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Really?
Sorry mate! I actually thought your inbox would be flooded with request for the link!
Really?
"The file you are trying to download is no longer available."
You may have me confused with someone else. I mostly only tinker with cars, not so much tracks.@Beezer215 here has done some optimizing for this track, which makes it possible to race in a pack, wheras before I could barely hotlap it.
I can't remember if he has published it though, maybe you could ask him.
Imagine deleting your accounts because another modder doesn't agree with your assessments.
Yes.Does this mean that anyone who has an iPhone 12 can scan their own cars and have an (almost) accurate model of it, enough to convert it to Assetto Corsa if possible?
Thank you for the compliments.RMi_wood: We are so happy with your creation and modernization of the Alfa Romeo 33 T12. Do you think you could create for it and post a couple of "Cinzano" liveries and put whatever numbers you like on them? This would be soooo Italian. Ha ha!- but nicely fit it ! Looking forward to your final version. Hey...thanks very much !!!
some visual stuff need some reworkCould i be so bold as to ask what the issues were, as I downloaded it at the time and i personally felt it was a brilliant drive. Great mod IMO.
This seems interesting.. did you try it?
some visual stuff need some rework
As I suspected I overlooked the twin turbo issue. So when you setup the engine with 2 turbos, say at 1bar boost each, then AC calculates the boost pressure a 1.0 bar x 2 = 2.0 bar total boost. You have to allow for this when setting the torque curve which with a turbocharged engine, is torque at the wheels with no boost. What I didn't allow for is you need to allow for this total boost in the engine damage parameter.
Please re download both the Peugeot 908 and Audi R10 here. Now complete with working windscreen wipers thanks to Flyingsaucer (credits updated)
https://mega.nz/file/raxGgLhR#b1uPrTDK6P3scXJZeZ_zABiWSJ78NPdcWAY5cPnvnoc
and the Audi:
https://mega.nz/file/6fowTBgK#eP17gHbCUvllk2JknwfHIk8aP1h3EgNJWG0XG2-A3Ho
For those who may not have known. UnitedRacingDesign provided this free Mercedes CLR LM Car on their facebook page a couple years back. It's actually quite good. Try it out. http://www.mediafire.com/.../AC_urd_mercedes_clr_lm_0_95.rar
It's a bit older at this point but still drives well. I just loved the way these cars looked, even though they flipped on track and were quite dangerous.
[MIRROR_0]
NAME=mirror_right
[MIRROR_1]
NAME=mirror_left
[MIRROR_2]
NAME=int_mirror
One more to go!Now that's good news - Natsuki's Nissan GT-R is currently my favourite car in A/C and has been since it's debut News of the Supra's impending release has put a big smile on my face. Thanks
As for the foliage being desaturated, that's due to WeatherFX's ability to switch around seasons and x4's fault by making the only difference between seasons be color.First post. Long time lurker of this thread. Love all the work the modders put in. It keeps Assetto Corsa enjoyable well after its release. I finally signed up because I have two issues and I was hoping someone here may be able to help. First, the VIR mod does not seem to work when I try to do any session in Content Manager. I installed it correctly and everything but I get an pop up message saying "Unexpected error" and when I click OK it takes me back to the Quick Drive screen in CM. So I'm pretty confused on that one. My 2nd "issue" is that when I do a session at Monza the grass, kerbs, banners, etc are all very greyed out. It looks as if the color has been de-saturated. I've attached a pic from Monza for reference. I don't know if this is a just seasonal thing (I am running Sol and the shaders patch) but it seems to have only just occured as we are now in winter and I didn't get this before. It doesn't kill the game for me but it's very off putting. This effect is replicated at Nordschleife as well but I don't get this effect at Silverstone or Spa, which is weird. I have tried changing PP filters but the effect remains the same. Thank you in advance for your help.
Mondello Park and the Craig Breen Spec'd Mk2 Escort from Digital Motorsports are currently free as part of Black Friday:
https://digital-motorsports.com/products/mondello-park-national-track-for-assetto-corsa
Looking for gloves like these
aggressive petting...For sim racing or murdering?
Seasonal Adjustments don't impact performance in any meaningful way. It's a simple color mask that is applied once in the game's memory and that's it.re: Seasonal changes
Converting Imola spanned several weeks, covering the end of summer, the beginning of fall and into winter. A few days into November I noticed heavy performance losses, but made no connection...
Seasonal adjustments were off.
As I need to test the track in many conditions, I clicked the live weather controller back 1 month and instantly performance returned. Verifying this it seems Nov-March cause several issues (Sol 1.7).
People my wish to verify, but there are now alot of reports about colors and performance issues since "winter" has begun.
Really? They were selling a conversion from RF in this state? Overlapped textures, big holes in the track
Thanks you this is how mine looks from auto download config
View attachment 974098
If I get the time I will look into it but life issues give me a lot less time at pc now, take care!
A few have popped up in other places, I am working with some to port AC tracks to Rf2 at the moment, as that engine is still being actively being developed and already has better physics/ffb, working rain physics, damage model etc etc seems the way to spend my energy moving forward.a few long time modders and contributors are now gone in the last few days.
Not given it a go yet, seems I got it at the right priceReally? They were selling a conversion from RF in this state? Overlapped textures, big holes in the track
Its nice of you to say that, but nonetheless... this is a verified issue at all hours and positions on track.Seasonal Adjustments don't impact performance in any meaningful way. It's a simple color mask that is applied once in the game's memory and that's it.
A few have popped up in other places, I am working with some to port AC tracks to Rf2 at the moment, as that engine is still being actively being developed and already has better physics/ffb, seems the way to spend my energy moving forward.
(modding for rf2 is damn painful, before you ask...)