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This is GTP Team Work
This is the fundamental element which make this thread more & more popular, thx all talents works and keep our daily life busy for driving
This is GTP Team Work
I did a search on the CSP discord site and it would seem the Mugello config is both out of date and broken.
i posted how to fix but maybe you choose to ignore. so yup its broke and out of date
nothing is broken like you stated and how can it be if you have the correct files ? cm dowmloads just fine.
i said how to fix it, you must feel great bringing up a problem posted a couple of weeks ago lol, did you not scroll down and get the fix ? lmfao
Honestly, grab a copy of Blender (free), and poke around youtube a bit, and take a shot at building a track, the videos make it look complex but like everything once you got the jist of it, its starts filling in place quickly. Learning a new thing is both frustrating and rewarding at teh same time, and will kill hundreds of hours! I wish I never started because sometimes I open a track to just "tweak" a thing, nek minnit, 5 hours later me missus is busting me about having to go to bed.
there are HEAPS of resources for trackside objects, free fbx resources etc.
the problem is you saying that its broken when its not
the problem is you saying that its broken when its not
you'll find an extension folder in your, documents folder, assetto corsa, cfg, extension, delete the track configs. for some reason it reads from there, i had the same problem.
I have no grass at Mugello either and tried this fix but I have no track ini configs in my Documents\Assetto Corsa folder
Could someone post a working config file for Mugello? Thanks
Not sure why all the talk with Mugello and cfg's. In CM> settings / custom shader patch / tracks config. Mugello will say 'yes' in green or 'old'. Right click / update.
Mon/Tue/Wed/Thur etc all change grass height.
Or - all emissive, flags, christmas etc and ini are below.
Copy the contents and paste in> AC / extension / config / tracks / loaded.
Overwrite if asked. Then make sure theres no Mugello files in config / tracks.
https://mega.nz/file/Mg903KLa#pa10NJMhYZ4KzNhayWAMOUJ2tNrW2ziAHxGFoittiaU
Clark International Speedway v0.95
This track is an original creation by Teddie Tapawan and is based on the real-life CIS race track in the Philippines.
Additional Credits and Thanks:
* Shared X-Packs by Tyrone and Gutbomb
* Grass textures by Mike08
* Multiple reference photos provided by members of the Assetto Corsa Philippines group on Facebook
* SPECIAL thanks to my son Brandon for modeling many of the objects in this track for me in Blender
(Please do not copy or modify without author's permission. Contact teddabod@funrealtournament to report bugs or to request track changes and/or features.)
Many updates to the track are planned for a future version release.
View attachment 960386
DOWNLOAD: https://www.racedepartment.com/downloads/ted-clark-international-speedway.36198/
yup, the first tutorial that comes up is actually an oval. the learning curve is a bit steep, but once you got ythe knack its quite fun.So I have blender and a vague knowledge of it so far just fiddling with cars. (oh and making a donut and a low poly tree!!)
But I take it something this would be pretty simple then? All i want to do is get some more short ovals in the game.
View attachment 960412
i said how to fix it, you must feel great bringing up a problem posted a couple of weeks ago, did you not scroll down and get the fix ? lmfao
@chocolatecake
I dont have a tracks folder in my documents / assetto corsa / extension folder, so its not reading from there? (pic attached)
I have CSP latest patch, i have all my files in CSP updated and showing green "yes" for being up to date and correct versions? (pic attached)
I have other tracks working perfect?
Others do appear to have the same issue?
But my mugello shows old 2D grass no matter what?
While this fix may have worked for you, i dont think its working for everyone, seems like there could be more than just 1 issue at play here.
so why not start again, delete all mugello stuff in you extension tracks folder and the loaded folder then download again. have attached what i have in my loaded folder. also check you dont have an extension folder in you mugello track folder ?
Update v1.01
I think (well, hope actually) that it generally just means you'll still get the finished mods. It's only the dev builds that are hidden behind a paywall.The thing that I'm finding increasingly difficult to reconcile is that once everyone who makes nice mods (that were previously shared freely) goes to the Patreon model, it means those of us out here who are also suffering from a complete collapse of income due to COVID shutdowns will be left in no man's land, because we're struggling with the same financial situation too.
My own line of work is at a total standstill right now. I'm a freelance contractor and haven't had a paid job in longer than I care to admit – and as much as a might like to, I simply can't afford to sponsor everyone who ever makes a good mod... but I need the 'pleasant distraction' of sim racing more than ever.
try turning on seasons in sol weather plan and i know this is a silly question but you do have grass fx enabled ?I deleted the files, redownloaded them via CM and did all the usual suspectes before i posted, this was of course the first thing i did before posting here.
I also have no extension folder in the track folder its self. (pic attached)
I also watched a few videos of mugello on youtube, recent ones and if you notice (in 4k / 1440p) some of the vidoes exhibit no grass FX either.
I think there is something at play that many haven't actually noticed, but if you go looking for it, you will see all over youtube, many recent Mugello videos of those using CSP dont have 3d grass.
Hey, no need at all to be embarrassed mate, it's a bit of a minefield out there. I was just curious why you chose Patreon and you've answered nicely.Actually, I do have a paypal.me. HTTP://paypal.me/teddabod69
There a bunch of folks in the Philippines asking how they can donate because I'm doing tracks from the Philippines and some wanted a different route than paypal for some reason. So I started a Patreon. I didn't realize it defaults to monthly. I did it quickly to give folks different a different option to donate, but I don't want to do this monthly thing. Hmmm. I shouldn't posted about my Patreon. I don't need it, but folks have asked me before how they can donate for my time/effort. That's why I figured I'd just give the money to my son for doing the models. I'm really surprised that anyone would donate to me, but figured as much as I've donated to other modders that maybe it was a karma thing. I dunno. My tracks and any mods I do for any game will always be free.
I'm quite embarrassed now to be honest.
Any use?any German or about know what company this logo this is has done skin for a particle car has we are in N24 week.
I'm still culling my mod library and trying to be as brutal as I can, so almost threw this anonymous 991 mod out as it had a lot of problems.
Ended up fixing them instead.
No idea where the original car came from (the author was blank) but the basic model was good (Forza rip maybe?) and it drives nicely, it just needed a bunch of fixes.
Porsche 991 Carrera GTS
v1.1mas 09/2020
- adjusted driver position (he now holds the steering wheel through the rotation)
- fixed opaque brown windscreen
- fixed broken audio
- adjusted hand/wheel steering synch
- adjusted shifting animation timing and preload
- added UI info
View attachment 960207
http://www.mediafire.com/file/737psgb23ozve61/porsche991carrera_gts.7z/file