- 5
- Santiago
Do the Velo skins transfer across?
Yes they do!
Do the Velo skins transfer across?
I must have been using the wrong 550 - mine all came out white. Must be the pre-Velo car I was using.Yes they do!
I must have been using the wrong 550 - mine all came out white. Must be the pre-Velo car I was using.
Are you going to add them to your car download?
anyone else have issue in VR that opponent colors shows up incorrectly?
Gatorboy
no, all good here
Why gatorboy?
hi sir please if you can post a donwload link for your csp 0.1.65 preview 1 just for a short period of time cause i m not able to access the patreon website for months now so i can t subscribe for him and i really want to get the rainFX...thank you so much if possibleyes that is still the case, until Ilja gets it written into SOL, so you turn off rainfx in cm in its menu before the race if you do not intend to need rain. View attachment 958433
Because he originally made the track that is being edited here?
You must be kidding.hi sir please if you can post a donwload link for your csp 0.1.65 preview 1 just for a short period of time cause i m not able to access the patreon website for months now so i can t subscribe for him and i really want to get the rainFX...thank you so much if possible
i m sorry sir but i really can t wait forYou must be kidding.
This after your first post was asking for paymods?
Sizeable update for Ottowa Motorsports Park:
https://www.racedepartment.com/downloads/ottawa-motorsports-park.34967/
Thanks!!Sizeable update for Ottowa Motorsports Park:
https://www.racedepartment.com/downloads/ottawa-motorsports-park.34967/
i m sorry sir but i really can t wait for
Can you share a direct dl link here mate ? Cheers. (won't bother anyone after December 31st ahah).
Because he originally made the track that is being edited here?
Hey Mike, I added @DBag's LODs and shifting animation fixes to your 'Phantom GT-R' and added my own adjustment to the driver position (he holds the wheel now), a few cockpit shader tweaks, and a UI update. Hope this is cool with you. Feel free to rehost it if you want. Version is upped to 1.2 but it'll overwrite the original car.Hi everybody,
Today, two nissan's updated,
Nissan Pulsar, author: Brucektrain, huge thank you
Data's from:
https://www.automobile-catalog.com/car/1992/2247320/nissan_pulsar_gti-r.html
Download:
http://www.mediafire.com/file/l36fhtrgou222lv/bk_nissan_pulsar_gtir_1990.7z/file
And an iconic one, only 4 months of production,
author: forcefulodin, many thanks to him
Nissan Skyline GTR KPGC110:
Data's from:
https://www.automobile-catalog.com/car/1973/138785/nissan_skyline_hardtop_2000_gt-r.html
Download:
http://www.mediafire.com/file/5nlni5zn9xcyp2x/nissan_kpgc110.7z/file
Have fun, Mike
Thank you so much guys, great improvements!!!Hey Mike, I added @DBag's LODs and shifting animation fixes to your 'Phantom GT-R' and added my own adjustment to the driver position (he holds the wheel now), a few cockpit shader tweaks, and a UI update. Hope this is cool with you. Feel free to rehost it if you want. Version is upped to 1.2 but it'll overwrite the original car.
Nissan Skyline 2000 'Phantom GT-R' KPGC110
The fourth-generation Skyline, the C110 (nickname: Ken & Mary), was launched in November 1972, but the GT-R version was launched in January of the following year so production only lasted four months. With its 6-cylinder in line DOHC 24-valve S20 engine, it was the first domestic car to have disc brakes front and rear. This advanced engineering made it very popular, but production was halted at 197 units after stricter exhaust emission regulations were introduced.
The fact that it didn’t participate in touring car races coupled with its very limited production run led this model being known as the “Phantom GT-R.” Intake air duct, disc brakes for four wheels, mesh front grille, over fenders on wheels, and the rear spoiler as standard equipment also attracted attention. But it was very rare even in those days for people to see this model running.
Engine - S20 (6-cyl. in line 4-valve DOHC) 1,989cc
Data: https://www.automobile-catalog.com/car/1973/138785/nissan_skyline_hardtop_2000_gt-r.html
v1.2
- Data corrections by Mike173
- LODs added by DBag
- Shifting animation fixed by DBag
- Driver position adjusted (so he holds the steering wheel) by Mascot
- Minor cockpit shader tweaks (white key fixed etc) by Mascot
- Additional detail added to UI by Mascot
http://www.mediafire.com/file/okp0clrnv81fzci/nissan_kpgc110.7z/file
edit: oops, called it the Skylinen in the UI.
Fixed.
New link above.
Thanks, now it is complete.
Something on my side, or these white shades are from the preview?
Cheers mate ! Real hero.
Has anybody tried this for LODs?
Thanks I didn't realize the GT in the name was in CAPS. I won't be racing until early next week so I'll let you know then.Hi, try to change the mod for the capital letters, let me know..
Hi,
Rare Nissan, out of the Nissan Motorsport workshops, here is the Nismo 400R.
Excellent mod from Gentle Mind Performance, many thanks
Only 44 cars built
Data's from this page:
https://www.automobile-catalog.com/car/1997/2137400/nissan_skyline_gt-r_nismo_400r.html
About the rev counter and the red line at 9000rpm, here is a little video that shows the reality, the torque curve collapses beyond 7300rpm (see automobile-catalog / Horsepower / Torque-curve) maximum power is around 6500rpm. Any increase beyond 7300rpm causes the power to drop despite the two turbos.
Download:
http://www.mediafire.com/file/6saptmo933885mw/sts_r33_gtr_400r.7z/file
Have fun, Mike