Already upped to v0.1.64... and it is a little underwhelming, lol.
• Cloud shadows now work properly with Grass FX;
• Issue with [DATA] DISABLE_LIGHTSINI=1 messing up headlights animation is fixed.
Changelog for v0.1.63:
Rain is not here yet, but it’s almost ready, its visual part is pretty much finished now. Just a few more things left. As for this update, mainly it’s a lot of fixes, but there are some new features too.
• New screen-space ambient occlusion mode, ASSAO;
• New shader for tyre grooves with improved look and oil spills for cars with broken engines (will be used automatically);
• New more accurate sky shader for Weather FX;
• Clutch is recorded in replays;
• Accumulation DOF;
• New photo app: slider for ƒ-number to adjust DOF intensity;
• Back to four wiper modes by default for modern cars;
• Maximum amount of lights working simultaneously is increased slightly;
• Better shadows for accumulation screenshots, with a bit of accurate distance-based blur;
• Tyres FX: reflection occlusion, to reduce reflectiveness under wheel arches;
• Option to start the race with throttle pedal, right trigger or associated button (in GUI section);
• Shader stFlow is now included thanks to
@stereo;
• A couple of options to improve FPS limiter behaviour (in General section).