- 10
- South Africa
There is either a corrupt or missing file from past experience
There is either a corrupt or missing file from past experience
NEW RSS GT-M car Race Sim Studio
I hope it's the EVO version like in the future DLC on ACC
https://twitter.com/RaceSimStudio
There are so many different bastardisations of ACU's Instanbul track it's hard to know if there's a 'best' one or not. People released whole new versions when the only changes were new billboards. It's got far too complicated.
In an attempt to improve/consolidate/simplify things, this one has a new grass texture skin and generic billboard option, plus the recent GrassFX/RainFX/lights config (RainFX could use more detail like rain dropping off bridges/gantries and grandstands etc), plus @CrisT86 's addition above, plus helis/balloons/blimp/airliners. Give it a go. Delete/alter anything you aren't happy about and add any other skins you prefer.
Any mapping issues with the billboards are carried over from the original ACU track.
Backup your original if you have this one already in among the dozens of Instanbul iterations out there.
(edit: LSM's AI update isn't included, sorry - missed that amongst all the fog and noise that regularly seems to descend on this thread)
http://www.mediafire.com/file/wesj1ypfye9j1b4/acu_istanbul-park.7z/file
thanks so much, looks even better than it did before it broke.Opa, missed a spot
View attachment 971658
What's the difference or wrong with the Huracan GT3 that is already included with AC?
Hello , I have a quick question about tires
Front 24/64-18 = 270/35-18 ?
Rear 27/68-18 = 299/40-18 ?
Thanks
Yes indeed there is one ... but just for Porsche Leipzig ...
View attachment 945129
Edit: Ok, it´s mainly aniversary day of release of the track, so put this code into existing leipzig_porsche.ini to get the grass you seen in above screenshot :
Code:[DEFAULTS] Grass__leipzig_porsche=GRAS?, Roads__leipzig_porsche=ROAD?, pits?, RMBL?, KERB, GRVL1997, Material #11701, [GRASS_FX] GRASS_MATERIALS = $Grass__leipzig_porsche OCCLUDING_MATERIALS = $Roads__leipzig_porsche OCCLUDING_MATERIALS_ALPHA = $Water__leipzig_porsche ; Spawn mask settings MASK_MAIN_THRESHOLD = -1 MASK_RED_THRESHOLD = 0 MASK_MIN_LUMINANCE = -1 MASK_MAX_LUMINANCE = 1 MASK_BLUR=1 SHAPE_SIZE=2 SHAPE_TIDY=0 SHAPE_CUT=0 TRIM_PERIOD=365 TEXTURE=grass_fx/highlands.dds TEXTURE_GRID=8, 3 [GRASS_FX_TEXTURE_GROUP_0] PIECE_0 = 1, 1 ; first piece stars with cell at (1; 1), coordinates skip first row, so it would be that piece with a single yellow flower PIECE_1 = 2, 1 ; second piece, takes a single cell as well PIECE_1_CHANCE = 0.025 ; would appear 10 times less often then first two pieces PIECE_2 = 1, 2, 2, 1 ; third piece, with yellow and white flower, taking 2×1 slots PIECE_2_CHANCE = 0.00125 ; would appear 10 times less often then first two pieces PIECE_3 = 3, 1, 1, 2 ; piece taking 1×2 slots, the one with purple flowers PIECE_3_CHANCE = 0.000145 ; would appear 100 times less often PIECE_3_SIZE_MULT = 1.2, 2 ; default size multiplier is based on size in cells, overriding PIECE_3_WIND = 0.5 ; less affected by wind (default value is 1) ; configuration A for shorter near grass [GRASS_FX_CONFIGURATION_A] SHAPE_SIZE = 1.0, 1.75 TRIM_PERIOD = 365 TEXTURE_GROUP_0_CHANCE = 0.125 [GRASS_FX_ADJUSTMENT_...] MATERIALS = $Grass__leipzig_porsche MAP = A
Porsche Leipzig new Grass FX config code!!! Enjoy.
Damn that seems dream come true! It is one of the most interesting city track in GT4 imoThis week i've been working on my Hong Kong circuit. As seen in Gran Turismo 4. Still a ways to go, just wanted to share View attachment 970785 View attachment 970786 View attachment 970787 View attachment 970788 View attachment 970789
If I add this simple line in the config:
GRASS_MESHES = 1GRASS_001
It causes that mesh to dissapear.
Any suggestion?
one ignorant question ....
but the CSP with the rain available only if patreon by Ilja Jusupov aka x4fab ...
the rain is only for the graphics or does it change the physics of the car driving ??
if you have the rain version AND the CM version from the patreon then it adds a radio dial to enable advanced physics for cars in the rain.
he does warn that this does alter the cars data files so may make car ineligible to race online.
Calling the grassfx experts!
I'm making a skin for Nardo, as you can see below:
View attachment 971792
However, I can't enable grass fx. If I add this simple line in the config:
GRASS_MESHES = 1GRASS_001
It causes that mesh to dissapear.
Any suggestion?
Also, I may need a tip on pasting images to the forum. Whatever method I use (drag image, copy paste, imgur & similars), the forum downgrades them to year 2000 quality.
There is new physicsone ignorant question ....
but the CSP with the rain available only if patreon by Ilja Jusupov aka x4fab ...
the rain is only for the graphics or does it change the physics of the car driving ??
TABLETOP RACER 1 - Zakspeed Capri.
View attachment 971862
I have been teasing you all week with pictures. I don't like a tease, so felt compelled to share at least one that is done. Two more are being beta tested by two members here.
I hope I am not frowned on for posting this. I do not believe I am doing anyone harm by doing so. The original credits for the mods are detailed in the UI.ini. I am not taking credit for the models and have spent my own personal time working to deliver these with love. I hope the community enjoy. I will gauge the response before I post any others in the future. With all the great work and sharing taking place here, it is nice to give back something you might enjoy.
As for the mod. I have only driven it in VR (a total blast). I have only setup the driver camera. No wiper or other outside animation work as I don't know how to scale ksanim files. Please provide feedback as you feel free. I won't take it personally and will try to improve upon it. To fill out the grid, please get the Koro-Cue cars from Legion who inspired me to do these. They are super fun.
https://mega.nz/file/dxh2laDT#Zxz22YiYGPldYH_fvJRAg58UsCkeF5HvNajnowJvD5s
Enjoy!
Looks cute, I love the full size Zakspeed Capri (IRL) and this one works well as a Koro-cue car. Good job on doing something fun with these mods.
No idea if this track is any good as I've never driven it but might be good for a giggle at least
https://acmods.net/tracks/micro-machines-workshop-track/
АDM Machkovo 1.3.3
View attachment 971488 View attachment 971489
I think this is the final version. The real track has been rebuilt, now you need to do it all over again, with scanning or photogrammetry.
Haven't driven it in anger yet so can't comment on driving feedback but just for pure cuteness it gets my voteThank you and appreciate the feedback and the track recommendation. FileMissing will put a series on his servers as we move forward. This track sounds like a good fit.
If you all have great versions of cars that you feel will work, I would rather convert those than what I believe might be good ones. It takes about a day for a car, so if I can do it once and do it right, that will be great.
Hi guys!
I just got ACFL STCAR2000 and I have this problem. I can't see any cars (just shadows) through the Corolla's windshield. Any idea about how I can fix this?
Thanks!
View attachment 971607