Obviously the real thing is harder to drive than the mod
The vote results are in..
rf2
MAASTRICHT 10%
Pikes Peak HC 16% (AC avail)
Portland 2019 28% (this or Vanport is being secretly converted)
The Bend 23 17% (AC avail by "legion"?)
rf
Sebring 1970 28% (AC avail)
Lake Superior 13%
Long Beach 2006 17% **
ROC Gran Canaria 8%
Batisburg 7%
gtr2
LongBeach 79 30% **
Santa Fe.TC2000 13%
Grand Valley 12%
Cannonball Run 15%
if it's like the 1995 pack, it may well be deleted quickly ah ah ahNow we have INDY 2008. Get it while you can if you desire.
https://www.racedepartment.com/downloads/indy-2008-mod.37554/
the texture are in dds?Anybody have any ideas on how to get rid of the parallel lines on flat services of objects I've added to a track? Its causes by shadows I think.
View attachment 976701
View attachment 976702
View attachment 976703
View attachment 976704
looking at that, it looks like the metal piece of the rim uses a metal texture instead of the main one.
Porsche 964 Carrera RSR (V0.1) (New version)
Link : https://mega.nz/file/cRB2BTSB#ojdVz9KmVIq0rQDVX558kuWOdMQFT_fXFbK-A8V-nkQ
Enjoy !
Hey Guys, I have a question. I´m fairly new to Assetto Corsa (coming over from PCars 1,2) and I love the variety of the user created addons.
But honestly, a lot of the addon cars look great but the handling is often very dissapointing unrealistic in comparison with the original Kunos cars.
I don´t want to say that the Kunos cars are the greatest handlingwise but they are understandable in terms of reaction at least.
Is it difficult to take the physics of a original Kunos car and add them to a addon car?
How do you do it? I am completely new to modding. Thanks
Sim Traxx half-finished???? half-assed?? NOOO Imposible!!
If memory do not fail to me, you say me the coma thing when I tried the VR googles and I was several days deciding if return the device or not. Those several days I stoped my posting here. Well, sometimes our memory create an alternative fake reality that never happened. May be my case.
You do know that - when starting practice from starting line - the car falls through the world ?Autopolis Oita v0.89
converted from rfactor2.
View attachment 976577
View attachment 976578
- CSP required
- 28 pit/start
- 2 layout (International, short)
- GrassFX, RainFX
Need help!;
- For some reason the AI cannot be created in short layout.
- Realistic Replay Cam
Credits & Thanks;
・ @Katsuo, the author of the rfactor original version and gave me permission
・ @I.Bellett, the author of the rfactor2 converted vertion and gave me permission
・ @shi (shin956), Track convert
・ @KevinK2, AI
・ @ckkjw398, cam (Super Formula 2020)
What is that arched, viaduct like structure on your left after the S/F line?
Zhejiang already exist. You can take it to imporove if you wish so.
http://gtsupreme.com/zhejiang-international-circuit-ac/
Not entirely happy though with the sudden changes in temp but it does bring what they initially had for tyres closer to the optimal temps.Thanks for doing what needed to be done.
Fatty Arbuckle jumped the start there, so you can't hardly blame the car. Actually, the Zakspeed Capri was one of the only cars I could drive in the DRM mod. A ride of the Valkyries, really; quite a handful.
I agree with you that they're not very special at all. They need to be reworked a bit to make them usable. I took some ques from VRC and RSS and brought a little life into them. It's all we have for INDY back-dated models and being a fan of INDY, it's fun to make them work.if it's like the 1995 pack, it may well be deleted quickly ah ah ah
Anybody have any ideas on how to get rid of the parallel lines on flat services of objects I've added to a track? Its causes by shadows I think.
View attachment 976701
View attachment 976702
View attachment 976703
View attachment 976704
Hey Guys, I have a question. I´m fairly new to Assetto Corsa (coming over from PCars 1,2) and I love the variety of the user created addons.
But honestly, a lot of the addon cars look great but the handling is often very dissapointing unrealistic in comparison with the original Kunos cars.
I don´t want to say that the Kunos cars are the greatest handlingwise but they are understandable in terms of reaction at least.
Is it difficult to take the physics of a original Kunos car and add them to a addon car?
How do you do it? I am completely new to modding. Thanks
It's worth the wait IMO, it is coming along nicely.There was a very promising St. Jovite '69 at assettocorsamods.net, but nothing seems to have come of it.
I feel you on this, but I've never been able to drive ANY Porsche As soon as I think I've got the hang of it, the back end is gone and I'm half way up a wall.Glad i'm not the only one that can only drive the Capri well. I really can't drive the m1 turbo nor the Porsches (all of them)
Yeah DDS DXT1 no alpha.
Thanks!