Mine Circuit 1999 v1.5
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Mine Circuit was a 3.331 km (2.070 mi) motor racing circuit in Nagao, Nishiatsu-cho, Mine, Yamaguchi Prefecture, Japan. The track closed in February 2006.It was one of the main circuits in Japanese motorsport. (Wikipedia)
-CSP recommended
-26 pit/start
-AI, cam
Credits & Thanks;
rFactor Original Track by AR rFactor Tracks
-Thank you for giving me permission
AC Converted by shin956
AI by KevinK2
ext_config.ini, replay cam, VAO by CrisT86
logo.png and sections file by Fanapryde
Camtool Replay by ckkjw398
3D terrain by Tyrone / Nukedrop
Mountain texture from Chuck_CG
6 Terrains, 5 displacement maps(1k, 2k)4k PBR textures(color, roughness, normal)open with blender 3.3+Increase subdivision levels for more details.in the images below you can see the levels at 5 then at 0My Portfolio https://www.artstation.com/chuckcg
chuckcg.gumroad.com
Crowd textures by Kniker97
some textures by kunos
Test and Feedback by ワイエス911(v0.9), TheRealCeeBee, Mascot, Fanapryde
Enjoy.
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Changelog;
-Update ext_config.ini and VAO & Add replay cam (by
@CrisT86)
-Repaving the road surface (advice by
@TheRealCeeBee)
v1.1
-Fixed an issue where tires would fill in corners
-Fixed an issue where there was no sound of kerb
v1.2
-Track optimization
-Add lights to martial posts and medical center
-Fixed shader
-Change AI (by
@KevinK2)
-Other fine adjustment
v1.3
-Fixed pitlane
v1.4
-I adjusted the shader
-Updated some textures
-Fixed some trees being bright and some dark
-Adjusted ext_config
-Updated preview
-VAO has been renewed
-camtool updated
v1.5
-Updated some shaders.
-Updated some textures.
-Updated UI.
-Updated VAO-patch.
-Updated ext_config.
-Updated phy road.
-Added 3D terrain by Tyrone / Nukedrop. (Thanks)
Mountain texture from Chuck_CG
-Added groove/skidmarks.
-Added new cam.
-Added logo.png and sections file by Fanapryde. (Thanks)
-Supported camera_facing for spectators. (crowd textures by Kniker97.)
-Fixed some normals.
-Fixed floating objects.
-Fixed kerb mapping.
-Removed unnecessary objects.
-Other minor fixes.