@graveltrap A note about in-game tire size not matching real life tire size. The reason is because the
tyres.ini file requires you to "
use 1 inch more than nominal" for the RIM_RADIUS line. For the FK8, it is entered as "
RIM_RADIUS=0.2667" (radius for a 21-inch rim, in meters) in order for it to be displayed in-game as 20 inches. Since the inch added to calculate RIM_RADIUS is also a part of the overall wheel diameter (the RADIUS line), the tire profile displayed in-game will
almost always be less than the real life profile. This is the case with most Kunos' cars as well; compare the Mazda MX5 ND in-game tire size versus real life, for example. Depending on the size of the visual tire model, you may be able to increase the RADIUS value in tyres.ini until you get your desired tire profile. Beware the problem with that is, at some value, the car will eventually appear to "float" above the track surface if the visual tire model size is exceeded before you reach your desired tire profile. Unfortunately, not all car models have accurately scaled wheel/tire models, so the best RADIUS value (for visual appeal) is the value that matches the in-game tire model rather than its real life data.
Default tyre pressures can be modified in
tyres.ini. Look for lines, PRESSURE_STATIC and PRESSURE_IDEAL.
To allow ABS and TCS, they should both be turned on in the
electronics.ini file. Change the line "
ACTIVE=0" to "
ACTIVE=1" for both.
As
@SiR80 and
@safi hellie mentioned, importing the real life technical specs may not necessarily translate to accurate performance in-game without some additional fiddling around. But there
is a lot to learn from the whole trial and error process.