics the cars in AC react badly to curbs (curbs are not your friend!!) and struggle if they are not on the ideal line. So the biggest problem was to make the cars actually finish a lap, let alone a race, without causing massive collisions.
So I had to create new versions of some cars in the pack (they have s1 added to their name, so they don’t overwrite the original cars), as I had to “fix” them for racing. I did not touch the physics on any of them (except aero settings for BOP-ing reasons and realism reasons), but I changed the AI settings and also a few visual glitches (dash cam settings,…). I didn’t have to do this for Legion’s cars, so these are all “stock”.
Here you can download the entire pack of “s1” and “stock” cars with all the skins included (be careful with legion’s cars, as they will overwrite the default cars if you have them). Both URD cars have only the data file, sound files and skins in them, as they are paid mods. So you have to copy all other files from their default car folder (don’t overwrite any of the files).
These are all great to drive, but I like the Mercedes, the 911 EVO and the McLaren the best:
https://mega.nz/file/Xdlg3S7b#XT97dnfbzOxBP91wj94dDkRrCRBi9Qjj_vHQiqcrTBM
The skins
Thanks to excellent work from @jaqory (PC - Assetto Corsa PC Mods General Discussion | Page 1565 (gtplanet.net)), we now can recreate a full top 24 cars from the GT1 class. And they all look amazing. Really amazing work, thanks again. The rest of the skins I found on RD and other places on the internet, they are all included in the download file.
The preset and BOP
I wanted to go for as much realism as possible. There were basically two classes within a GT1 class. The factory teams invested large amounts of money into development and world class drivers, so they were just better in every single race. Others were not far behind, but at the end of the race, they usually were not able to mix for the podium places. The McLaren’s having the car evolved from last year, were naturally stronger at the beginning of the season, and Mercedes became more and more dominant as the season progressed. Porsche also improved as the season progressed and were very competitive in few of the last races.
I also wanted the cars to run close to lap times they ran IRL. I managed to make them run around a second off of the qualifying lap times they actually ran in 1997, and in races they actually match the lap times from real life. I reduced the number of collisions by a great margin, but still these will crash more often than other cars (it was so IRL as well). So don’t go with aggression settings in CM over 70 or 75.
Download the BOP from here:
https://acstuff.ru/s/7ASc
View attachment 958041
Tracks
The cars ran a very good calendar of 11 races (all tracks available in AC). These were endurance races with two drivers a team, so I recommend running 30 lap races, with 2x fuel consumption. This way the full tank will last for 15-20 laps and you should have a “mandatory” pitstop or even two in every race:
- Hockenheim – 4 hours
- Silverstone – 4 hours
- Helsinki Thunder – 3 hours
- Nurburgring – 4 hours
- Spa – 4 hours
- A1-Ring – 4 hours
- Suzuka – 1000 km
- Donnington – 4 hours
- Mugello – 4 hours
- Sebring – 3 hours
- Laguna Seca – 3 hours
Credits
URD, @GzeroD, Assetoland for amazing cars. @jaqory and others for amazing skins. Hope you enjoy it. I certainly do.
gonna give this a try laterIf you don´t enable FXAA in AC the CSP´s PP in CM won´t work. First point. So keep it enabled:
View attachment 958024
Second point: TAA enabled with extra sharpness disabled, together with CMAA 2.0 and FidelityFX Cas byAMD enabled gives the best image in AC.
Third point: disable AF in AC but enable it in NVIDIA CPL (16x). Set MSAA to 4x or even 8x in AC and set MFAA enabled in NVIDIA, too.
Hey guys, I have a bit of an update to the MX-5 GT4 tune/mod...
This was nowhere close to a finished product and somehow snuck out a bit too early.I don't know about the AI but I have the lag malediction with that car too and a lot of error messages in the logs :
EMPTY CURVE, RETURNING ZERO (content/cars/mazda_mx5_gt4/data/__cm_tyre_wearcurve_rear_0.lut)
EMPTY CURVE, RETURNING ZERO (content/cars/mazda_mx5_gt4/data/__cm_tyre_wearcurve_front_0.lut)
The lut files referenced in tyres.ini are missing, if I steal these files from another car, it works as expected.
There's also a minor error in lights.ini :
INIReader: content/cars/mazda_mx5_gt4/data/lights.ini > KEY_NOT_FOUND: [BRAKE_0] OFF_COLOR
As you said, it drives really nicely, very good car, congrats to all contributors.
Getting a lot of notchy spikes through my CSW v2.5 since setting it up again from scratch, mainly with mod cars. Seems it might be too sensitive to any road meshes with occasional peaks of a certain size.
Someone please remind me how best to dial this out without numbing everything?
...some cars "feel" really good and other are just plain, well gormless, and you can turn up the car specific FFB multiplier till its starts clipping and they still feel dull. Seems the older the cars are the better they feel, Is this a concious decision that can be made by the modder, or a consequence of car geometry/physics of the build?...
Tout simplement merci (Thanks)