You have to mess with the ppfilter you are using (or try another one).
You can adjust in Glare section:
luminance=2
BLOOM_LUMINANCE_GAMMA=1.59
and try it in game. Adjust further to suit your taste.
Ok thanks for the info but I'm a noob
do I have to change this in the filter?
and it's only so extreme with the car
Thank you very much for the infoYes in Content Manager, content, miscellaneous. There are your ppfilters and you can edit them.
Thank you very much for the info
But it works with the other cars, it's only with the car
I thought I can only change that with the car
i also think that the mod is just not goodÏg the ppfilter woks well with other cars, then that mod is the problem I assume. Not very good mod maybe.
i also think that the mod is just not good
ok ThanksAnyway, the settings I posted earlier are very good in general. They give a very good light to the headlighs.
and, many a slip twixt cup and lip after saying its NOT the RD one, I eddited the damn rd one, once i nut out that texture ill edit into correct one (yours) and pass all the files back to you guys to update. right now its that awful painting out shadows and walls phase...
Anyone know exactly what's involved with swapping the driver model? I wouldn't mind experimenting with an 'elbows in' driver for these cars.SUPER GT500 UPDATE
The Autobacs Super GT500 mod from 2013 by Chivas AutoArt
The Definitive Edition pack has just been updated to version 2
https://chivas-autoart.wixsite.com/...YNIYzvplJhA1S2bAv8kE70MYppNUPyj0Tb_-EWcYtO97g
View attachment 962476
SUPER GT500 UPDATE
The Autobacs Super GT500 mod from 2013 by Chivas AutoArt
The Definitive Edition pack has just been updated to version 2
https://chivas-autoart.wixsite.com/...YNIYzvplJhA1S2bAv8kE70MYppNUPyj0Tb_-EWcYtO97g
View attachment 962476
If this is a rF2 conversion... then where have all the shaders and multi-texturing gone?
I've always thought it would be awesome (probably impossible, but awesome nevertheless) if code could be added so that when you are side-by-side with another car and glance across at the driver in VR, he occasionally will turn his head and glance back at you.fire up AMS2 in VR, when you go over 90' driver lift hand off the wheel, I guess in a kind of "natural" fashion, but for all intents and purposes it looks like you are waving at the other drivers.. gives a nice fuzzy warm friendly feeling to getting you nose right up under someones ass in a hot corner.. and at Monaco if they add an animation of the crowds waving back at you might seal the deal
The acceleration not work normally i don't know why, he's messing aroundCould you explain it more in depth? That car works fine to me
Hey, you need to turn off TC and ABS to be able to use that car. I think the creator blocked the use of assists on that car.i need help i have a big bug for the AVR 500,he is extremely slow and i have the same bug for some of mods cars
The acceleration not work normally i don't know why, he's messing around
i test that thanksHey, you need to turn off TC and ABS to be able to use that car. I think the creator blocked the use of assists on that car.
[INCLUDE: common/materials_interior.ini]
DisableDev = 1
[Material_Carbon]
Materials = Tex_3806_0
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 450
From Chivas on FB:The nissan GT-R35 from Chivas does not have working headlights, but the lexus etc does?
I've come across a few unusual bugs like this with these cars, ABS issue previously mentioned now fixed, no headlighs etc and a few others i've listed in notepad for now, whats the best way to get this info to chivas team, as its currently impossible to run night races etc.
There is one huge omission id have hoped they would have noticed in testing, its strange how some of these issue passed, the most recent one i found is crazy they didnt notice?
Assetto Corsa - Buskerud Kartkurs 2 (RF2 to AC)
Anyone know exactly what's involved with swapping the driver model? I wouldn't mind experimenting with an 'elbows in' driver for these cars.
And no, it's not simply a case of changing the driver referenced in driver3D.ini in case anyone was about to suggest that...
@Zwiss .. dude.. someone has asked me in PM to help them with optimising this track.. but. holy chilli cheeseturds on a stick.. this track is really really really , really really, really badly optimised.. irreperably so at my skill level
View attachment 962185
Looks great! We can definitely put them together.