Hey, at least there is a pipeline to compare to so you can objectively claim that some track or car 3D are more or less compatible with the "standard" way which is considered a sensible way which should not be deviated from without good reason. You can't easily argue with that. Say what you want about rusty or his attitude, but mods which do most things wrong can easily be argued to be 'bad'. Regardless of if they bring enjoyment to their users or not.
For physics it's a bit more difficult. A lot of people don't want to look at numbers or don't think they're important, or even understand how to look at them or what to compare them to, so with quite a large number of people it comes down to subjective feelings. The emphasis on feelings is overstated in my opinion, and anyone who becomes proficient will likely also shift towards such a view. One would think it is obvious what the appropriate ways to approach a relatively complex simulation package are, but they are not evident apparently.
It doesn't help that there isn't really an unified physics resource with easy to understand information, and even if there was, it would be argued forever and ever because most things just are not so clear cut. The author would need to be very careful on what they post in there unless it's literally just a repository of reasonably accurate data from real cars, which would be unreadable to 99%+ of users.
Like I said earlier, I'm happy to talk general physics (Arch#0819) or give (quick and easy
) advice to people who want to learn, or to discuss views, but sadly the view of the more vocal people is something ranging from complete trust and weird idolization despite having no understanding of the subject, or just senseless dismissal despite having no understanding of the subject.
I don't think we're at a good point when for the physics it matters more who made it than what the content of it is.
@ParanoidDoge
You have a lot of posts so I don't think you're a troll, but you do realize that guy has like two posts? Unless you know who he is already, I'm not sure you know his experience with motorsports or simulation.
Either way I'd like you to explain exactly what one does receive out of driving the exact car they're making. In what specific way does it aid in creating physics, and why is it important enough to be necessary and the deciding factor. You seem to be an expert in simulation development because you speak so confidently, so you should also have a well thought out answer. I can answer with my views and experiences after you, if you want.