Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Adding on to what was said before me,
Assetto Corsa uses "baked AO" as it doesn't have realtime ambient occlusion in the base game meaning that one needs to UV Map a mesh and run it through an Ambient Occlusion "bakery" to generate a texture that has premade ambient shading. Without this ambient shading, cars and tracks will look straight out of 2005, most low-level modders are clueless about this and often release cars that aren't AO'd at all.

VAO is Vertex Ambient Occlusion, rather than baked AO found on cars this VAO is made by using a standalone bakery from either x4 or NVIDIA to find vertices on cars/tracks which have overhangs/places that need shading and put shadows under them through the .vao-patch file. This method of Ambient Occlusion is dynamic, meaning shading can be added or removed entirely at will depending on lighting conditions; baked AO will remain 100% of the time as it is a static texture, which isn't necessarily a bad thing.

The controversy with the latter was that the first releases of the OptiX bakery did not support bounced light and as such every other patch it generated was way too dark. Another minor controversy happened over ideologies of what constitutes as bad practice or not, someone from this thread decided that UV Mapping was too retro for them and started making VAO patches to crutch along some of the worst mods one could find, then contacting the authors and egging on their non-UV'd antics by allowing them to bundle the patch with their car(s).

ok a little bit technic but it's okay understood, thanks @Rusty_Chest
 
@DaBaeda any chance to get cams for Zwickau? (the current ones are "illicit")
I will release official version of track with original author, ZEDster's permissions (obtained) if I can include a new cam.

Whales also needs a cam for an official release :)

I have made 2 cams for Zwickau.
Cams for Whales on the way.
upload_2020-12-11_16-18-12.png
 
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Jeez the wipers in this game are a nightmare i might quit animating them completely at this point.
So the wipers won't work properly again this time its way worse now the wipers wont even fully work what do i mean?
Just look at this I've literally animated all of the 45 animation keys in 3DS MAX and the wipers won't fully do the sequence even though i set 45 keys as in export animation in 3DS ,Max
This is how they look with the full sequence in 3ds MAX
View attachment 977520
In game/showroom they barley move
View attachment 977521
And the Left wiper won't even clean the screen i had a similar issue on my XJ220S TWR. I managed to fix it one time but when i was reanimating it it screwed itself up again.
View attachment 977522
Edit managed to make the wipers wipe the screen but they still don't rotate or fully do the sequence still.

It seems you have done some little mistakes on setting auto key and keyframing if It works inside 3ds max it must works in showroom (at least about animation) while to wipe windshield I suggest you first (before animate) to verify that rubber part (talking about object/meshes/element is planar without any kind of exaggerated bend). You need to nest correctly objects inside dummy/pivot point and ANIMATE only touching Dummy objects or strange things happens. Making wipers is time consuming at least for me I suggest to use at least 100 or 200 frames so animation will be a lots better.
 
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Zwickau Grand Prix v1.11
converted from rFactor by RMi

- Rundkurs "Glueck auf Bruecke" ~ GP von Zwickau 2.7k

Screenshot_ks_alfa_romeo_155_v6_rmi_zwickau_11-12-120-18-12-59.jpg


Screenshot_tc_legends_alfa_gta_rmi_zwickau_6-12-120-12-6-31.jpg

Screenshot_tc_legends_alfa_gta_rmi_zwickau_6-12-120-12-4-6.jpg


features:
  • 15 pits/starts (limited due to track congestion on lap1 w/AI)
  • AI
  • CSP, GrassFX, RainFX, LightingFX
  • original track credits in readme.txt

credits:

changelog v1.11:
  • updated lighting
  • new normal map shaders
  • new emergency vehicle lighting
  • flickering tree at start fixed
  • additional cameras
  • Time-Atack mode added
  • VAO updated


bugs:
- AI at hairpin = if you cannot make the corner in your car choice... the AI cannot either

Thanks to ZEDster for giving me permissions to convert and release this fun little city track.
:: DOWNLOAD ::
:: DOWNLOAD v1.11 ::
(mirror)
 
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Tried reinstalling the URD PX2. The lights are still broken. Is there any other solution to fix this other than just reinstalling AC and hoping it works?

Seriously, at least one other person out there has to be having a problem where the lights of a car work in CM Showroom but when you try driving the car and pressing the light button nothing happens.

__custom_showroom_1607710847.jpg


Screenshot_urd_px2_loire_ks_barcelona_11-11-120-13-14-32.jpg


Again, how is this possible and has anyone been experiencing these issues?
 
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Portland International Raceway

Im putting everything out..

Maybe you have seen videos with this track and I dont know if it has been released secretly hahaha, but my friend P1ButtPlug found out about me back in 2019 and asked me to convert this track and it is the result of many months, i lost track of changes and a lot of etc. I finally decided to release it and see how it works with you all.
AI was made by P1Buttplug and many other helped get it done but sadly i don't remember, maybe mr Creamy can help me remind lol.

NEW LINK TO v1.1
https://sharemods.com/bkuwmki3gllw/aa_portland_final_1.1.rar.html

Stay tuned there are more tracks to come.

 
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Portland International Raceway

Im putting everything out..

Maybe you have seen videos with this track and I dont know if it has been released secretly hahaha, but my friend P1ButtPlug found out about me back in 2019 and asked me to convert this track and it is the result of many months, i lost track of changes and a lot of etc. I finally decided to release it and see how it works with you all.
AI was made by P1Buttplug and many other helped get it done but sadly i don't remember, maybe mr Creamy can help me remind lol.

https://sharemods.com/y0l9ncdlifpk/aa_portland_final.rar.html

Stay tuned there are more tracks to come.



Firstly, AWESOME WORK! I'm supposed to finalize and launch a new product this weekend... but I'm not sure that'll happen now.

One issue with RSR Live Timing, when I drive the chicane version, every time I turn into the chicane, RSR reports that a track cut has been detected, so I can't finish a timed lap for that app and its' online laptimes. I know it's not an issue with RSR (though some claim it's the problem), so there's some kind of issue with the track surfaces and how RSR "reads" them properly.
 
Portland International Raceway

Im putting everything out..

Maybe you have seen videos with this track and I dont know if it has been released secretly hahaha, but my friend P1ButtPlug found out about me back in 2019 and asked me to convert this track and it is the result of many months, i lost track of changes and a lot of etc. I finally decided to release it and see how it works with you all.
AI was made by P1Buttplug and many other helped get it done but sadly i don't remember, maybe mr Creamy can help me remind lol.

https://sharemods.com/y0l9ncdlifpk/aa_portland_final.rar.html

Stay tuned there are more tracks to come.



Great quality. Many thanks !!!!
 
Portland International Raceway

Im putting everything out..

Maybe you have seen videos with this track and I dont know if it has been released secretly hahaha, but my friend P1ButtPlug found out about me back in 2019 and asked me to convert this track and it is the result of many months, i lost track of changes and a lot of etc. I finally decided to release it and see how it works with you all.
AI was made by P1Buttplug and many other helped get it done but sadly i don't remember, maybe mr Creamy can help me remind lol.

https://sharemods.com/y0l9ncdlifpk/aa_portland_final.rar.html

Stay tuned there are more tracks to come.




RainFX

[RAIN_FX]
PUDDLES_MATERIALS = ROAD?,CURB?
SOAKING_MATERIALS = CONC?
ROUGH_MATERIALS = GRASS?,CRET?,SAND
LINES_MATERIALS = ROADLINE?,ROADGRID
STREAM_EDGE_... =135.28, 7.87, 145.72,159.28, 7.83, 95.42

upload_2020-12-12_5-50-40.png

upload_2020-12-12_6-10-45.png
 
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A new update to a mod I updated over 1 year ago or so

download link:https://www.mediafire.com/file/fbs28c2b9xz9skr/ag_honda_nsx_r_gt.7z/file

Greeting's everyone here is an updated version of Assetto Garage's Honda NSX-R GT by me Tyler Sanders(Peugeot 905)

-updated drivetrain and gear ratio's
-Added 14% drivetrain loss to power.lut
-updated .tyre file
-updated power.lut file
-update's to car.ini
-modifications to the car's ride height
-changed fuel tank size
-New sounds.

Second update

Changes to the UI. file changes to car.ini(Fuel tank position, Fuel Consumption, Car inertia and etc.)

TO DO

Resize tyres they are too large looks like they are 355/20's all around. If someone could please make the tyres the same size as the GMP NSX-R that would be great.(not good at modeling personally)



20190523185822_1.jpg
20190523185848_1.jpg
20190523185855_1.jpg
Screenshot_ag_honda_nsx_r_gt_spa_23-5-119-18-59-11.jpg
Screenshot_ag_honda_nsx_r_gt_spa_23-5-119-18-59-27.jpg
 
Tried reinstalling the URD PX2. The lights are still broken. Is there any other solution to fix this other than just reinstalling AC and hoping it works?

Seriously, at least one other person out there has to be having a problem where the lights of a car work in CM Showroom but when you try driving the car and pressing the light button nothing happens.

View attachment 977641

View attachment 977640

Again, how is this possible and has anyone been experiencing these issues?

Did you try the URD lights pack mod from RD?

https://www.racedepartment.com/downloads/urd-lights-pack.25268/
 
see folder... \assettocorsa\extension\vao-patches-cars, and remove...

you may also need to uncheck the "install automatically (recommended)" option in CM-SETTINGS-CARS VAO (three dots)
Hi @racealot ! :)

I'm very grateful for your help, all the mess is gone now (dark dashboards, issue with ACS.Exe), You really make my day ! :bowdown: ;)

Maybe in some conditions, with some configurations (I don't use SOL, I still on CSP 0.1.60 and I don't care about rain and/or grass FX) It can be better with VAO patches for cars (I still very satisfy with the VAO patches for tracks) but... the priority is playing the game, not trying to resolve issues caused by some bad interactions between many new features.

Cheers and thank you very much again ! :cheers:
 
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