- 951
- Virgin Islands US
No, it is a completely new mod from us at ACFSK, atm a new model of the BR1 is being added to the modFriendly ask cause I'm in confusion. Are you overhauling the physics for that mod? Cause if you are, you might as well overhaul Velo's BR1 While you're at it.
I had a similar issue when tweaking grass at Lago Maggiore. From memory I think the GrassFX was taking its colour from the underlying terrain texture, not from the grass DDS. No matter how much I tweaked the DDS the GrassFX stayed the same. I think i adjusted the terrain map below to solve it.Sometimes when I'm trying to create a grass confic, grass spawns all black on certain materials, even when the texture is bright green. I've tried all kinds of setting but nothing changes it; it's either all black or no grass at all. Anyone has a solution to this? I've tied to search here and there but no luck.
Driver animations improved by Masscot I had to move the driver a bit backward just so his feet don't clip trough the pedals....
Original link updated you can also get it here:
View attachment 967612
Alright here it is took me long enough
BMW M3 GTR Street version by Patrick M edited by assettoland and reworked by Dragster666
Rework Changelog:
-Power fixed its now actually at 345 bhp its 346 in game i know!
-RPMS are now at 8000 unlike originally 9000 which would be unrealistic.
-Fixed F6 cameras
-New driver position along with new animations.
-Fixed fuel gauge now it works
-Turn signals reverse lights....
-Rain ready with wiper animations.
-Ambient Occlusion everywhere!
-Half A..., lod optimization the car will still be probably heavy. Need help on this.
-Data packed into data.acd the car should now be stable in MP.
Did not touch the physics because i have no clue how the car feels like nor is there a onboard video of the street car.
Enjoy! Next up gonna rework the 996 GT2 from scratch.
As always Patrick M if this rework hurts your mod or you please PM so i can remove it.
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0.8.2226.37393
BTW:
https://www.gran-turismo.com/us/gtsport/user/discover/search/decal
great resource for logos/billboards/etc
Hi. I was searching for the same track and i found it in another forum, it's a conversion from GP4. Here is the link they provided me with the track! : https://sharemods.com/ow108ya6k6p7/imola2001.zip.html . I tried it once, i don't know if it was a car related problem, but when the track loaded up the car was sunk in the pitlane asphaltCount me if for an Imola 2001. I've been dreaming of that track for years.![]()
I had a similar issue when tweaking grass at Lago Maggiore. From memory I think the GrassFX was taking its colour from the underlying terrain texture, not from the grass DDS. No matter how much I tweaked the DDS the GrassFX stayed the same. I think i adjusted the terrain map below to solve it.
Hope that helps in some small way. Sorry it's a little vague, it was several bottles of scotch ago.
Thanks for reading and if you want to get the car when its finished DM me![]()
Better tool : https://gtswiki.gt-beginners.net/decal/?searchword=gr+supra&type=0
I use it all the time. Don't have to crawl through so many profiles and the rather limited GT site - this one does all the hard work for ya.
Out of curiosity, just click on the link and read all the fisrt line.
https://gtswiki.gt-beginners.net/decal/?searchword=firestone&lang=us&type=0
If the link is down just right click -> open image in new tab -> solved.
IMO they look perfect when driving i didn't see any clipping issues. This also fixed the driver from clipping his arm into the dash when shifting,Do his hands still hold the wheel though after moving him backwards? IMO that's far more important than feet clipping through pedals, as his hands are right there in plain sight all the time.
I had a hell of a job coming up with the position I did as it had to be a compromise in a few areas. You're often trying to fit a square peg into a round hole when forcing a Kunos driver into a Turn 10 car. It'll rarely be perfect so you have to assign priorities (unless you properly adapt the driver model in 3D software or redo him from scratch).
What CSP are you using? because at a higher distance my car's body doesn't disappear when switching lods like that I'm using csp 1.60.hi mate, just notice this during replay and not sure if skin issue, thx again for the awesome work !
result : 452Out of curiosity, just click on the link and read all the fisrt line please.
https://gtswiki.gt-beginners.net/decal/?searchword=firestone&lang=us&type=0
Driver animations improved by Masscot I had to move the driver a bit backward just so his feet don't clip trough the pedals....
Original link updated you can also get it here:
View attachment 967612
result : 452
IMO they look perfect when driving i didn't see any clipping issues. This also fixed the driver from clipping his arm into the dash when shifting,
View attachment 967623
Physics request done never looked into the suspension.ini it seems that the original car was literally flat as a tank lol. Now its bumpy like an road car should.I really appreciate your work, but work on physics, this car drives like a brick, no suspension work, no adhesion. I believe in you ....
One working solution:I was thinking about something like this myself, but after going trough all the track's .kn5-files I haven't been able to find the overlapping materials. Legion's Indy 1960s and that old Mid-Ohio (VLM?) are examples of the tracks that have this issue... Well, gotta keep on trying. It's gonna be sweet when I find the solution.![]()
[SHADER_REPLACEMENT_...]
ACTIVE = 1
MATERIALS= GRASS?
SHADER = ksPerPixel_tilingfix
Physics request done never looked into the suspension.ini it seems that the original car was literally flat as a tank lol. Now its bumpy like an road car should.
Old links are updated too just to know!
Go into the suspension.ini and change the SPRING_RATE value to 35000 both for the front and the rear it makes the car feel like an car and not like an abrams tank with its original value of 110000.Was it only suspension.ini that you changed? I'd like to add the new setup but keep my other driver tweaks. Cheers.
You're hittin home runs buddy. Looks great. Will get it all put together.@norms @MisterWaffles @Beezer215
Update on the Genesis, I finished making shader changes and pbr. I also remade AO for body and hood, there is a little mapping mistake on the side skirts but hopefully not that much noticeable, I already updated all of the skins with new AO. About the steering wheel, yes, the central logo is mapped upside down and I personally put the OMP logo on all of the skins except the NVidia ones, I thought it looked more authentic, I hope it's not a problem.
I have now sent the updated car to MrBoo for creating a new template and possibly updating his GTS skins. Here are some pics, I hope the result looks good enough.
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Here's an updated version with some improvements:What happened to Nizar's stock E36 328i ? MEGA link is down for some reason.
Ibarra... It needs a LOT of texture work done, is anyone still in contact with Terra to ask permission for an update or ask for an update? Seems like the trees are dofferent and for sure its missing the sattelite terrain textures or mapped wrong, colours wrong, something, not sure what? Looks very plain when run in AC again the RF2 and AMS2 versions. Also would be good to add in the travelling vehicles in the background as can be seen in the other two versions.
This might be th3e best track I have ever raced! (@Jimlloyd ?) @VheEth ?
(give the clips a bit to upload from the post)
RF2
AMS2
AC (the Terra21 version)
IMO they look perfect when driving i didn't see any clipping issues. This also fixed the driver from clipping his arm into the dash when shifting,
View attachment 967623
What CSP are you using? because at a higher distance my car's body doesn't disappear when switching lods like that I'm using csp 1.60.
Thank you! I noticed thought that the wipers do move, but don't clean the windshield?..IMO they look perfect when driving i didn't see any clipping issues. This also fixed the driver from clipping his arm into the dash when shifting,
View attachment 967623
What CSP are you using? because at a higher distance my car's body doesn't disappear when switching lods like that I'm using csp 1.60.
2019 Toyota TS050 & 2019 Rebellion R13 at Silverstone Circuit
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Are you using CSP 1.66? because rain does not work in that version as far as i remember. Works with 1.60 though.Thank you! I noticed thought that the wipers do move, but don't clean the windshield?..