Thought I might as well upload the car I have been tinkering/fixing for the past 2 days. Before you read any further however, be aware the mod is originally from 2015 and had (and still has!) a ton of issues and a lot of modifications that I have applied are very hack-y as my experience with 3D modelling is nil ,I haven't done any texturing in a long, long time and all physics modifications are based on comparisons to similar cars and personal use!
Any input, feedback or assistance would be amazing as I would love for this car to be improved further but it looks to be one hell of a job! Unfortunately I have no idea who the original author is or where the model is originally from, any help there would be awesome as well!
Nissan R35 GT-R V-Spec '09
Download here!
Full album with every included skin here!
Nothing major, just a generally overlooked (and expensive!) variant of the R35 which I became attached to for some reason! You can probably think of this as a v0.5 for the time being until I am happy with it.
List of stuff that has changed:
Wheel models less borked
Materials changed and some fixed (hopefully for the better!)
Generated v10 tyres
Suspension modified
Sound changed to Kunos R35 Nismo for the time being.
Engine/transmission tuned to hopefully be correct/realistic
All skins re-made/replaced
A few textures re-made
Small aero changes (I currently have no idea what I'm doing here. This bit doesn't seem to make logical sense to me, it is mostly the same as the Kunos GT-R for the moment.)
Small CSP integration bits
A few crew skin bits
Lights mostly sorted (somehow it didn't have any brake lights?!)
Every paint colour has a unique CSP config, hopefully these all look ok for everyone as obviously we aren't all using the same graphical setups. Give the album a look to see how they appear for me/how they should appear.
and a few other small bits and bobs that were just painful to fix for no reason.
List of issues still to fix!
Bits of the 3D Model aren't amazing, the glass in particular. The sharpest glass I've ever seen!
Currently using a very hack-y vao instead of a baked AO as every single AO map I have generated for this has ended up with terrible banding on the shading that made the skin look like a 512x512 one! I tried for hours to fix this to no avail, both blender and CM couldn't assist. It didn't matter if I used L8A8 or not, 16-bit or not.
Nothing. Worked.
For instance, this is a 4096x4096 AO...:
The mapping on the plastic/lower trim is atrocious. I think at 4k the side skirt has in total 24x24 pixels of space allocated to it. You can't exactly apply any AO to a size that small, let alone texturing it.
The spoiler is un-mappable at the moment.
Some materials are missing useful textures, so a lot of objects only have a diffuse defined. I haven't had the chance to even start going through this yet!
Windscreen banner is applied directly to the windscreen texture, and therefore has the material properties of the the window and is only visible from the outside. Also I believe the glass is one-way, therefore no rain on the window and no internal reflections.
No wipers, I wouldn't even know where to start with that at the moment!
The rim blur is awful. I did my best to fix it as much as possible but just ended up disabling it in blured_objects.ini for the moment until I can figure out a proper solution!
I think some of the Metallic CSP shaders I have made aren't perfect, especially in direct light I think. Obviously I only have my set up to go by so this might just be me!
The GT Academy SPECIAL livery is only 2K at the moment. As I was making it I though it looked pretty dang good in CM but in game the smaller fonts/decals aren't amazing. Will re-do this soon!
Sometimes CSP will decide that the front brakes should start smoking when starting up/starting a replay. No idea if the car is at fault or CSP being odd.
Flames are disabled for the time being (not too much of a loss!) as I try and figure out the new flame system to stop spitting fire quite so much!
Need to do a couple of illumination bits such as the dash being incomplete at the moment.
Only LOD 0 at the moment.
There is probably more bits I'm missing/forgetting...
Hopefully some of you end up enjoying it at least a bit, and can maybe pop some feedback over. I haven't really fiddled with something quite this much so far as I normally limit it to the simple/quick stuff. But yeah, enjoy!