Assetto Corsa PC Mods General DiscussionPC 

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anyone ever run into this? used the CM function to extract a track, and then directly reimport thwe track to compile back to kn5 (testing the process) and now the track is MASSIVE, my car is a hotwheels car ;).

I tried scaling the track in blender and rexporting but once in game the scale remains exactly the same?

upload_2020-9-16_19-22-24.png

scale in kseditor appears to be fine though? maybe something in the fbx.ini file? wierd..
upload_2020-9-16_19-27-17.png
 
So I just got my first track conversion working in-game (yay me) from GTR2 (imola), using only 3dsimed. Now I might want to tackle some tracks I did previously, but dont want to do something already around. I was thinking of Sardian Heights from rF (use my own gtr2 version).
@Teddie Unless... its been released?

Better idea... re-rip/re-source all of Gilles tracks, release for free ;)

I will release Essington from rFactor 1 soon.
 
anyone ever run into this? used the CM function to extract a track, and then directly reimport thwe track to compile back to kn5 (testing the process) and now the track is MASSIVE, my car is a hotwheels car ;).

I tried scaling the track in blender and rexporting but once in game the scale remains exactly the same?

View attachment 958205
scale in kseditor appears to be fine though? maybe something in the fbx.ini file? wierd..
View attachment 958206
I think exporting from Blender using 'FBX all' works for me.
 
Great news! Soon I will release working wipers for the Project 8 thanks to the awesome work of @_fixed_a_bit_ !

View attachment 958030


Also working on one of my other favourite cars besides the Project 8. Going to attempt to add wipers myself when I've got time and I'm improving the usual stuff like shaders.

View attachment 958031
View attachment 958032

Edit: I don't know if someone can make sounds but I found this a playlist with 5 sounds of the LFA:


There's already 2 pretty good LFA sounds. No need for those.
 
So I just got my first track conversion working in-game (yay me) from GTR2 (imola), using only 3dsimed. Now I might want to tackle some tracks I did previously, but dont want to do something already around. I was thinking of Sardian Heights from rF (use my own gtr2 version).
@Teddie Unless... its been released?

Better idea... re-rip/re-source all of Gilles tracks, release for free ;)

Back when I used GTR2, I developed a fondness for Vayline, Seven Hills, and Toban Raceway Park, and I know they were conversions from other sims. Generally, I'm not a fan of fantasy tracks, but I enjoyed these. They are available for AC as "direct conversions" with little improvement to bring them up to current standards for AC. Gilles sells his conversions of Vayline and Seven Hills, and considering that he was selling them for $2-3, I purchased them (and I identified a collision issue that he promptly fixed). The AC version of Toban seems to be pretty good, but needs work, and there's only one of the seven layouts it has in rFactor two.

If I can make time to work on them (and other AC projects I've started), I'd like to produce complete "remastered" versions of them, remodeling and improving the track surfaces (visible and mesh), "smoothing" a lot of the models that appear faceted, better trees, maybe more on the hillsides of Seven Hills, fix all the trees of Vayline, and more to increase the level of realism.

If you or anyone else wants to work on them, at least improving the road surfaces if you can, and provide a complete version of Toban with all the layouts, those would be great additions to the AC track library. Give these tracks a chance, mostly with lighter track cars, and you might enjoy them as much as I do.

For example, Seven Hills elevation changes are drastic, and a challenge to compensate for the surface changes in camber and undulations, but it's a rewarding little track to learn. If more character were added to this track with better, updated surrounding features, it could become a "gem" of a track for AC. Vayline already has a lot of character, but it lacks in quality that AC and CSP can deliver.

Just some thoughts, maybe beyond what you want to do, but any improvements to these tracks might be worth it.
 
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Here's a sim rig for people with more money than they know what to do with. It's from Aston Martin and costs as much as a Porsche Boxter S. :eek:

It also uses Assetto Corsa.

https://www.motor1.com/news/443863/aston-martin-amr-c01-racing-simulator/
https://media.astonmartin.com/aston-martin-reveals-first-racing-simulator-the-amr-c01/

View attachment 958142

EDIT: Looks like the work of Jim Llloyd and his team of GTP elves has made it onto the screen too! Wonder if that means they qualify for a hefty discount? :lol:

View attachment 958143


hmmmmm

c5_side_l1.jpg


curv_x_aston_martin_amr-c01_racing_simulator_rear_3-4_low.jpg
 
anyone ever run into this? used the CM function to extract a track, and then directly reimport thwe track to compile back to kn5 (testing the process) and now the track is MASSIVE, my car is a hotwheels car ;).

I tried scaling the track in blender and rexporting but once in game the scale remains exactly the same?

View attachment 958205
scale in kseditor appears to be fine though? maybe something in the fbx.ini file? wierd..
View attachment 958206

OMG that Bentley looks like an RC car compared to the size of the map!
 
WIP - Eastern Creek @ Night

Ok, ok... far from the real thing (lights etc). However, the CM/CSP night-track enhancement looks promising until a proper modified version is released... Just tidying up a few more bits, like a track-skin to give it some uniformity and an improved look... What's that you say? The FPS detriment counter? So far, have tried 18-24 car grids with an average loss between 15-20fps...

eastern_creek2014_01.jpg

eastern_creek2014_02.jpg

eastern_creek2014_03.jpg

eastern_creek2014_04.jpg

eastern_creek2014_05.jpg

eastern_creek2014_06.jpg

eastern_creek2014_07.jpg


Here's a couple of laps with cockpit and track replay views...



I'd be interested to know what the immersion-feel is like from a VR user's point of view once released... So far so good 👍

Edit: Just viewed the video from this link and the track-lighting quality is far poorer than the actual AC replay... hmmm
 
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Hey guys
I've been watching all your stuff Convertions from gtr2 and I have to say that you carried a lot of tracks that had bad conversions to AC. So, I would really like if someone could make a conversion of Circuito de Navarra from gtr2 to AC. There is a version for AC but is very weird and is so unreal and undriveable.

Here is the link of the track:
https://esport-racing.de/sdm_downloads/navarra-for-gtr2/

I have Navarra! It's same?
https://sharemods.com/on9r02a5ejpa/Navarra.7z.html
 
yeah you're right about the surface grip.. car is way slower than on other versions. Any chance you could share what "realistic" friction value you set?

Why dont you bump up the ROAD friction value in the SURFACES file in the data folder little by little and see what feels right for the car mod you are using. That is what I do all the time.
 
No Alfa 155 was not their competitor, Alfa 75 was, and Ford Sierra RS500, Vauxhall Cavalier, Audi quattro V8 and Ford Mustang for example. There is no Audi sadly, but here are the skins for BMW, Sierra and Alfa 75 (also links for Sierra and Alfa cars in readme). This three were running in WTCC 1987 together. It is an excellent championship when you put them together and can drive all three of them, they are all fun. I guess you could put 190e in there aswell. Not historically corect, but it's there, there spec wise:

https://www.racedepartment.com/downloads/1987-wtcc-skinpack.19926/

Here is my BOP if you want:

https://acstuff.ru/s/shY5

wtcc1987.png


And Cavalier was made by Shaun Clarke both 1990, which is relevant here, and also 1995, which is not. Both are great cars:

https://shaunclarke35.wixsite.com/website/downloads

If you have the Simdream legends packs, here is my BOPs for BTCC 1991 season, where you can drive with the bmw, cavalier or Sierra and use Simdream cars for filling up the field. Skins for BMW are also available on Race department:

My BOP:
https://acstuff.ru/s/nmL6

btcc1991.png


For early 90s DTM and both Mercedes and BMW, there is no Audi sadly, so anything you put together will be incomplete. There is also no Mustang and no Opel Omega. Other cars that are available are i guess Miitsubishi Starion Race and some others as well. Search for Group A cars from late 80s.
Any chance of you doing a BOP of the early 90s DTM now we have the Audi mate? Love these BOPs you have done and the awesome GT1 release from last night reminded me.
 
Back when I used GTR2, I developed a fondness for Vayline, Seven Hills, and Toban Raceway Park, and I know they were conversions from other sims. Generally, I'm not a fan of fantasy tracks, but I enjoyed these. They are available for AC as "direct conversions" with little improvement to bring them up to current standards for AC. Gilles sells his conversions of Vayline and Seven Hills, and considering that he was selling them for $2-3, I purchased them (and I identified a collision issue that he promptly fixed). The AC version of Toban seems to be pretty good, but needs work, and there's only one of the seven layouts it has in rFactor two.

If I can make time to work on them (and other AC projects I've started), I'd like to produce complete "remastered" versions of them, remodeling and improving the track surfaces (visible and mesh), "smoothing" a lot of the models that appear faceted, better trees, maybe more on the hillsides of Seven Hills, fix all the trees of Vayline, and more to increase the level of realism.

If you or anyone else wants to work on them, at least improving the road surfaces if you can, and provide a complete version of Toban with all the layouts, those would be great additions to the AC track library. Give these tracks a chance, mostly with lighter track cars, and you might enjoy them as much as I do.

For example, Seven Hills elevation changes are drastic, and a challenge to compensate for the surface changes in camber and undulations, but it's a rewarding little track to learn. If more character were added to this track with better, updated surrounding features, it could become a "gem" of a track for AC. Vayline already has a lot of character, but it lacks in quality that AC and CSP can deliver.

Just some thoughts, maybe beyond what you want to do, but any improvements to these tracks might be worth it.

And add pit stops (refuel/changing tires) feature aswell.
 
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