- 211
- Abruzzi
Looking forward to this!
oooh, the totally-not huracan evo, NOICE
Looking forward to this!
You know what I don't want to talk to someone like you. You will always defend yourself and your community....
It's strange that those physics people of yours who work so hard on it, sometimes make mistakes and cars that are made according to the manufacturer's data, drive completely different than in reality.
The engine of the Assetto Corsa isn't perfect either, and even Kunos wrote about it that sometimes the real data doesn't translate well into the game.
Just a few small changes are enough to give them what improves the handling and brings them closer to the truth.
Already here, we have reworked many times the thread that Arch, although he does a very good and meticulous job, is not a god of physics, and very often his cars miss the truth (for example, lifting the rear wheel in a serial multi-spoke car where this will never happen).
After all, please, you don't know anything about me, you want to tell me something? Have you ever driven a DC2,DC5,EG6,EK9 ?? I don't think so.... Compared to you, I have been driving and I have one of them on, so I'm passing on and improving what I know and I'm sure of it. I've been in the automotive business for 25 years and there are some things you can't challenge me because you don't know about it.My physics defends itself....
Who wants to download my mods - download who doesn't want to download - no download.Simple rights ??
And one more thing,I am not two-faced compared to you and I can admit my mistake. And most importantly, I do not talk to people behind my back and mock everyone and everything around me.
Hello Rusty
I don't want to continue to stab at you because once you were able to write back normally, so let's finish this topic and don't litter this thread anymore.
You think you are right, I think you are not right.
I won't be questioning your words. I know from a good source that I don't do anything that is not allowed, either in this forum or anywhere else.
I found at least 6 places where this mod is (already edited through Amy, shared and modified more than what I did, so I kept the original Credits), as we both know the original comes from GMP, and when it came from GMP it came from Forza, or it was created from Turn10.
if you still want to challenge me and my physics, see the number of downloads my "private" EG6 private in quotation marks because it is also stolen from Turn10 by 10 other modders.
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You think so many people are wrong, I don't think.
So much for me on the subject .....
I wish you a nice and peaceful Sunday
Well said jakub. Just had to say it out there and trying to say this on behalf of GTP, we're all glad you have done overhauls/reworks on the physics on these cars.
Hockenheimring - Version 1.0
Original track: Automobilista - Reiza Studios
Original conversion: VheEth
CREDITS
- Trees, Start/Pit dummies by @TheRealCeeBee
- AI Line by @LiquidSkyMan
- Track camera by @DaBaeda
- Helicopters and balloons by @Masscot
- Additional thanks @ales100i, @norms, @slider666, @Zwiss
::: DOWNLOAD :::
https://www.mediafire.com/file/wakl8nf0nftlwar/vhe_hockenheim_1.0.rar/file
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And you've actually owned / driven the car you overhauled. Not like some others who criticize one's work when themselves haven't even driven one car in their entire life. Takes some... Self-confidence to do that. Anyway. An avalanche of great tracks this weekend - thanks to all involved !
Have you planned to create also the other layouts for future updates or not? Thanks for this Vhe
It depends on the request for additional layouts. However yes, it is possible to add others.
In the first place this one is far more accurate as it is laser scanned, compared to Codemasters version, that is flat like driving on ice. Also AI lines are miles better.Would be amazing, i have a old version with all the layout but it requires an update, but if you do that on your version is way faster at this point
Wouldn't mind that ! The other layouts are pretty fun. The old Hockenheim I have has them all, but it looks so dated - and beyond the (****) grassfx I put there I can't enhance it any further ahah.
News?
In the first place this one is far more accurate as it is laser scanned, compared to Codemasters version, that is flat like driving on ice. Also AI lines are miles better.
Yes, another vote. At least for the national layout.
hi, i recently reinstalled AC to a new pc, i use Content manager as usual, but i remember that in CM > Custom Showroom > Skin > txdiffuse (3dots) > car texture screen, there was also an "export" button, with view mapping, calculate AO, replace and close.
Maybe i hate to activate somthing in the settings...?
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i can only tell you they are coming along nicely...and Misano too
on a side note Fuji is starting to look better IMO. tree lines and trees are being added..new tyre barriers and up to date corner runoffs...and terrain tidied up...plus a huge mountain (now properly positioned and scaled)
its coming still loads to do though
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By all means share what you have.. I will defo use if it save me timeGreat job as usual, Jim.
Months ago i've had the same idea and i make some updates to Fuji (i also try to contact Malagoli, without results), but i haven't completed to release.
If you need, i can give you my version (obviously i have not your skills), maybe you can use some side track objects or what you want.
I remember i place also some billboards on the main stand...
I really hope a perfectly Fuji Speedway,I loooooove this track,he missing only him for the Super Gt,Thank you for your beautiful work,The Super GT 2020 soon and Fuji,My best Christmasi can only tell you they are coming along nicely...and Misano too
on a side note Fuji is starting to look better IMO. tree lines and trees are being added..new tyre barriers and up to date corner runoffs...and terrain tidied up...plus a huge mountain (now properly positioned and scaled)
its coming still loads to do though
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No better 996 GT2 model exists there other than this for now since no game developer wants to include a 996 let alone touch it. There's a Turbosquid model that was pirated on a site but i don't want to get in deep waters. I'm already trying to find better parts from it mostly from the Forza 996 GT3. Its one of the earlier RR3 models like the Zonda F however not as low poly as that one later RR3 models are on par with FM4 models. It will be a lot better and cleaner than my first 996 GT2 which was on par with those old FM4 Facebook Forza rips.the model seems to be really poor to begin with, why not take parts from better 996 and put it together? those wheels just look plain wrong. the interior seems too low poly as well.
Sigh, anyone can help me, for this?
AVUS DTM by Please Stop This -> https://www.racedepartment.com/downloads/avus-dtm-90s.27853/
TV camera set (2 FOV) for both layout + new ext_config (which goes alongside the original one provided by the author) in order to complete it (i created it apart because i don't know if he will in future update it via CSP like for other tracks, so in this way should keep working fine in the future).
unzip and copy in tracks folder, overwrite where requested (every file already moved in order to keep them) --> https://sharemods.com/66oep3g3u4vq/TV_Camera___Updated_ext_config_by_CrisT86.rar.html
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By all means share what you have.. I will defo use if it save me time
Would be amazing, i have a old version with all the layout but it requires an update, but if you do that on your version is way faster at this point
Are you guys referring to the 2018 Hockenheim that was updated by PatrickPat? I had the same initial thought: "what is different with this VheEth/Reiza version compared to PatrickPat version?"In the first place this one is far more accurate as it is laser scanned, compared to Codemasters version, that is flat like driving on ice. Also AI lines are miles better.
Do you have the full version of CM? Also do you have dev mode enabled? Not sure if these would maybe fix that problem but it is all I can think of really.
Are you guys referring to the 2018 Hockenheim that was updated by PatrickPat? I had the same initial thought: "what is different with this VheEth/Reiza version compared to PatrickPat version?"
I was talkin about the T78 version which has around 4-5 years at least i think. That's the only version that includes all layout of the modern version of HockeinheimI think Patrickpat is based on the old Codemasters conversion, VheEth is from Automobilista... I don't know if AMS1 tracks are laserscanned, but i think is a better base....
@gutbomb Maybe for the next update, if planned can you please check this minor problems? It would complete at 100% the huge work you did
The grass border which is different color compared to the other grass
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Here too
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And this which can be fixed easily via ext_config under GrassFX with:
OCCLUDING_MATERIALS = GBRM_01, STRAW_01, STRAW_02,
Also the texture of road and road-grass blend have a small difference in color
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Thanks for your work man, much appreciated
It depends on the request for additional layouts. However yes, it is possible to add others.