- 86
- Spain
I just looked at another decent track and copied it over, so I think it was 0.98 (which is normal)
I tried to like this post twice, but can only hit it once, otherwise..If only someone would do that with Formula E tracks.
So I just got my first track conversion working in-game (yay me) from GTR2 (imola), using only 3dsimed. Now I might want to tackle some tracks I did previously, but dont want to do something already around. I was thinking of Sardian Heights from rF (use my own gtr2 version).
@Teddie Unless... its been released?
Better idea... re-rip/re-source all of Gilles tracks, release for free
Reims it's good idea!Better idea... re-rip/re-source all of Gilles tracks, release for free
Yq s2yq
I can provide links haha
I would love to be able to see Reims in a version 2.0. the one on the web needs love and work!Yes, and would be nice to put the pitbuilding closer to the track again
It was moved because GTR2 and rFactor couldn't cope with pits too close to the track.
I think exporting from Blender using 'FBX all' works for me.anyone ever run into this? used the CM function to extract a track, and then directly reimport thwe track to compile back to kn5 (testing the process) and now the track is MASSIVE, my car is a hotwheels car .
I tried scaling the track in blender and rexporting but once in game the scale remains exactly the same?
View attachment 958205
scale in kseditor appears to be fine though? maybe something in the fbx.ini file? wierd..
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What privateer cars, if i may ask?
Great news! Soon I will release working wipers for the Project 8 thanks to the awesome work of @_fixed_a_bit_ !
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Also working on one of my other favourite cars besides the Project 8. Going to attempt to add wipers myself when I've got time and I'm improving the usual stuff like shaders.
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Edit: I don't know if someone can make sounds but I found this a playlist with 5 sounds of the LFA:
So I just got my first track conversion working in-game (yay me) from GTR2 (imola), using only 3dsimed. Now I might want to tackle some tracks I did previously, but dont want to do something already around. I was thinking of Sardian Heights from rF (use my own gtr2 version).
@Teddie Unless... its been released?
Better idea... re-rip/re-source all of Gilles tracks, release for free
Here's a sim rig for people with more money than they know what to do with. It's from Aston Martin and costs as much as a Porsche Boxter S.
It also uses Assetto Corsa.
https://www.motor1.com/news/443863/aston-martin-amr-c01-racing-simulator/
https://media.astonmartin.com/aston-martin-reveals-first-racing-simulator-the-amr-c01/
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EDIT: Looks like the work of Jim Llloyd and his team of GTP elves has made it onto the screen too! Wonder if that means they qualify for a hefty discount?
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anyone ever run into this? used the CM function to extract a track, and then directly reimport thwe track to compile back to kn5 (testing the process) and now the track is MASSIVE, my car is a hotwheels car .
I tried scaling the track in blender and rexporting but once in game the scale remains exactly the same?
View attachment 958205
scale in kseditor appears to be fine though? maybe something in the fbx.ini file? wierd..
View attachment 958206
do you guys have somes links for free ssc tuatara and venom f5 and the jesko????looks like RTM stole my idea of porting the ssc tuatara into ac!
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Hey guys
I've been watching all your stuff Convertions from gtr2 and I have to say that you carried a lot of tracks that had bad conversions to AC. So, I would really like if someone could make a conversion of Circuito de Navarra from gtr2 to AC. There is a version for AC but is very weird and is so unreal and undriveable.
Here is the link of the track:
https://esport-racing.de/sdm_downloads/navarra-for-gtr2/
This is the undriveable version but thanks for your research!!I have Navarra! It's same?
https://sharemods.com/on9r02a5ejpa/Navarra.7z.html
This is the undriveable version but thanks for your research!!
yeah you're right about the surface grip.. car is way slower than on other versions. Any chance you could share what "realistic" friction value you set?
Third point: disable AF in AC but enable it in NVIDIA CPL (16x). Set MSAA to 4x or even 8x in AC and set MFAA enabled in NVIDIA, too.
Any chance of you doing a BOP of the early 90s DTM now we have the Audi mate? Love these BOPs you have done and the awesome GT1 release from last night reminded me.No Alfa 155 was not their competitor, Alfa 75 was, and Ford Sierra RS500, Vauxhall Cavalier, Audi quattro V8 and Ford Mustang for example. There is no Audi sadly, but here are the skins for BMW, Sierra and Alfa 75 (also links for Sierra and Alfa cars in readme). This three were running in WTCC 1987 together. It is an excellent championship when you put them together and can drive all three of them, they are all fun. I guess you could put 190e in there aswell. Not historically corect, but it's there, there spec wise:
https://www.racedepartment.com/downloads/1987-wtcc-skinpack.19926/
Here is my BOP if you want:
https://acstuff.ru/s/shY5
And Cavalier was made by Shaun Clarke both 1990, which is relevant here, and also 1995, which is not. Both are great cars:
https://shaunclarke35.wixsite.com/website/downloads
If you have the Simdream legends packs, here is my BOPs for BTCC 1991 season, where you can drive with the bmw, cavalier or Sierra and use Simdream cars for filling up the field. Skins for BMW are also available on Race department:
My BOP:
https://acstuff.ru/s/nmL6
For early 90s DTM and both Mercedes and BMW, there is no Audi sadly, so anything you put together will be incomplete. There is also no Mustang and no Opel Omega. Other cars that are available are i guess Miitsubishi Starion Race and some others as well. Search for Group A cars from late 80s.
I looked into nvidia cpl but did not find where to: adjust AF, MSAA and MFAA.
Back when I used GTR2, I developed a fondness for Vayline, Seven Hills, and Toban Raceway Park, and I know they were conversions from other sims. Generally, I'm not a fan of fantasy tracks, but I enjoyed these. They are available for AC as "direct conversions" with little improvement to bring them up to current standards for AC. Gilles sells his conversions of Vayline and Seven Hills, and considering that he was selling them for $2-3, I purchased them (and I identified a collision issue that he promptly fixed). The AC version of Toban seems to be pretty good, but needs work, and there's only one of the seven layouts it has in rFactor two.
If I can make time to work on them (and other AC projects I've started), I'd like to produce complete "remastered" versions of them, remodeling and improving the track surfaces (visible and mesh), "smoothing" a lot of the models that appear faceted, better trees, maybe more on the hillsides of Seven Hills, fix all the trees of Vayline, and more to increase the level of realism.
If you or anyone else wants to work on them, at least improving the road surfaces if you can, and provide a complete version of Toban with all the layouts, those would be great additions to the AC track library. Give these tracks a chance, mostly with lighter track cars, and you might enjoy them as much as I do.
For example, Seven Hills elevation changes are drastic, and a challenge to compensate for the surface changes in camber and undulations, but it's a rewarding little track to learn. If more character were added to this track with better, updated surrounding features, it could become a "gem" of a track for AC. Vayline already has a lot of character, but it lacks in quality that AC and CSP can deliver.
Just some thoughts, maybe beyond what you want to do, but any improvements to these tracks might be worth it.